
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Запустил игру ( КОМПИЛЯЦИЯ ШЕЙДЕРОВ 10 минут) , начал играть ( офигительная графика) , не прошёл обучение и не захотел играть из-за ебучей механики разгрузки ( большую часть что я наиграл пытался разобраться с разгрузкой) . Прошёл прошлую игру 8\10 . Уверен что эта игра на 9\10 , но ♥♥♥♥♥♥♥ разгрузка отбила всё желание играть
VRのシューターの中でもだいぶ骨太な方だと思うし、ずっと待ってた一本 Stalkerとかあれ系が刺さり続けてる人ならぜひ1も併せて触ってみてほしい ただ最初から通して全体がずーっとそうなんだけど「苦労の増加に対して報酬系が弱すぎる」これに尽きる 敵は強くなります数も増えますが倒しても何も得られるものはありません、罠も増えます回避や除去はほぼできません、ミッションの手間は増えます所持枠の強制圧迫も倍々ゲームで増えます何ならバックパックごと縛らせます、けどあなたはまだ強くなりませんの展開があまりに多すぎる 店も正直「こんなに並んでるの見たらテンション上がるよね、欲しくなるよね」のお気持ち狙いでしかなくてゲーム進めるうえで武器を買う意味がほぼなく、クレジットの使い道の最適解を考えたら消耗品と所持枠増加系とか不足パーツのちょい足し程度になるのはせっかくセキュリティレベルが上がっても強くなった気が何とも薄い 防具も途中から買えるけどそもそもこのバランスだと正面から撃ち合うゲームではなく、撃たれはじめたら終わりというかターゲットに取られたらはいロードみたいなもんなのでほんのり固くなった程度では大したメリットを感じられない ARとハンドガンにグレ1つ2つの人間一人に対して、軽機関銃持ち2体とショットガン持ち2体と姿が消える近接クリーチャーとトドメ刺すと爆発するクリーチャー相手で、周囲は地雷めいた設置物と放電フィールドがばら撒かれ空から自動追尾の爆撃が飛んでくるとかザラですからね 拾い物も多少いろいろあるとはいえ結局小銭か不用品の2択でしかなく、せっかくのアーティファクトという設定もただの小遣いでしかないのももったいない ポーチ類の自由な付け替えやアーティファクトコンテナまで入れ込んだんなら装備効果まで踏襲したらよかったのに 総じて得られる報酬がほぼすべてクレジットに集約されてるわりにそのクレジットで得られる恩恵の喜びがとても薄い(不要なのではなくうまあじが薄い)んだろうなと思う 翻訳未対応なのもあってセキュリティレベル4辺りから要求されてるタスクが何をさせたいのかわからないのもいろいろ拍車がかかる、電気フィールドに飛び込んで充電しろってスパークじゃだめでエレクトロ?どれ?とかバックパック外して装置担いでいけとかおよそ正規手段とは思えない要求が続くので本当に解釈合ってるのか信じきれない とまぁ散々文句ばかり書いたけど、ただそれでも間違いなく唯一無二の味がするゲームではあるのでこう聞いてなおよっしゃやったらぁ!ってなるタイプの人とか高難易度というか地道で厳しい道のりをじりじり進めるのが好きな人は試してみてほしい 不思議と難しさのバランスが悪いとは感じないんだよな…ほんと現状苦労が見合わないというのに尽きる どうなったら解消できそうかな…ベータの話を聞く限り昼夜とかサプレッサーとか草むらに隠れるといった形でステルスがしっかりできたりクレジット量のバランスだったりはだいぶ改善されてるっぽいので、敵と戦うメリットを資金面以外の形で用意するのとアーティファクトに所持効果を持たせるあたりかな…? それだけでもだいぶ印象変わりそうな気はする、アーティファクトは今の売値のままでも少し高値でクレジットにするか取っといて装備するかで十分悩めると思うし あと各アノーマリーの対処法はもう少し欲しいかな、キューブとかもうどうしようもないしどうせタイドでもっさり再配置されるんだからダンデライオンは一度プローブとかで発動させたら消滅でいいと思う スパークフィールドもぱりぱりと警告こそ入るけど結局どこまで踏み込んだらダメージなのかさっぱりわからないのもちょっといただけないか
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра красивая, атмосферная. Оружие ощущается приятно. В общем игра качественная. Стоит попробовать. Для меня только не понятен прикол заставлять игрока проходить 7-10 одинаковых скучных миссий по типу сходи-принеси, а уже после этого давать одно сюжетное задание. В рейды ходить, лично для меня, не интересно. Интересно продвигаться по игре, а не шляться по карте в сотый раз в одни и те же места в поисках какой-то мелочёвки.
