
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There isn't a learning curve, here. It's extremely simple, and even intuitive, but impossible to play. You got a defense mission and successfully defended the thing you needed to keep safe until the end? Not a single enemy unit left on the field to attack anymore? Too bad, you lose anyway. Now go through several screens telling you how bad you are (despite wiping the floor with the enemy) before you can even bring up the Pause Menu to try again. It's a very cool game, conceptually, but I have a hard enough time with RTS games without them arbitrarily deciding that I lose just because they felt like it.
É como se fosse um COH, porém com Mecs. Óbvio que o COH é melhor, porém o conceito aqui é promissor. Uma pena não terem dado mais facções. Em certa parte da campanha podemos ver representantes da "Fracônia" que devem ser os franceses e outra facção que não me lembro o nome, que devem ser os ingleses. Seria legal que incluíssem uma para os austríacos, italianos e otomanos. Daria para simular uma WWI alternativa. Espero que tenhamos um segundo jogo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sad this game doesn't get any more updates, because ♥♥♥♥♥♥♥♥ was it fun. No game quite this like, and this my personal favourite RTS I've ever laid hands on
Its ever so slightly jank and a little cheesy but overall its pretty fun and the story is fun so far. Basically a Company of Heroes 1/dawn of war clone but in a dieselpunk post WW1 world. Pretty f'in cool really. Played on Nobara Linux, you have to wait for the FMVs to load, a long time, you will think its frozen but it isnt. Otherwise works fine.
that was worst RTS game i have ever played
For Polonia!
This is a good game that strikes the right tone reminiscent of Red Alert or Command and Conquer - which is needed to sell the premise, so that's good. There's no way to review this game without comparing to Company of Heroes, which has better gameplay, but as a whole I enjoyed this better than CoH 2. Campy fun, giant mechs, and that amazing art aesthetic that make it overall a good time. I hope that we get a sequel one day that can go deeper into the tactical elements of the gameplay, as campaigns like this are too few and far between.
Campaign completely broken. Cutscenes finish and completely black-screens and freezes the game. Cannot progress. Cannot recommend.
lots of love put into this, plenty of flaws but worth it if on sale
Great game, but for some reason during the railway robbery capaign mission, they decide to completely change the perfectly fine controls and mechanics to make them horrificly unbearable, your units will ignore you and then die. edit: it solves itself by closing the game and relaunching. still weird issue that happens.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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