
Intravenous 2 is the ultimate blend of tactical gameplay and immersive storytelling. Will you embrace the shadows or confront your foes head-on? The choice is yours. Experience a new era of tactical stealth action. Save lives. Uncover secrets. Take vengeance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 28 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 95% | — | $2.2M |
| $11.99−40% | 62ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phenomenal stealth game seamlessly blended with tactical shooter. A must play for every stealth enthusiast.
The game is about murdering crack heads what more can I say
After spending a dozen or so hours, I can confidently say that if you are looking for a title that combines action elements with stealth mechanics, where what you choose for a given mission has a real impact on how you will fare, I wholeheartedly recommend trying games from the Intravenous series.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil +1 more
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best part is eating the bad guys' pizzas.
I like the game but I have some criticisms. I wish it was a better stealth game. It feels a lot more combat focused. The levels do not really seem designed around stealth. In other stealth games, 1. there are typically multiple possible paths to take that can keep you out of sight of enemies, 2. enemies are not so quick to react to others being missing (maybe the guy went to the bathroom? why freak out about it unless it's a super-high-security compound?), and 3. enemies are rarely paired up/in another's line of sight (which is fine for harder levels, but seems to be everywhere in this game). In a way, it feels too realistic and not realistic at the same time. You also don't get a lot of options for stealth in terms of weapons/gear because of how loud most of it is, so a lot of the unlocks aren't satisfying/useful/fun to get. Also, all the enemies on the map reacting to things is bad. It's bad for stealth gameplay because it makes it almost impossible to sneak around, so you basically have to abandon stealth or reload a save. And it's bad for loud combat gameplay, because when all the enemies move towards your hiding place you can just systematically mow them down until you can walk across the whole map in peace. All that being said, I did like the game and I hope the dev addresses these problems and finds a way to make it work better in the next game.
As far as pixelated top down tactical stealth shooters go this one takes the crown. For what seems like Hotline Miami with stealth mechanics at first glance it goes surprisingly deep once you get in to it, especially on the customization side of things, and it is relentless when the 💩 hits the fan. Couple of shots and you are dead. I got electrocuted to death because a goon shot at me when I suprised him and hit the fusebox behind me by accident. Painful, but I laughed my ass off. This is definitely not your typical 5 button run and gun shooter. You have to be methodical, sticking to the shadows, planning out your next moves and outsmarting your enemies to get the drop on your tartgets. Get creative with it. The game certainly gives you enough options and ways to do so. If I had to compare it to anything I would say it is a cross between Hitman and Splinter Cell in 2D. There is a story too, and the game is pretty good at telling it through some really well written dialogue actually, without getting in the way of the gameplay too much. I'm not the most patient of gamers when it comes to reading a bunch of text on screen and this game managed to peak my interest and hold my attention. Anyway, awesome game if you also like your 2D action be tactical. 👍
On paper this game is exactly the kind of game I would love and I really want to like it but the controls are really clunky, and the stealth and weapon mechanics are super inconsistent. Sometimes shooting someone in the back of the head at point blank will just minorly annoy them and sometimes it will kill them. I don't know why there are so many guns to pick from and customize when shooting anything other than a subsonic 9x19 will have the entire map sprinting directly at you. Sometimes your bullets knock someone down but won't kill them and there is no way to shoot them on the ground or when they are getting up so you just have to stand there and wait for them to get up. The only weapon that is consistent is the throwing knife. I guess the trained hitman has 100% lethal accuracy from any distance with a throwing knife but can't hit the broadside of a barn with a fully upgraded handgun at point blank range. Anytime I made a mistake during a mission I would just immediately reset. The maps are small and very dense with enemies so it basically always just turns into a blood bath after one guard hears you, this is not really what I want out of a stealth game. The games this game claims to be inspired by have so many options for evading and hiding after you have been spotted or make a mistake. Overall just a sort of frustrating mess of an experience that doesn't feel at all rewarding even when played perfectly.
Loved it. Actually played through the whole game in 3 days. The gameplay is nice, gunplay feels awesome, even the starting premise is kinda nice. The only gripe I have with this game is that stealth at some points can feel tedious on the second hardest difficulty where you can only save 3 times. You take 30 Minutes to get through a rather difficult part in stealth safe and then make one mistake close to the finish line (before you extract) and boom you have to shoot your way out. Not even talking about the times, where you forget to save, make a micro mistake and have to do it all again. Some Levels I just went straight to rampage and thats where the AI is a bit lacking (they just run into your angle advantage and you mowe them down, running around like chickens, waiting in weird positions). However at some point I just took it as it is: Go as far as you can in stealth while killing/disabling as many enemys as you can and then just kill everyone guns blazing if you get detected and since this part is a lot of fun (hotline miami style) it didn't bother me too much. Also getting something done full stealth: Like throwing a knife in someones throat and then insta shooting the guy next to him without raising alarm, shutting of the lightbulb above, removing the bodies and going on, or setting a trap with the blood you just spilled, JUST FEELS AMAZING! Would love a part 3 with a bit better graphics, smarter AI and where weapon choices makes a bigger difference (e.g. taking the knife for stealth is just OP since all weapongs with silencer etc. are still just to loud)
Cool game. The constant light flickering from broken lights makes it unplayable for me as an epileptic though. Sucks cause I liked it
Мой отзыв не поменяется, баги, неудобный интерфейс, куча недоработок, сломанная стрельба. Мне просто это надоело За один лишь хороший саунтрек положительный отзыв не оставлю
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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