
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和潜行者压根不搭边,顶多算个风味撤离射击跳跳乐
-Into the radius2算是最新的VR游戏大作了 -切,现在是个VR游戏就自称自己是大作,博眼球罢了 -这游戏有一个npc -卧槽,竟然是行业顶尖作品
This game is too buggy to progress without savescumming, tide-resetting, and full game resets. The first game has better atmosphere and presentation. After two years, it went from unplayable to almost playable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
playing Coop with Friends is like playing a Bethesda at launch, Stop adding ♥♥♥♥ and FIX your 50$ Barely Playable Game
I'm not exactly sure if it's just me but, it feels as if the enemies are much stupider compared to the first game. I was playing the fifth story mission in which you enter a large building with several enemies within through a door anomaly. For some reason despite using a shotgun, enemies sitting in the next room over won't notice the LOUD gun shot and come investigate. It makes the tense atmosphere you're currently in a lot less immersive since the enemies are so stupid they can't guess to check out the loud noise that sounds like a gunshot. Despite all of this the game is genuinely pretty great. All of the new features really help with allowing for you to customize your weapons and armor.
stalker without the identity/charm, tutorial hell, general jankiness. bought on sale and still refunded. and seriously, why do i have to stand around and wait for poorly directed voice actors to tell me a boring story in a VR game?
This game is amazing* *Only if everything moves perfectly for you, unfortunately this wasn't the case for me. Almost every mission had some insane bug or instance of horrible game design that made me hate it, even if in theory I should have loved it.
Really fun vr shooter. It lacks some things from 1 sadly. Enemies missing are jumpers, brawlers, snipers(i mean they are there, but they dont have the long view range as they did in 1(with 1 exception) and are just an up-armored slower firing, but harder hitting solider mimic. also their placement is terrible for their roll for the most part.) and the wandering bmp. Knives that you can throw(the knives are there, but they are melee only and pretty much useless), smoke grenades(dont really miss them), a few anomalies(grass, ribbons and gas clouds, shock(dont miss em), and distortion(cubes, dont miss them much either they were pretty bland)), but some new ones as well, and a lot of guns. The lack of the 2 enemies really lowers the panic aspect imo, and I do miss them even though they were a pain at the worst times. But that's what made them good. There's a replacement for the bmp, and it does have a larger target/patrol area. Enemies are only 4 phantom variants(an improvement imo), and different types of shooters. They are much easier to tell apart from 1 though. Did I mention theres co-op? THERES CO-OP!!!!! UP TO 4 PLAYERS!!!!!! FINALLY!!!! There is more variety of missions in 2. It's no longer just go here fetch this, or go here and kill all enemies. Sadly that's another thing that's missing is the area clear missions. Sadly there are only 3 maps compared to the 5 from the first game. There's 2 or 3 non re-playable maps, but imo those were annoying so I'm not counting them towards the map total. Sadly they do not currently have plans to make more maps, and that's a real bummer. Sadly it looks like it will be up to the modding community to step in on that regard. The maps are very similar aesthetically, and none are as large or open as the factory from 1. They lack a lot of 1s location variety, so they all feel very similar. However the ones we have are well put together, and still fun to explore. The loadout system is miles ahead of 1. Everything can be placed how you wish, can be rotated(about 180 degrees), and is based on a weight system. Holsters and other inventory storage items can be placed on either your vest or backpack. If you want to run dual, 3 or even 4 pistols, the game will let you. Most items can be painted, and you can buy stencil screens to give some different patterns. Sadly its not an art project. It just lets you paint an item/part 1 base color and 1 contrast color. No free painting, but I doubt that will matter to many people, and some(like myself) who are not artistically inclined would even be grateful for that. You can also remove your outfit and paint that to make it easier for your friends to tell you apart from the enemies. Yes friendly fire is a thing. Lots of new items and some new guns, but quite a few guns are missing from 1 as well. Guns from 1 that aren't in 2 are: TT-33, OTs-33, G17, Desert Eagle .357(replaced with the 1911 9mm and .45), MP412 REX, PPSh, PP2000, SPAZ-12, IZh-81(replaced with the Benelli M2(I much prefer the M2, and dont miss the buggy pump action.)), M14(replaced with the Remington 700), AUG, FN-17(SCAR-H), FN FAL, VSS, and the DVL-10 Diversant. New additions: 9mm and .45 1911, GSH-18, Fort-17, PP-19 Bizon, PP-19 Vityaz, MP5K, MP9(love that gun and used