
Definitely Not Fried Chicken is a business management sim with a Twist! Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new "businesses", meet new clientele, Develop more potent narcotics, make lots of money and leave a city in ruin!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 1.6/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 2.6Kreviews | 73% | — | $253K |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game abandoned, incomplete game that cycles between total micromanagement to idle sim. Had a lot of promise, not worth the buy.
Was a great concept that had great potential, but the money was made and the game was abandoned. This game was fun, still is to some extent, but it's full of bugs and you'll end up with a corrupt save eventually that'll end your playthrough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253K | 223 | 91% | $59.99 | |
| $252.9K | 819 | 82% | $9.44 | |
| $252.8K | 534 | 98% | $19.99 | |
| $253.3K | 810 | 97% | $14.99 | |
| $252.7K | 821 | 75% | $19.99 | |
| $253.4K | 574 | 99% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8K | 231 | 76% | $6.49 | |
| $519.5K | 504 | 34% | $24.99 | |
| $629K | 1.1K | 80% | $8.99 | |
| $40K | 165 | 91% | $11.70 | |
| $5.4K | 49 | 90% | $2.99 | |
| $3.5K | 9 | 44% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- bad optimized - repeated gameplay - no more update Dev created something funny and then leave it just like my dad
no updates in over a year its abandonware dont waste your time
Unfinished Abandonware.
Abandoned game like most of the ♥♥♥♥ on steam now days. Could have been fun, they screwed it up by a lack of care.
Unfortunately this game is being abandoned, The Optimization is too bad. It was a fun game concept though
Too many bugs. Hasn't been updated in over 2 years. Abandonware.
This game flip flops between ABSOLUTE MICROMANAGEMENT and being completely hands-off. Mostly a slog, but not a difficult game. The majority of my time in this game was just.....sitting and waiting for things to happen.
A promising game that has sadly been abandoned by the developers. A real shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.