
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unresponsive and Abandoned
I’ve really enjoyed my time with Iron Harvest. It delivers a satisfying RTS experience with a strong steam punk identity and some genuinely engaging mechanics. One of the highlights similar to CoH is the resource point and victory point system. Capturing and holding territory feels meaningful throughout the entire match, and it constantly pushes players into interesting tactical decisions rather than passive base-building. This creates consistent, dynamic combat where positioning and map control really matter. The game’s lore and campaign are also very well put together. The alternate-history steampunk setting with towering mechs gives the world a lot of character, and the story missions do a great job of bringing that universe to life. The narrative and factions feel fleshed out and immersive. The World Map mode is a cool concept and adds a strategic layer beyond individual battles, though it feels like it would have really benefited from a multiplayer option. Unfortunately, since the game has been out for some time, multiplayer matches can also be a bit hard to find. That said, if you enjoy RTS games with strong atmosphere, tactical map control, and a unique setting, I’d definitely recommend giving it a go.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.6K | 82% | $19.99 | |
| $1.2M | 3.4K | 94% | $14.99 | |
| $1.2M | 4.3K | 88% | $15.99 | |
| $1.2M | 565 | 80% | $59.99 | |
| $1.2M | 4K | 88% | $9.99 | |
| $1.2M | 4.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $3.5M | 9.9K | 96% | $12.99 | |
| $0 | 762 | 90% | Free | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $2.9M | 6.6K | 96% | $18.74 | |
| $40.2K | 52 | 63% | $19.99 |
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Iron Harvest is not a bad game by any stretch of the imagination. It’s just an average real-time tactics game with neat visuals and very little originality in its design that doesn't hit the mark that its inspirations achieve. It delivers generic gameplay, some interesting units, and a lot of disappointment.
I genuinely don't know if I've ever been more disappointed in a game. The bar is low and the developers apparently took that as a challenge.
垃圾游戏要操作手感一点都拉扯不了,战役也是一坨,玩尼玛,
It's Company of Heroes with Diesel punk Mechs.
换皮战锤,剧情稀烂,战术也是没有的,只需要造很多很多很多很多机甲,然后一路车过去
Graphics could be a little more polished in some places. I like actual RTS games that allow you to skirmish right away. This is one of those games. The units are funny enough. In line with C&C or Starcraft
Great game, very nice story and very original style! It is really fun, I recommend it for all RTS lovers out there!
güzel beğendim generals tarzı oyun severler alabilir yada cossack
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.