
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.2Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | #225 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Nice.
Excelente RPG por turno, requiere de mucha estrategia y hay mucha flexibilidad a la hora de hacer combinaciones con las que se puedan ganar los combates, es un poco desafiante pero a la vez eso lo hace divertido.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si vous avez aimé Darkest Dungeon, vous allez adorer Iratus: Lord of the Dead. Le jeu partage beaucoup de mécaniques similaires : gestion d'une équipe de combattants, ambiance sombre et gothique, combats au tour par tour impitoyables… mais cette fois, vous incarnez le méchant, un nécromancien bien décidé à reprendre sa liberté. Là où Iratus se démarque, c’est dans sa gestion plus stratégique que punitive. Le jeu est un peu plus accessible que Darkest Dungeon, sans sacrifier la profondeur. Il y a un vrai plaisir à composer ses troupes à partir de cadavres ramassés en chemin, chaque créature ayant ses propres synergies et compétences. Le style visuel est soigné, l'ambiance sonore immersive, et le système de progression bien pensé. C’est un excellent jeu tactique qui mérite clairement sa place dans la bibliothèque de tout amateur de RPG exigeant.
El DLC le da muchisima vida, y en si mismo tiene buenas horas de entretenimiento.
Gra bardzo ciekawa, wciągająca i szybka. Jak się w nią dobrze wgryźć to jeden dzień i pojechane. POlecam ;)
暗黑地牢拙劣的模仿者
Подпивасная игра, когда делать нечего можно залипнуть, не напряжная.
Iratus: Lord of the Dead is a turn-based tactical game as the tag line says, for once you're playing on the evil side instead of the typical dungeon crawling heroes often seen in fantasy media. There aren't not enough necromancer/evil point of view games with reasonable quality being made, so Iratus is a welcoming fresh breath. The game is a "clone" in a sense of Darkest Dungeon, following a similar formula. You have an underground lair, you have a team of four monsters, and more in the lair, that you use to progress through the three levels of the dungeon. The monsters gains levels and can permanently die, which is where the roguelike mechanics comes in to play. Though there are items you can find to craft new monsters of a higher level to replace the dead ones. Similar to Darkest Dungeon, you have that rather annoying positioning battle, where after executing an attack, your monster, and the enemies for that matter, reposition among the four slots, pushing friendlies back or forth, opening or closing attacks as the battles progress. There's also some itemisation, in the form of various stat and effect buffs you can equip your monsters with, though these are far too rare to reliably build around. There's also an attribute system, where by you can increase monsters various attributes when they level up, making them deal more damage or have more hit points, nothing majorly interesting in that aspect. Though there are also modifiers to their abilities, this isn't that impactful or varied. In the end you can overcome most enemies with just draining their sanity, with the odd enemy or two that are of course immune to sanity attacks, forcing you to at least field two different teams to get through the dungeon. To quote the Steam Page, "The sheer variety of tactical and strategic options makes Iratus a true treat for any ardent fans of the roguelike genre.", I'm not sure how true that really is as balancing is another sore point, With a perceived big difference in power between unit types and abilities. It's fun enough, I guess. Combat is interesting for a while, then it's just the same thing over and over again. Moving through the levels isn't that satisfying either. It's not really compelling enough to make me want to replay it once you've made it to the top and escaped the dungeon.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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