
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
into the 2 radius (im not sure if the optimization is wack but there are lots of stuters and frame drops even when shooting 1 enemy in the open at medium settings, other than that fantastic game)
Co-op is still unstable at times, at least with high ping to host. Many saves and loads due to a plethora of small bugs. Like items not going back into slots and Lauri's handshake breaking. Performance is poor at points. The single player seems to have very few issues by comparison. Regardless, it's still one of the best in its genre, with incredible levels of interaction with equipment and weapons, a very immersive world, and a gripping gameplay loop. One of the few great PCVR titles in recent years.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is soo ass it made want to rip my eyes out and eat them.DO NOT BUY
Game is so dark its actually unplayable, in the intro can't see the path or the outpost or the enemy attacking you 0/10
Amazing game
Was not sure if they'd be able to deliver what they promised us in Early Access, I think they did. Good Intro/Tutorial, Graphics are nice, Guns and Gameplay feel good, a worthy succesor to the first game. Cant say much for CoOp, didnt play it yet.
israeli probably
First, I'll leave a tip about game optimization; I'd like to help anyone who's having trouble with it. I ran the game through Virtual Desktop, OpenXR Auto mode, and Codec in auto mode. I didn't use Steam VR, and I also lowered my laptop monitor's resolution to the minimum while running the game in VR. I never experienced any lag, bugs, or FPS drops. Maybe this will help someone, and I'd be happy if it does. It's a shame we only has a thumbs-up or thumbs-down option.... At first, I wanted to give a thumbs-down for the achievements that can only be earned in multiplayer, but they're literally the same as single-player ones. Moreover, almost all missions that require you to chase artifacts that move around with a semi-living artifact detector mechanic that will trigger 1 in 10 times, even if you're standing right under the artifact spawn. But only by the end of the story did I feel disappointed that it was so short, taking me 22 hours. The other hours I'd played were still in beta. I didn't even have time to run around with all the weapons I even didn't assemble one weapon from parts found in raids. Well, if I'm upset that the game ended, that means I enjoyed it, so I'll give it a thumbs-up. PS: When you stop being afraid of the night and play night missions with a Class 2 NVG and a suppressor, the game becomes much calmer and much easier to control. PSS: Shotgun with scope and bullets plays very well in the early and mid game.
Could have be a good game if it wasn't so $h!t. Only the retarded could genuinely enjoy a game where you can barely see anything while avoiding radioactive dinner bells, floating planks and dust bunnys.
Great game
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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