
A moderate-paced hardcore 3D action dungeon crawler with no redundant plot and combat as its core. With well-tuned roguelite elements, mix random abilities and character talents to build your own combat style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this medieval role-playing action game, you can opt to play as two adventurers with entirely distinct abilities, wielding swords and magic in your hands to hone your skills within the Jinghu Village array, and upgrade your level to master more advanced combat techniques.

This is a moderate-paced hardcore action game with roguelite elements. Combine random perks and character talents to forge your own combat playstyle!
Currently, the game boasts over 40 types of monsters, 11 uniquely styled bosses, and 10 completely different stages. Come and immerse yourself in a diverse combat experience!
New Mechanic: Finisher Knock away all of an enemy’s weapons to leave them unarmed, which unlocks a finisher prompt. (Controller: Y‑Button; Keyboard: F‑Key) You gain invincibility and instantly execute all enemies inside the target area. Bosses and select elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when struck.
Perfect Defense: Defend at the precise moment when the enemy launches a "critical" attack to trigger Perfect Defense, rendering yourself invincible for a short duration and knocking back surrounding enemies to regain control.
Perfect Dodge: Use dodge at the moment when the enemy is about to attack, trigger perfect dodge, slow down all enemies' movement speed for a certain period of time after triggering, make yourself invincible and gain additional anger/magic, speed up the release of big moves, and make it easier to break defense and back attack.
Back Attack: A regular attack from behind the enemy has a chance to trigger a Back Attack. Upon triggering, you become invincible for a short time, breaking the enemy's dominance and defense state, causing them to become stunned.
Defense Breaking: Enemies can enter a defense state, making them immune to normal attack stuns. Use Defense Breaking skills to shatter the target's defense state and deal additional damage. Most monsters will lose their defensive gear after their defense is broken! You can also be defense-broken by the enemy's "critical" attacks.
Floating in the Air: Utilize the Floating in the Air skill to levitate enemies. Enemies in the air cannot retaliate and will suffer additional floating damage. Beware of powerful enemies who can actively escape the floating state to counterattack. You can also be floated by enemy attacks.
Bounce Flying Objects: Regular attacks can bounce most flying objects, with the bounced objects dealing increased damage.
In-Game Cultivation: Sapphires enhance players' basic abilities; Rubies grant players stronger abilities and additional effects; Weapons significantly boost offensive capabilities.
