
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 132reviews | 86% | — | $54.7K |
| $14.99 | 183ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Into the Restless Ruins results in many restless nights. The game has the magical ability to melt one minute into one hour. Short cycles of different gameplay types keep things smooth. You get to be methodical planning out your paths through rooms and picking what rooms to fill your deck; balancing consistency against utility. While the exploration part of the ruins allows you to enjoy or suffer the fruits of your labour. Managing to make a straight line from your starting point to your goal feels divine to play, but I always want to start up another run even when I walk through a labyrinth of death. The game deserves a shout out for the Welsh theming/inspiration, particularly in its few NPC's. It also deserves a shoutout for having a difficulty curve that lets players strategize. Do you use boons that boost your odds of success at the cost of exp, or banes that make the game harder? I personally found fun in making the game tougher in some areas, easier in others which has always kept me just engaged enough to not get lazy.
So far having a half dozen maybe hours, it's alright. I like the overall gameplay concept of placing the tiles to make your dungeon rooms you then traverse... In terms of moment to moment gameplay though for a roguelike, it can't really touch something like Megabonk for instance or something similar in moment-to-moment interest/gameplay. Earning the various tiles through the leveling, feels a bit slow. And some of the cantrips you choose before runs don't seem seem to align with what you think they'll be doing, based on the description. The one that says your torch starts the run empty for instance, does not also say it burns down in like 5 seconds, despite filling it at campfires. So, some tiles/or cards do not have adequate or even accurate descriptions. That's not to touch on the music, which although is fine enough, it's very repetitive. aside from these complaints, I like the game overall, it's just not all it could be for the concept, I'd like to see run with in a future game by someone. I wouldn't buy at full price, but in a bundle for cheap it may be an okay buy as something to play.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
记路太痛苦 第二关 不给远程武器打那个满天飞的蝙蝠搞笑呢
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 10 | 100% | $4.99 | |
| — | 0 | — | — | |
| $315.9K | 3.1K | 85% | $4.99 | |
| $180.4K | 1.4K | 90% | $4.99 | |
| $13.1K | 42 | 81% | $9.99 | |
| $11.5K | 58 | 60% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.7K | 184 | 92% | $14.99 | |
| $54.7K | 113 | 62% | $24.99 | |
| $54.6K | 140 | 89% | $6.99 | |
| $54.6K | 307 | 97% | $9.99 | |
| $54.6K | 185 | 80% | $11.99 | |
| $54.7K | 132 | 95% | $19.99 |