
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Iratus c'est comme un mix du de l'univers d'Overlord avec la stratégie et l'avancement de Darkest Dungeons. Je recommandes ce jeu !
Good game if on sale. Variety of minions and builds along with several difficulty settings give the game some decent replay value as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра похожа на darkest dungeon, но с своими механиками + тут мы играем за зло, имеется чёрный юмор, хоть и лайтовый, в общем проект любопытный.
Really great game. Soundtrack is pretty good. Minion variety is pretty decent, but I feel like they could have done a bit more with them as far as how many there are and maybe a few other little things here and there. The transmutation system seems pretty unfair on higher difficulties. I am currently playing Good Always Wins and I am on floor 4, but I hardly have any purple minion parts for my primary team and virtually no upgraded minion parts for my secondary team. Oh, and I do have the talent points invested to increase the number of parts dropped and it supposedly increases the chance at finding rarer parts. I don't have a clue as to how they determine how often a part is of good quality or not, but the talents say "increase chance to find rarer parts by 25%" or something like that, and the other says the same but, "increase chance by 50% to find rarer parts," and yet, I am finding virtually nothing, and like I said before, transmuting the parts to try and get them to roll higher is absolutely ridiculous. Still, most things about the game other than that nonsense is pretty dang good and there is definitely replayability with this game - I am on my second playthrough and I plan to play the harder difficulty once I have unlocked it as well.
Ben intikamım ben dünyayı yok etmeye geliyorum. ben ben ölümüm.
Great game.
Qualified thumbs up for enthusiasts of turn based tactics roguelike dungeon crawler. the standard difficulty is not particularly challenging and there are layers of systems that would be daunting for a casual. even for an enthusiast the runs are quite long -- the final 2 acts especially are a bit of a slog. the first 3 acts feel like a challenge where you are balancing resources and base building. once you get into act 4 it starts transitioning more into the lay-up. your base is built and you are overflowing with resources. it just becomes a matter of getting across the finish line but it doesnt feel like you are meaningfully growing anymore and it drags. also there are a lot of comparisons to darkest dungeon but this game is markedly different even if it shares a lot of systems and presentation. darkest dungeon is more about prepping for an excursion. iratus is a full on delve. resource, inventory, and mercenary management plays a far bigger role in darkest dungeon. both are fun and (overall) similar experiences but darkest dungeon is the more polished and evergreen game in the genre.
玩了有一阵子了本来看习惯了这种丑丑的画风之后还可以,结果莫名其妙游戏就开始掉帧了,我其他游戏都没有问题就一上这个游戏就开始掉帧,找半天不知道原因在哪里,重新下也没有用,真行,气的玩不下去了
Great Turn based game. Pretty simple design but there are lots of things to unlock along the way. keeping it interesting. great art style and design too
爽!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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