Game is Great, Needs better optimization for multiplayer,but overal a really fun experience and reminded me of how great vr games can be. AAA Vr Game, close to Half Life Alyx
Biggest complaint i have that no one seems to care abt is how awful the scopes are. Other than that the game is great lol
Awesome game but its really laggy for me at times idk if its because im using an oculus(2) to link it or what but the second zone is just laggy hell on the right side of it and i havent dared tried the left side
tldr: For atmosphere, play ITR1. For gunplay, play this one. (Final time in save: 26hrs 3min) (Estimated real time: like 28-30hrs) First of all, I would like to say that I played through ITR1 well before this was even announced, and that is one of my favorite VR games still to this day. I have also been playing this game ever since it came out in Early Access, so seeing the development of it all was definitely a treat for me. I can see the differences in design strategies between these games a lot. Personally, I really enjoyed the empty and lonely feeling that ITR1 gave, in fact I would say that is one of the main reasons I love that game in the first place. I fully understand that that wasn't as much of a priority for this game. This game is more focused on gunplay over atmosphere (or at least that is what I felt from it lol), which kind of sucks from a nostalgia standpoint, but I like the direction. All of the guns that I used in ITR2 both felt and sounded really good, and I liked them a lot! As for the story... I mean, it was okay. I thought ITR1's story was just okay as well, but story is not really the reason I play these games. I like the feeling of venturing out alone and finishing objectives. I'm also a really big fan of counting out how much ammo I have left constantly to make sure I have enough (which I do to my detriment). This game may have not had the atmosphere of ITR1, or the horror aspects of it either, but it definitely excelled in its gunplay, and I'm happy with that. Thank you, CM Games, it has been a lot of fun.
Game is mostly running well. On the last sector its slightly laggy but that might be because of a giant ♥♥♥♥♥ ass cube that is constantly trying to get you and shoots lasers like homelander. Overall pretty fire game
Into the Radius has been my favourite VR game since I played through it, however if I ever got the itch to play one of them again I would probably reach for this sequel. The equipment system is maybe the biggest upgrade from 1, as well as superior enemy designs (though certain enemies from the first game are absent). Gun customisation is a big feature and being able to loot various gun parts not present in the shop keeps the feature relevant the whole game. Performance wise, it's not great, but I was able to play through it okay on lower settings whilst other reviews with computers exceeding the recommend specs seem to struggle more, it doesn't seem consistent. I also had a few times where dropped items fell straight through the floor, and that sort of thing puts me off the idea of ever playing without the ability to reload a save. I wasn't super invested in the story of either game, though this sequel rerecorded some voice lines right before release due to backlash, which made it 'fine' instead of outright annoying. Side missions seemed to have better variety than the first game which was nice. I do think there's clear signs it was rushed to release, if you're reading this at time of me posting, go actually look at the handbook on the tablet ingame, it's full of placeholder text, some items in the final mission also have placeholder text when you examine them, and sometimes subtitles that aren't voiced pop up (most likely ones that were cut when the voice was redone). The gun range was supposed to be in the game and is supposedly still coming, which wasn't a feature I personally cared about but it's just another thing that makes the release feel premature. I still recommend it despite these problems, there are vanishingly few VR games that would compel me to play tens of hours, actually there aren't that many VR games that even last that long, and to top it off it's actually trying to do new things instead of shrugging and making a clone of Alyx like several other games have done. I hope we see an Into the Radius 3 someday.
Nie wiem jak przestać grać. Zajebista.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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