it through the whole game once unlocked), Benelli M2, G3, G36(E), R700, PSG-1 and the SR25. New item include: 3 levels of healing syringe, Night vision(though the first 2 can be difficult to get used to, and are a bit headache inducing since they only use 1 apperature), movable item placement points, No more gun upgrades(replaced with attachments you can pick and choose. One downside to this is some guns have a lower stat "stashed" version you can only find in the maps. For the M4 the only way to get it to burst fire is with the stashed version. The stashed variant cannot have the carry handle removed. So you either get a flat top with semi/full auto, or a carry handle version with lower damage and durability with semi/burst. Plenty of attachment options for your guns, and no more ram rod and toilet paper for repairing your guns, magazine pouches/ holsters/ ammo crate holders have a stackable variant. The graphics are much better than 1. Textures, enemies, buildings and the environment in general are much better than 1. You can tell enemies apart much easier than in the first game. Overall 2 is missing quite a bit from 1, but there are plenty of new experiences to be had, and the new bits give it plenty of flavor. Any fan of 1 should have a great time playing 2, and it's super fun to play with friends. Some bugs to note: the usual host-client nonsense so save often if you're playing with a group. Seriously at least twice during each map after the first map. DO NOT remove stacked magazine pouches from each other with a magazine in any of the pouches. You will lose the everything you take off the stack, just trust me you do not want to deal with that. Just take all the mags out then do what you want to do. These might change/get fixed so take them with a grain of salt, but please save before testing. NOTE TO DEVS: Please cut down on the amount of loose ammo. I'm a loot goblin so I have a hard time passing them up, but seriously why does every house have 3-5 loose rounds of all different calibers? Its doesn't even make sense from a lore perspective. Also finding 50+ loose rounds of .45 before I can even buy a box, or the gun to put them in is a bit excessive. Please add some new maps. I love the game, and have been playing since day 1. I remember the map that had 5 locations on it. I was so looking forward to having more areas. I've played all the maps for quite a while. Long before the game came out, and was crushed to find out there were not more in the works after the release. Please make leaning over objects a world wide feature, and not just around the weapon benches. I cannot stress enough how aggravating it is to put try and put ammo on the peg boards and just keep getting pushed away. That's not the only place it gets frustrating either. If you are going to insist on putting loot in drawers and cabinets. Please make the doors more sticky. They get super annoying when you open them, hold them in place for a second, and when you let go they start to close on you again. Stop making guns start jamming below 90% durability. For some early guns it makes a little sense, but as someone who owns several firearms. I take well over 500 rounds to the range, and I do not experience jams in those 500 rounds. I've had some guns go well over 1,500 rounds without cleaning and they still dont jam. Having misfires after 50-100 rounds is way too frequent. On the first map close to the village with 3 houses enemies can spawn and patrol in the water. They will be between the the dock and the house in the water with the light poles. I've had them come out of the water well after the area has been cleared. Early game I have only heard them, but after security level 4, or so I have had them patrol out of the water. I'm not saying they wont earlier, but I've only had it happen later in the playthrough. I'm sure this will be confusing for new players as they can hear the enemy, but wont find them, or worse get snuck up on.
it good
This is honestly the only VR game I still genuinely enjoy playing. I originally bought it right when it launched and only played for about an hour before putting it down and letting it sit in my library for a while. But when I saw the patch notes for version 1.1, I figured it was time to redownload it and give it another shot. Man, am I glad I did. The game feels so much better now. The physics feel tighter, the optimization is night and day, and there is way more content than I ever expected. The gameplay loop is incredibly addictive now. I absolutely loved the first game in the series, and seeing how much care has been put into this sequel makes me so happy. I really hope the future updates keep rolling in—and who knows, maybe we'll even get a third game someday! Huge thanks to the devs for not giving up on this and delivering an amazing experience. Keep up the incredible work! :3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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