
A roguelike deckbuilder where you create the dungeon you fight through. Each night use your cards to expand the ruins then battle through them, harvesting Glimour from the lost souls and improving your deck. Can you reach The Warden and defeat it, so The Maiden will grant your heart’s desire?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Restless Ruins is a roguelike deckbuilder. Use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
Earn favours from the Harvest Maiden, find Relics to trade with the Hen Wife, Wulver and other characters from Scottish folk lore to upgrade and curate your deck, and hope you are strong enough to face The Warden when you can finally reach it.
Dynamic Deck and Dungeon Building: Create your dungeon as you play, using a variety of cards to place rooms, corridors, and more. Modify your deck by earning the Maiden’s favour or interacting with characters within the ruins.
Strategic Room Synergies: Place rooms like campfires, libraries, and portals strategically to unlock powerful effects and adapt your approach to every challenge.
Endless Replayability: Each run offers a new dungeon layout, fresh challenges, and evolving strategies. Unlock rule-changing modifiers, discover hidden echoes, and expand your card pool with every victory.
Rooted in Scottish Folklore: Explore a world inspired by Celtic legends, from witches and faeries to the eerie Maiden and her connection to the Harvests, with the option to immerse yourself in the experience by playing in Scottish Gaelic.
Evolving Challenges: Confront new dangers with every attempt, from procedurally generated ruins to powerful enemies and artifacts that redefine your strategy.
Unlock Hidden Treasures: Discover rare charms, cantrips, weapons, and lore fragments to shape your journey and uncover the secrets of the Restless Ruins.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 132reviews | 86% | — | $54.7K |
| $14.99 | 183ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(장점) - 로그라이크 덱빌딩+던전 건설 이라는 컨셉은 신선하다. (단점) - 횃불 메커니즘이 지나치게 번거롭다 (모닥불을 많이 깔면 쉽게 해결되나, 모닥불에 대한 또다른 집착을 하게 되서 마찬가지다.) - 손패가 쉽게 더러워지고 덱압축이 잘 안되서 덱빌딩하는 맛이 없다. 사용한 카드는 걍 사라지게 하는게 더 깔끔할듯. - 초반에 건설 카드 좀 꼬이면 포기하고 재시작해야한다. 보상 몇 번 안 맞게 나오면 그냥 바로 게임오버라는 소리. (나중에 건설카드 업그레이드 하다보면 또 건설이 너무 쉬워진다. 그러면 대부분 건설 카드는 다 쓸모없어진다.)
A nice rogue like game with "build your dungeon twist"
Having an absolute blast with Into the Restless Ruins. Thoroughly enjoying the concept of the build-run-loot-build cycle, while trying to figure out optimal routes/placements in each dungeon. it's easy to lose a chunk of time to this game and a build a "oh, one more run" mentality.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Scots +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting combination of deck/resource management and action.
Had a really fun time with this. One of those games where you blink and 45 minutes has passed. The core dungeon building and exploring is superb. Would recommend if it at all looks like your kind of thing.
A Great Roguelike/Deckbuilder Combination - Really cool Concept ! Also not easy to beat!
为了不迷路 我将迷宫造成了一个七扭八歪的单向通道 比起探索 速开封印速杀BOSS才是正途 毕竟BOSS血也不厚 靠走位可以避免大部分伤害 还算可以的小品级肉鸽游戏
A great and unique combination of genres. Notable orientation is a skill that is rarely used in other games to this extent. If you succeed in finding your path (and building it), you can get out of quite dire situations. So this game has a high skill ceiling while being fair to beginners.
This is a really great game. I don't know if this kind of genre exists where the player builds their own labyrinth and has to navigate it, but I hope to see more games like it in the future. It's awesome! Great job! There are a few rooms that are essential like the bonfire, and you'll see fewer bonfires as you build out your labyrinth and your deck gets packed with less essential cards. I think that's kind of the game's biggest design flaw. It's a deck building game, but there isn't really much point to that. Deck building is all about combining synergistic cards to break the game. Restless Ruins doesn't really do that, so adding more rooms to a deck that ironically becomes weaker as the essential cards you start with get harder to find is kind of contrary to the game's strengths. Regardless. This is a great game, and I hope it spawns an entire "restless" genre of games like roguelikes or soulslikes where players build their own labyrinths and have to navigate them. Great job.
Players by region
Where this game's players are, estimated from review languages.
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