
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pickelhaube + iron power armor + diesel fueled mechs = 10/10
accept/confirm button does not work, cannot change anything in the settings or play other game modes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Underrated gem! But leave politics out!
Un clasico rts tactico...me gustan los mechas...un poco largas las misiones con heroes...espero una segunda entrega, y mas facciones (chinos, latinos, etc)
suprisingly good game standind strong after all those years not only for nostalgia but for quality gameplay! well done
To be honest the game is a slog, everything moves so slowly and capturing points is so slow most of the game is spent waching your units move. And then there is the campaign where you have to move units from one side of the map to another to keep AI from recapturing mines with lots of units before you can establish defence lines. It is really tiresome. I am forcing myself to finish Rusviet campaign. The story is OK, but the gameplay is horrendous and unresponsive. There is almost no micro, the cover system works like crap, I tried to put gatling on a high ground to keep a small path covered - it completely didn't work. In the end all you do is actually make a mass blob of mechs and attack and wait till your units move to the point they should move to. The canons and gatlings are useless as well as bunkers. In campaign it is better to train sapers and change classes after killing an enemy to keep resources - which screams a bad design approach. Then the factions do not differ much between themselves gameplaywise. They have the same units with little tweaks and that's it. There is no profound difference in playing any of them or different tactics you use when playing different faction. It is more of the same with different skin. When the game was on KickStarter they asked if players want it to be CoH like or more like traditional RTS. Unfortunately the CoH abomination won. I do not even know why there are any buildings in this game beside HQ - they serve completely no purpose. In campaign you also cannot build second HQ to get reinforcements spawning closer to where you want them. Again - a slog.
PVP ist mega gut. Steam Workshop und Community Maps würden das Spiel echt crazy aufwerten.
JUEGAZO
Amazing! Warhammer 40.000 successor game.
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.4K | 85% | $29.99 | |
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| $0 | 0 | 90% | Free | |
| $4.9M | 13K | 88% | $12.99 | |
| $2.9M | 6.6K | 96% | $18.74 | |
| $40.2K | 58 | 60% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 29.7K | 97% | $2.99 | |
| $1.2M | 3.4K | 94% | $14.99 | |
| $1.2M | 3.3K | 95% | $19.99 | |
| $1.2M | 579 | 79% | $59.99 | |
| $1.2M | 1.6K | 82% | $19.99 | |
| $1.2M | 2.1K | 77% | $24.99 |