
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9Kreviews | 90% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错的《这是我的战争》丧尸版。
잡혔을때 못 뿌리치면 좀비됨 ㅡㅜ
рекомендую! жду выхода из раннего доступа
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 12K | 87% | $16.49 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $8M | 12.7K | 84% | $11.99 | |
| $8M | 10.3K | 95% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.7K | 85 | 93% | $14.99 | |
| $6.2K | 50 | 82% | $4.99 | |
| $2.1K | 20 | 15% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top top game! Absolutely love it, will love to see what other games they will come up with after this
還不錯
这游戏前期精打细算的时候是最好玩的 1.现在地图数量与避难所经营头重脚轻,在探了一半左右地图的时候避难所升级基本就到头了。 配合全图食物腐坏,此时所有基础资源和食物完全没有搜刮必要了,后期武器和药也不怎么缺。我很沉浸的想要打完所有图,但是这些资源搜来没有用了。于是我只能去推主线尽快通关 一旦玩家从沉浸转为速通,游戏的吸引力就大减了 2.本来还可以开多周目打其他结局和幸存者的任务,但是后日谈写的太简单太敷衍了,成就感极低 3.杀人会获得的罪责难容buff只是掉点士气不痛不痒,反而还能舔包。我现在见人都直接杀,杀不了算你跑得快 如果希望做出人性的挣扎与道德困境,这方面还是太薄弱了。本质上与第二条是同一个问题:叙事的缺失。靠debuff只会让玩家去计算得失,带不来真正内心上的触动 制作组现在时不时还会增加新地图,我认为当务之急是把养成的部分做深一点,比如更多避难所升级和技能树复杂化。否则这些多出来的地图完全没有探索的意义 还有个小建议:希望开局可以自选避难所位置,不然我为了玩上一局没玩过的地图得反复SL刷开局位置 游戏框架是好的,氛围也不错,值得一玩
目前还不错,期待更新,希望多添加一些机制或者加自定义生存者之类的,无尽生存挑战,更多的技能
ok
总体推荐,氛围做的非常好,现阶段能有20h+的良好游戏体验,说下反人类的问题: 1. 基地工作分配过于繁琐,角色加成要进技能树现查,做个分配面板,高亮带角色加成 2. 只能每天结束保存,拾荒回来后的工作分配、角色治疗都回档,何意味 3. 初始选人、招募角色看不到后续技能树,是人是鬼自己猜 4. 食物腐烂得太快,全城不断电的背景下,除了做成罐头没有任何保鲜手段,赶着做赶着烂 5. 一个拾荒与资源分配游戏。背包格少得可怜还没有扩充途径,你哪怕整条狗跟在身后帮忙背点东西也行 6. 角色养成系统太浅,不同角色之间的关系和互动可以深挖 7. 搞个装备系统,每次出门还得挑武器弹药,麻烦得要死
Awesome game play with vastly different experiences per difficulty. I've reached two of the endings and plan to keep going for all of them! I've quickly fallen in love with this game and the fact that it's still in early release is so awesome! So excited to see this game grow!!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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