Out-of-Game Cultivation: Gain experience points each time you defeat an enemy or enter settlement. Players' levels will continuously increase through accumulated experience points, strengthening their attributes. The current version has a maximum level cap of 60.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]简介[/h1] 《镜湖之中》是一款动作角色扮演游戏,现阶段游戏中提供了两个角色,一个男的是近战,一个女的是远程法系,玩家在选择好角色后便开始闯关冒险。动作要素其实是可以,但缺乏打磨,动作表现出一种软绵绵的感觉。除了基本的操作外,像是精防、精闪的特殊效果,配合技能也能打出不少伤害。同时还有浮空的设定,用带有浮空的技能可以把怪物打到空中,持续的攻击能打的怪物还不了手。 [h1]玩法[/h1] 游戏采用了类似肉鸽的养成方式,战斗前先选择一个关卡,每个关卡有着多个区域,每清理完一个区域,都会有类似肉鸽的三选一经典被动增强,玩家便是依靠这些进行局内的增强或者是构筑,最终区域就是boss战。打完boss战还有前往下一层,不过会有守层挑战,boss的攻击欲望啊数值要大很多,如果连守层关卡都打不过,那就说明玩家的养成还差点,需要在练练。离开局内会进入本次游戏的结算面板,击杀数量啦,获得的被动啦这些。 [h1]俩个不同角色的体验[/h1] 战斗方面近战是比较依赖精防的反击和破防和浮空技,不过精防的判定很奇怪,也可以说是很宽松,因为这游戏的精仿并不是在攻击的瞬间防御,提前防御也可以,还有精闪也是,提前闪也会算精闪,近战和远程的战斗手感差异化巨大。 [h1]总结[/h1] 总的来说,《镜湖之中》这款游戏的动作设计还是可以的,但缺乏打磨没能将这些好的设计发挥出来。其他的方面中规中矩都还行吧,当个第三人称的动作肉鸽玩玩也挺好。喜欢这类游戏的玩家可以按需选择体验。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
《镜湖之中》是一款动作肉鸽游戏,最大特色是战斗节奏纯粹:无冗长剧情,进游戏即可战斗爽,开局就有大部分技能和所有机制,非常适合战狂动作玩家。战斗机制相当丰富,包含完美弹反(高额反击伤害)、完美闪避(时停)、破防、浮空、飞行物击回、背刺暴击等进阶操作,操作上限较高。肉鸽构筑上,局内增益与随机词条搭配,辅以局外等级养成,提升了重复游玩价值,战士可选的强劲流派有攻速流、闪避被刺流、格挡减伤流、技能浮空流等,还有不少我没挖出来的组合。 不过缺点同样明显。动作手感缺乏打磨,攻击表现“软绵”,打击感反馈不够扎实。敌人强度设计失衡:大部分怪物攻击缓慢、弹道明显,玩家攻击还能打断它们,整体难度偏低;但部分双刀敌人又攻速极快,造成体验割裂。尽管机制繁多,敌人行为模式却单一,策略深度不足,中后期重复感强——总时长约十小时,五小时左右便需反复刷小怪练级。画面和建模也较为朴素,独立作品特性使然。 个人仅体验了战士,其完美弹反和闪避判定较易掌握,摸清套路后走攻速叠血流,迅速进入割草状态,闪避冷却的时候也能用弹反连接,进一步降低了挑战性。总体而言,本作适合追求爽快战斗、不介意深度和画面的玩家和动作游戏入门玩家,若期待硬核难度则可以试试不吃增益过关。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean, Portuguese - Portugal, Vietnamese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《镜湖之中》是一款主打纯粹战斗体验的独立3D动作闯关游戏,他舍弃了冗长繁杂的剧情支线,将所有内容聚焦在硬核酣畅的对战玩法上,为喜欢纯动作闯关的玩家带来了利落纯粹的游戏体验。 [h2]游戏玩法[/h2] 游戏开局你可以选择剑士、法师两大定位截然不同的职业,这两种职业玩法体系差异鲜明。近战剑士依靠积攒怒气释放技能,依赖贴身缠斗把控战斗节奏;远程法师依托自动回复的魔力释放法术,主打拉扯输出,可以根据你的战斗风格自由选择。 这部游戏的战斗系统极具深度,除基础的闪避、格挡外,还加入背击反弹、破防浮空等进阶硬核机制,大幅丰富了操作上限。同时游戏融合肉鸽玩法,你在闯关的过程中可收集红蓝宝石,自由解锁增益效果、更换武器与技能组合,以此打造专属战斗流派。 在游戏的内容体量上,包含十张特色关卡、四十余种常规怪物以及十一名风格各异的BOSS,层层递进的闯关流程全程高能,不会出现无聊注水内容。玩法层面采用局内构筑加局外养成的双重体系,每轮闯关的随机词条搭配保证了游玩新鲜感,对局结束积累的经验还能提升局外等级,持续解锁角色实力,有效提升了重复游玩的乐趣。 [h2]总结[/h2] 作为个人独立制作作品,游戏的场景和角色建模相对简约,画面表现较为朴素。纯粹的战斗节奏、丰富的操作机制和自由的流派构筑,让本作的可玩性十分出众,非常适合偏爱硬核动作闯关、喜欢钻研操作技巧的玩家尝试。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
个人作品 完成度不错了, 该有的都有.无脑爽玩
想象中的战斗手感竟然被一款单人独立游戏做出来了,钦佩!
非常不錯的獨立動作肉鴿作品。戰鬥機制做得相當豐富,擁有兩套獨立職業,分別對應近戰與遠程,build搭配每局遊玩都充滿新鮮感,肉鴿體驗还行。不過遊戲有不小學習成本,招式機制需要花時間熟悉,畫面表現比較一般。不在意畫質,喜愛硬核動作肉鴿的玩家值得一試。
动作元素做的很丰富的独立游戏,总体来说挺好的一款独立游戏。
初玩还真不太适应,尤其操作还不熟悉的时候,攻击和防御都是个技术活。防御非常重要。 优点:没有废话,进游戏直接开始干,招式不少,战斗该有的应有尽有,合理安排技能和站位很重要。甚至玩出来策略游戏的感觉 缺点:感觉主角动得有点太慢了,要是快些,操作得畅快的感觉更爽。模型特效比较糙,主角再给我做得好看点!! 建议:初期上手难度有点高。 希望减少下前期战斗的难度,每场战斗再短一点。目前还没看到局外成长,不知道后面有没有, 有换装吗?这很重要!
《镜湖之中》是一款第三人称视角的动作角色扮演游戏,目前提供近战男性和远程法系女性两名角色可选。玩家选定角色后,便进入关卡展开闯关冒险。游戏融合了浮空连击、精防精闪等丰富动作机制,虽然操作体系完整,但打击手感偏软,动作打磨尚显不足,整体战斗表现仍有提升空间。 玩法上,本作采用肉鸽式局内养成结构。每局开始先选择关卡,每个关卡由多个战斗区域组成,清完一个区域即可从三项随机被动增强中挑选一项,逐步构建专属战斗流派。最终区域为Boss战,通关后还可挑战守层关卡,守层敌人的数值与攻击欲望显著提升,考验玩家的构筑强度与操作熟练度。战斗中,精防与精闪的判定较为宽松,提前输入即可触发,配合破防、浮空等技能,能打出可观连段伤害。近战依赖反击与浮空压制,远程则侧重技能拉扯,两者手感差异明显,策略侧重各不相同。
奇幻风第三人称肉鸽动作类游戏。 没有剧情,提供男女两位角色选择, 一位是战士近战定位, 一位是魔法师远程定位, 两位角色有着各自的养成存档, 但是可以在流程中随时切换使用。 本作玩法采用了肉鸽闯关的模式, 关卡是固定的, 只是战斗升级后获得的三选一奖励随机。 画面简陋,不过配色看起来挺舒服的, 手感有点小僵硬, 攻击跟弹反感觉有点怪怪的。 缺点是构筑花样性不够多, 数值提升给的也比较收敛, 玩起来缺乏割草的爽感, 尤其是打某些BOSS的时候, 一个不小心还容易被秒杀。 游戏包含多种难度, 可以简单理解为简单、普通跟困难, 前段时间又新增了一个突袭模式, 角色等级达到15级后可以进入, 在该模式下,角色攻击+500、怪物攻击翻倍, 能力成长宝石掉落提升,无法复活,关卡、怪物随机, 简单来说就是节奏变快了,容错率变低了, 遭遇战随机性更大了,奖励给的更丰富了。
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