
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un autre jeu à mettre dans votre collection. Superbe visuellement, intuitif, atmosphère glauque, bien structuré et plusieurs façon de progresser. Et en plus !!!!! *** ENTIÈREMENT EN FRANÇAIS ***
I really liked this one, it's a good contrast to darkest dungeon
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An addicting game.
Very similiar to Darkest Dungeon, altough it doesn't have the dungeon crawling experience and lacks the unpredictability what I think makes DD the best in category. The battles feel way less matter of a skill than the preparation which is fine for some time, but after a while it became repetative to me since you spend most of the time in battles. I would say 80% of thinking and strategizing in this game is preparing in the lobby, gaining abilities, building, getting the right crew together and only 20% is the battle. Not a bad game, but playing this game after darkest dungeon, it feels like a downgrade. To new users I would suggest to play iratus on Good Always Wins (hardest you can choose first). More pain felt too easy to me, altough I only reached floor 3 but due to repetativeness I gave up on the game.
冲着类暗黑地牢和看着还不错的美术风格,打折50入的死灵法师版。 表面上噱头很足,实际上low的一。 这里以标准难度说明,原因是我通一次之后就没有再打开的欲望了。(兴许高难度会不太一样?) 一遍的流程大概就10+小时,并非暗黑地牢那种长期养成。 你以为的:体验用怪物狠狠压力人类方的爽感。 实际上:重复的操作,薄弱的数值设计和策略深度,乱七八糟的技能组,毫无打击感的技能动画。 完全感受不到有什么爽感,或者暗黑地牢那种压迫感,只是在机械的点击技能。 给敌人设计了压力条,实际表现几乎就是另一种血条,即使有绝望和美德的设定,但依然很鸡肋。 一句话就是:玩着挺无聊的。 如果你是因为玩过暗黑地牢想找同类游戏,慎入。
все супер
짭키스트 던전 나름대로 구성도 재미있음
Только что закончила игру на нормальной сложности... Для меня оценка ближе к нейтральной. По духу и механикам могу сравнить с Darkest Dungeon, но подешевле. Небольшой бюджет вылазит в первую очередь в технической части. Я прямо вижу криво прописанные биндинги в интерфейсе, из-за чего данные в превьюшке обновляются после переключения между вкладками, а не сразу после распределения статов. При возвращении на карту не запоминается последний активный отряд, и его надо постоянно тыкать заново (а тут буквально после каждого шага по карте необходимо вернуться поменеджить базу, поэтому это было ОЧЕНЬ МНОГО лишних кликов). В общем, спасибо автору за интересные классы и возможность побыть на стороне зла, но проходить игру на следующих уровнях сложности я не буду, этот интерфейс меня победил.
A shamless rip-off of the Darkest Dungeon (DD), but it fixes some problems it had. It plays good, faster than DD, but has far less depth and pretty much no story. The main issue I had with it (regular difficulty): I lost some of my best units late in the game, so I could not defeat the last boss, as you can not do other missions once you get it, so you can not get good unit equipment.
very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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