
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已经是正式版了,依旧连最基础的传送式移动都没有,很晕 我很不解,这项一代就有的简单功能,怎么反而到二代就取消了,可见开发者对玩家的体验一点都不上心 ------- 二编 开发者很热情,第二天就对我的疑问进行了回应,好评, 不过还是希望开发者能尽快加入这种无障碍功能,有很多和我一样的玩家,在沉浸式的玩完一代后,却苦于晕动症而对二代望而却步,从最初的早先体验版到四月的正式版一直都在翘首以盼,但是我们的需求一直被忽视,以至于购买后的游戏完全被遗忘在库里, 在我们在拉新玩家加入时,他们首先询问的就是“嘿,我第一次玩VR,有点晕3D,可以给我介绍一些有辅助功能的游戏吗?”就这样半径2就被排除在外了,而当我们热情的推荐半径1时,几年前的“复古”的画质又将他们劝退了,导致明明是很优秀很沉浸的游戏却迟迟没有新鲜血液涌入, 像我这样的玩家并不在少数,在每次版本更新时就会有许多玩家在社交平台询问“现在能瞬移了吗?”但没有人回复他们,因为没有新玩家加入, 总之,能够体会到制作组的辛苦,从早期体验以来半径2的游戏体验就以肉眼可见的速度进步,也希望制作组能早点回应我们这部分玩家的需求,如果半径2确定不会加入瞬移式移动就请尽早告知,不要再让我们等下去了。 虽然无法克服眩晕进行游玩,但还是买了一份作为支持,希望你们能将游戏做的越来越好 && Update: To be fair, the developers were quite responsive and got back to me the next day with a reply—good on them for that. Still, I really hope they can add this accessibility feature soon. There are many players like me who thoroughly enjoyed the immersive experience of the first game, but are held back from the second because of motion sickness. We've been waiting eagerly since early access, all the way through to the April full release—but our needs have consistently been overlooked. As a result, the game we bought just sits forgotten in our libraries. When we try to bring in new players, the first thing they ask is, "Hey, I'm new to VR and get a bit motion sick—can you recommend some games with comfort options?" And right away, ITR2 gets ruled out. When we enthusiastically suggest the first game instead, the dated, "retro" graphics from years ago turn them off. So here we have a genuinely excellent, immersive game that just can't seem to attract fresh blood. I'm far from alone in this. After every update, you'll see plenty of players asking on social media, "Can we teleport yet?" But nobody replies to them—because no new players are joining to keep the conversation going. That said, I do appreciate the hard work the team has put in. Since early access, the gameplay experience of ITR2 has improved noticeably with each update. I just hope the team can address the needs of players like us sooner rather than later. If you've already decided that teleport movement will never be added, please just let us know clearly—don't keep us waiting any longer. Even though I can't actually play through the game due to motion sickness, I still bought a copy to show my support. I truly hope you can keep making the game better and better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game doesn't support Vive wands, and the page says that, but you can get things working with custom controller layouts through SteamVR settings. What I find absurd though is the lack of a grip angle setting, everyone's hands are different, everyone holds controllers different, what game that requires the use of guns doesn't have a grip angle change?
