
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 18 → 1.75/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the dieselpunk aesthetic and the factions. It just feels unbalanced or I'm just stupid to play the game. It's a rather difficult one since one unit can easily kill a lot of other units if he wins the 'rock-paper-scissors'. But you can play the campaign with a friend and that is a very welcome one.
Sterowanie jednostkami i organizacja jednostek przez skróty numerowe bardzo kuleje, zaprzestalem grać po tym jak wzystkie zapisy zostaly skorumpowane, nie polecam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.4K | 94% | $19.99 | |
| $1.2M | 579 | 79% | $59.99 | |
| $1.2M | 3.4K | 94% | $14.99 | |
| $1.2M | 1.6K | 82% | $19.99 | |
| $1.2M | 2.1K | 77% | $24.99 | |
| $1.2M | 4K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $3.5M | 9.9K | 96% | $12.99 | |
| $0 | 764 | 90% | Free | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $2.9M | 6.6K | 96% | $18.74 | |
| $40.2K | 52 | 63% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is okay and mostly fun, but even on the highest graphical settings the quality leaves much to be desired. It also has a few path finding problems with the mechanical troops. The gorilla mech and tin can walkers kept getting stuck on railroads and rubble.
Anti-American Propaganda
From what I've played so far it seems to be a pretty solid RTS in the style of DoW & CoH. So far I've played my way through several campaign missions and am enjoying them and I've also been having fun playing multiplayer skirmishes against AI with my brother, even if the Ai does seem to cheat it's ass off. I'm not sure I could recommend it at it's full retail price, but when it's on sale it's cheap and it is worth try, especially if you like the playstyle of DoW or CoH
TLDR : the Game is not totally terrible but it's just so janky and unpolished, its the Anacrusis of the Relic style RTS. the infantry combat feels very floaty while also slow and unresponsive, most vehicles are hopelessly slow and unwieldy while crew served weapons move at a laughable speed. dawn of war 1/2 and CoH have a much more snapier and responsive combat system that feels more balanced speedwise. IH infantry combat feels the closest to CoH1, it has allot of the same jank as coh1 but it's worse in some aspects, i think it's made to be like this intentionally , the game might just be not for me but then again, im not sure why king art would make it like this. hopefully DOW4 will improve on allot of the issues that Iron Harvest had, it has all the mechanics there, they just need to be redone to flow well and be fun.
For Polania! Polania Stands! Polania has best mechs of all faction ( imo ) great games and great gameplay mechanics, cant wait for new upcoming game from Kingarts Games developer :)
Solid RTS, good for people who like more focus on campaign and story instead of competitive. GL with DoW4
Underrated game
I wish i could i could recommend this but, its really a shame how this turn out, pathing issues, lack of mech customization like maybe adding some kind of upgrade for them, lack of infantry variety, seriously most infantry are the same the only difference is are the tier 3 units, the power armored infantry, the mechs while cool, lacks some... depth, at least most of them, its also a bit unbalance, did i forget to mention the pathing issues? also i feel like sometimes the mechs or rather the gameplay is super slow, slower than most rts games i play and i have played pretty old ones... anyways i wouldn't recommend this to anyone looking for more, but if ya willing to try regardless because the premise looks cool, then i urge you to buy this on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.