
Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
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Reviews
The game is easy enough to understand and the diversity of item and build system is expansive. The replayability of this gam can warrant to casual players at least 100 hours of game play if not more. I highly recommend this game to those who love creating unusual builds or meta builds or builds to slaughter everything in sight. I also recommend this game for speed runners to try out too as this game warrants a try out and you might be surprised about the game play. Yes it is like that of a indie game and graphics aren't polished like mainstream popular titles, but this is a hidden gem to those willing to pick it up. I highly recommend this game to play for all ages.
[i]A Flawed but Still Intriguing ARPG[/i] Firstly, lets hit on the game economy. Gem meta-currency is a real grind; you'll need a lot of it to give to the various NPC's across the game, as well as to unlock new areas. On the flip side you'll be swimming in gear and gold. This is a theme throughout the game; you'll be grinding weather its currency or slogging through levels. Balance, or really the complete lack of will hit right away. Fast ranged weapons completely outclass the majority of other options. Moreover, generally there is a poor tradeoff between melee and ranged; with melee not offering enough upside for the additional risk required. I'm a little surprised the balance is so poor considering the items have fixed attributes. As a result later in the game as your build starts to come together its likely that most enemies (possibly even bosses) will become nothing more then popcorn fodder. On the technical side, the audio has some priority issues with certain player effects cutting into the background audio. Doesn't happen all the time, but happens enough that your gonna notice it. Even with all these issues I still think its a game worth playing. There is just something about the formula that makes you want to come back and keep playing.
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Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이게임을 처음 영상으로 접했을때 그래픽이 너무나도 제취향이라 할인 할때구매 하게되었습니다 참고로 2d게임을 매우좋아합니다 하지만 막상 게임을 시작하고 시간이 경과함에따라 몇가지 단점이 너무나도 크게느껴졌고 약간의 싫망감이 들었지만 이상하게도 게임을 계속 하게되었어요 일단 가장 큰실망을하게된이유는 모든 던전형식이 똑같다고 봐야합니다 방에들어가면 작은맵 적리스폰구역 계속생성됨 처리후 다음방.. 이것이 무한하게 반복됩니다.. 방구조도 매우 단조롭고..거의 맵구조는 의미가없다고봐야합니다 그리고 특정맵에 너무 불필요한 오브젝트들이 전체 화면에 깔려있어서 렉이걸리더라구요.. umpc라서 그런것도있겟지만 렉을줄이고자 무기형식을 손봐야했습니다 무기 수정후 렉은 거의 사라지긴 했어요 렉이 특히 심했던지역이 어두운 맵에서 1줄짜리 이동형식에 밑으로떨어지면 괴수 뼈무덤같은 곳이였는데 맵에 무수한 뼈와 몬스터 그리고 제무기 다발형식의 멀티샷.. 이합쳐지니 렉지옥이 펼쳐지더군요 그렇게 단조로운 형식을 반복하다가 점점 아이템 조합의 제미를 알게되었습니다 이게임의 싱글모드는 사실상 아이템 조합의핵심을 찾는게 전부인거같았습니다 반복플레이 아이템득템 조합후 성능시험 이게전부입니다 하지만 아이템종류가 많아서 이것저것 시험하는 제미가 있습니다 개인적으로 제취향에 맞는 게임이지만 아쉬운 점은 이게임이 많이 다듬어져서 나왓더라면 훨씬 퀄리티가 좋아서 게임 수명이 길어졌을 거라생각됩니다 물론 그래봤자 싱글게임이지만 단조로운 맵형식이아니라 진짜 탐험형식으로 맵구조를 만들었더라면 좋았을거같습니다 그리고 후반부에가면 게임이 너무 쉬워지는 느낌이었습니다 결론은 2d액션 알피지를 좋아하고 아이템 조합 성능 테스트를 즐기는 분이있다면 할인할때 구매하셔도 나쁘지 않으실겁니다 아이템 조합 성능테스트 이런게 귀찮으신분들은..아마 단조로운 무한 반복플레이라 금방 흥미를잃으실겁니다 현재는 궁수무기로 dps 6800 정도나오는데 7000 돌파를 도전하고있습니다
Got a good set of items early on that let me steamroll through the first few sections. Then about 3/5 of the way in I ran into the Witch's Palace and got stuck. Just a massive spike in enemy damage, health, and mobility. There are definite balancing issues in this game and a lack of meaningful ways to grind up. Except for buying some permanent health upgrades, everything in this game comes from gear. Don't have good gear? You can't progress. Can't get an essential build item? Can't progress. It's a fun game conceptually and I want to keep at it but I've been stuck at this third section with no way forward except grinding old bosses for resources.
Really cool gamedesign, i like the melding and tinkrering on ways to improve my build. There is so much loot. I played bow only with controller and had a blast!
This is a fun little game to play between your bigger playthroughs! There is a huge amount of equipment in this game to make some crazy builds to either become a God of Destruction or to really challenge yourself judging from some of the items, seems like most people will have something they like here. Visually the game is very charming with nice pixel art and the theme variety for the dungeons is pretty good as well. SPOILER INCOMING: What i can't speak highly of is the Gate of Dispair, the whole game you're left to wonder what it's like behind them only for you to finally find out the disappointment it really is, instead of a real final dungeon you just get to repeat everything you've already done, every room, every miniboss and every regular boss. I would still recommend this game despite this as it is a good one to blow off some steam with, just don't expect a cool payoff at the end, there is none.
Only got 30 mins out of it before it refused to launch...
First off, Necrovale is a great game. The music and atmosphere are enjoyable. The itemization allows for some really fun min-maxing. The melding system is unique and I absolutely loved the cracked out builds it enabled. Bosses seem* solid. I can't give a full account of them though. By the time I reached the second boss, I had basically ascended to an unholy terror and proceeded to one to three hit every boss for the rest of the game. The first ten hours are absolute crack, and I highly recommend the game. That being said, the last bit of the game falls off hard. The final stretch is just a rehash of all the previous zones. I enjoyed the randomizer effect, but I feel like a new environment with a new boss would have been a better ending. As far as I could tell (again I killed everything in seconds) the final boss of the game is literally just the final pre-endgame boss again. For such a great game, it really sucks that the ending falls so flat. Balance is absolutely whack. I'm fine with this in the main, but we're talking insane discrepancy levels. My endgame build (no triple melds) could do 2.5mil dps in town from power ability. Nothing else I tried came close. Some weapons have affixs that theoretically should be a massive dps increase, but aren't. Sequence (which ostensibly repeats your skill in a line) somehow reduced my dps by 90% despite the large base weapon damage increase. Idk how that works. There's a ton of very unique items, but ultimately damage multipliers are king as usual. Taking everything into account, I still think the game is fantastic. I'll certainly be buying the devs next project when it is finished.
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