한글 패치 해주면 dlc 사줄께
holy schmoly this is absolutely fricking awesome sauce!!! :steamhappy: :steamhappy: :steamhappy:
daora
it's good, but honestly i had some stutters here and there and it wasnt running good, although i know its early acces and honestly they are cooking, but i feel like they aren't focusing on people with a bit less decent pc's
Honestly, as far as VR games go, Into the Radius 2 is very good. As I've played it with a friend it's been a joy to experience together. Here's some things I've liked about it or been surprised by: 1. The interactivity between your bag and rig and objects in the world is incredibly satisfying. If you pick up a bullet and you have an ammo box or magazine on your rig or in your bag, you can just put the bullet in the box or mag, with no need to grab it. It may seem small, but it helps make looting feel much more streamlined and enjoyable. This also works with multiplayer as well surprisingly enough, and helps with immersion. 2. Speaking of immersion, once again it's fantastic. It's kind of hard to tangibly explain since immersion is complicated, but rooting through houses for loot and ammo, walking along paths and getting ambushed by mimics, stalking through the night trying to get back to your teammate, all of it feels like you're really in it and very rarely is there anything that can break it. 3. The guns are great. They feel and perform in a way that is both fun, responsive, and decently realistic. Not only that, but they also look pretty good too, and having to maintain them and pack ammo for them is very enjoyable, at least for me personally. With some things I'm pretty neutral towards them. Rigs, bags, and pouches are alright, and their customization can be nice, but they're obviously not the main focal point so honestly the amount of care put into them is good. My performance can be a bit spotty sometimes, but my setup is CLEARLY below what it should be to run the game well so I'm honestly thankful the game can stay above 30 FPS, but it could still use some optimization. Now for some stuff I didn't really like: 1. Multiplayer desync can get brutal sometimes. Since my friend is hosting, I am the one who experiences most of the multiplayer desync and bugs. Probably the worst of it comes from weapons randomly becoming not interactable, and needing the host to pick them up before you can grab them again. So far it hasn't happened while we were out in the radius, but it's still something worth mentioning. 2. Enemies can be a little unfair and strange sometimes. For the most part the enemies are fine, but mimics are prone to getting stuck rubber banding off of objects and geometry and can also hide below the surface of water areas. The first one isn't that big a deal. In my experience they can't shoot when they do get caught on something so you can just leave them be, but them being able to go under the water is very annoying and has resulted in some frustration from me and my teammate. 3. The objects you actually loot out in the radius do not feel very valuable in my experience, and the only way to make a decent amount of money off of loot is by grabbing immense amounts of anomalous junk off of shelves or hunting for the special objects like guns or the unique artifacts. 4. This is a more small and personal one, but I really don't like or care for Lauri in the slightest. He was the primary reason for any immersion break because all me and my friend would want to do is progress in the game, and he would stop us sometimes and talk until we could ACTUALLY play the game. Overall, the game is certainly worth the money if you can find a way to have it run well. Most bugs you encounter WILL NOT IMPEDE THE CORE GAME EXPERIENCE, and can usually be joked and laughed off by you and your buddy before continuing to play. The gameplay and multiplayer experience is seriously special, and I think with some time and a few fixes here and there, it'll be truly great.
I would've recommended this game sooner but while it was in early access there wasn't much in the way of plot to review. My favorite part is the infinite customization of weapons and loadout, I basically tolerate horror for the gunplay. But the story and gameplay are good enough to make me force myself to go into the anomaly and go further. Even though the visuals and sound design makes me want to crawl into a hole and hide until I die of starvation, and the lurking enemies make my skin crawl. Absolute immersion.
Очень интересная игра! Отличная прокачка, держит интерес в тонусе. Отдельно хотелось бы выделить ганплей, пушки ощущаются очень хорошо, с них приятно стрелять, приятно собирать, приятно дожидаться момента когда апнешь новый уровень доступа и пощупаешь классные ганы, хотя после 4 уровня темп игры замедляется, однако это компенсируется новой локацией и более сильными противниками, ОДНАКО Огро-о-о-омный минус в том что игра просто омерзительно оптимизирована. Представьте себе, ходите по зоне, все хорошо, фпс по 90 на каждом глазу, одно счастье, и тут вы видите перед собой мимика преграждаюшего вам путь. Что же делать? Застрелить, но как только вы на него наведетесь - игра зависает, и тут уже как повезет. Если противников много, то игра может просто напросто вылететь. Если их не так много, то она зависните на пол минутки, а когда отвиснит идти будет в 2-3 кадра в секунду. Но не стоит забывать что игра лагает только для вас) И пока вы в агонии пытаетесь хоть что то сделать мимики превращают вашу тушку в дуршлак. Это очень сильно отбивает желание делать хоть что нибудь Все становится совсем плохо на последней локации. Противников много и все они сконцентрированы в одной зоне, от чего стоит лишь подойти к ней поближе как игра моментально начинает фризить. Решений для этого нет, или я по крайней мере не смог найти. Пробовал менять настройки графики, обновлять драйвера. Единственно что я заметил, так это то что dx11 работает стабильнее dx12, но это, я полагаю, не новость. Отличный геймплей, но играть в это физически больно.
Easily the best VR game ever made!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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