
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.2Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cannot say i like this game, the UI needs alot of work and the game play was just meh
Innerhalb eines Sales kann ich es empfehlen. 30€ erscheinen mir ansonsten zu viel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cool game, I recommend it to those that like this type of game (pretty chill game).
Iratus uses mechanics that are reminiscent of Darkest Dungeon, but with a delightfully evil necromancer bent on world conquest sending out his undead minions into the fray. Unfrozen spent a lot of time and effort fine tuning this game, and make it a fun challenge for players.
关于游戏到底是不是“第九艺术”的争论迄今也没有停止,但就《伊拉图斯死之主》这部作品而言,毫无疑问,是的。这个游戏的文本量并不大,没有长篇累牍的文案,没有豪华cg。但是短短不到五分钟的boss战,寥寥数语对白,一个拿着鸡毛当令箭的小人物跃然纸上,持钥人摇着“自由之铃”鼓动矿工和犯人前赴后继上去送死的场景比好莱坞大片中的大场面还要令我震撼。 从逐渐解锁的人类百科当中,从敌人的技能和行动当中,逐渐拼凑出人类社会的全貌。是了,生命是一种疾病,它的症状不仅仅在腐败的高层,不单单在教会和炼金术士行会当中,在矮人金融家当中,在人类贵族当中。哪怕一个小小的矿洞,也有末日预言者和女酋长这样坑蒙拐骗的江湖骗子,有作威作福的监工。而矿工们早已被剥夺了思考的能力,哪怕像阿大这样的“明白人”也什么都做不了。人物陷入疯狂以后的对白更加耐人寻味,只有在陷入疯狂之后,每个人才能变回真实的自我。教会里没有奉献者,只有一群狂热的懦夫,式微的教会甚至无法控制贵族和矮人资本家们,只能把全部希望投注在与伊拉图斯的战争中,希望藉此重建救世主的权威。 考虑到制作人是毛子,那就有些微妙了,由于教育背景的缘故,我自幼没少看俄国文学,尤其是沙俄时代的文学。这种整个社会自下而上的犬儒和腐朽确实是俄国人能创作出来的东西,没有人比他们更了解这些,这是他们的生活。
조합 찾는 재미 때문에 취향만 맞다면 진짜 미친듯이 빠져들어갈 수 있는 게임 하지만 전투가 너무 많아서 너무 늘어지고 억까모먼트가 많아져 지치게 만듬
简单版反向暗黑地牢,可以组建自己想要的怪物,同种怪物属性都一样,不像暗黑地牢招募看运气。关卡一共有六层,每层都可以选择不同路线,值得注意的是路线不是均衡的,有的路线可能需要多战斗几次,你可以根据需求选择,战斗可能会有损伤但收益也很高,前期探索建造提升手下怪物的时候很有乐趣,到了中后期阵容成型后就开始有些无聊了,可能是我发现了万金油的阵容基本可以无损战斗。另外剧情虽然简短但是配音好评。 推荐阵容:万金油:失落的灵魂(加双盾回血)+感染者(压力主要输出+破防,需要带减双抗的装备)+畸怪(抗伤+减益+大招吸人)+木乃伊(压力单体输出+清buff),碰到无压力的对手靠感染者4连击破防,然后慢慢输出就行,基本可以做到无伤。阵容属于防御为主慢慢消磨对手,清怪节奏较慢,保险一点可以点出回血魔法+回蓝神器。
It's a lazy, haflassed DD clone that uses gimmicks and HP bloat to add 'difficulty' to it. The resource system is ♥♥♥♥♥ and combined with the hamfisted 'one path only' through the dungeons, is designed to screw the player over and prevent being able to manage resources well. I sincerely hope the rumors of the developers disbanding is true so that they can go do what they are clearly capable of at most: Putting the fires in the bag.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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