
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun description here
前作から大きく変わったのは、銃やリグのカスタマイズが豊富にできるようになったところ。 細かくパーツを付け替えたり追加したりが好きな人はそれだけでもだいぶ楽しめると思う。 賛否分かれそうなのはストーリーがかなり押し出されたところで、前作のように孤独にメモ書きを辿っていくというよりは直接キャラが話しかけてくる場面が多い。 設備も充実しているので、どちらかというと管理社会系ディストピア要素が強い印象。 映像も良くなった分要求スペックも高くなっているものの、ある程度の環境が揃った人なら没入感高く楽しめるかと。 現時点で公式日本語対応はなし、NexusMODsに有志MODがあるのでそちらの適用を推奨。展開したファイルを指定フォルダに入れるだけで簡単に適用可能。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun although not as horror based then the 1st game, still loving the gunplay
Instead of stars the system is up or down vote for the game so I am given very little choice and gave it a yes for recommendations however, it is a 3 star game. The worst part is chase these invisible items around with a sensor that needs to be within about one foot of the object that moves whenever you get close. The sensor is 100% garbage, it flashes a light between purple, white, and yellow and increase the speed of the white or yellow the closer you get. There is also a variation between the colors which is not precise so white to yellow but oh, not yellow enough. Then is moves again, and again, and again. The prize is just not worth it and should be skipped however, the final mission requires it. And on that mission in addition to chasing that one invisible item, there are many other ones that are not in the mission. Plus you are being attacked by fast moving objects you can't kill and are moving all around you. Next we have up the grabbing of your rifle, but no you get your backpack. Or your grabbing your backpack and get your helmet. Or how about pulling your rifle and some how it jumps to your opposite hand and you can't grab it with your dominate hand to shoot at the enemy that is shooting you. There are many other issues such as dropping something and it disappears or fly's into the next room. There are many aspects of the game that make it fun. If they fix the purple, white, and yellow sensor chasing an invisible object it would be a 4 star game but still a beta game. Many of the grabbing issues were in ITR1, seems like they have had time to fix it, so I guess that will always be beta. And why in the Quest version do they get the reflectors instead of the moving cubes of electrical death?
great game, but i lag and crash a bit, but thats gotta get fixed soon right? my pc is probably just bad... play the game though, its good with friends too
This is VR Gaming at its FINEST !
(Чтобы понять о чем обзор гляньте обзор на Dying light the beast) 3/10 - нет, нет нет, просто нет. Игра ещё не готова, какой смысл был выходить из беты в релиз если игра нормально не работает, мне вначале она зашла и была надежда на кооп, но в итоге всё пошло по Ж. Не моя любимая игра теперь, 1 часть лучше
Хорошо.
We the United Nations Perchorsk Special Committee have deemed your deaths not service related.
Hello developers, I would like to report some performance issues I experienced later in the game. As I progressed further, the game started to suffer from noticeable FPS drops and stuttering. The issue became even worse when my friend joined my game in co-op. In single-player mode, I can usually get around 70–90 FPS on high graphics settings. However, in co-op, I have to lower the graphics settings to the minimum just to get around 50 FPS, and the game still feels unstable at times. I really enjoy the gameplay, but the optimization in the later stages of the game and during co-op sessions does not feel very good at the moment. I hope the team can further improve performance stability, especially for multiplayer. Thank you.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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