
A moderate-paced hardcore 3D action dungeon crawler with no redundant plot and combat as its core. With well-tuned roguelite elements, mix random abilities and character talents to build your own combat style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this medieval role-playing action game, you can opt to play as two adventurers with entirely distinct abilities, wielding swords and magic in your hands to hone your skills within the Jinghu Village array, and upgrade your level to master more advanced combat techniques.

This is a moderate-paced hardcore action game with roguelite elements. Combine random perks and character talents to forge your own combat playstyle!
Currently, the game boasts over 40 types of monsters, 11 uniquely styled bosses, and 10 completely different stages. Come and immerse yourself in a diverse combat experience!
New Mechanic: Finisher Knock away all of an enemy’s weapons to leave them unarmed, which unlocks a finisher prompt. (Controller: Y‑Button; Keyboard: F‑Key) You gain invincibility and instantly execute all enemies inside the target area. Bosses and select elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when struck.
Perfect Defense: Defend at the precise moment when the enemy launches a "critical" attack to trigger Perfect Defense, rendering yourself invincible for a short duration and knocking back surrounding enemies to regain control.
Perfect Dodge: Use dodge at the moment when the enemy is about to attack, trigger perfect dodge, slow down all enemies' movement speed for a certain period of time after triggering, make yourself invincible and gain additional anger/magic, speed up the release of big moves, and make it easier to break defense and back attack.
Back Attack: A regular attack from behind the enemy has a chance to trigger a Back Attack. Upon triggering, you become invincible for a short time, breaking the enemy's dominance and defense state, causing them to become stunned.
Defense Breaking: Enemies can enter a defense state, making them immune to normal attack stuns. Use Defense Breaking skills to shatter the target's defense state and deal additional damage. Most monsters will lose their defensive gear after their defense is broken! You can also be defense-broken by the enemy's "critical" attacks.
Floating in the Air: Utilize the Floating in the Air skill to levitate enemies. Enemies in the air cannot retaliate and will suffer additional floating damage. Beware of powerful enemies who can actively escape the floating state to counterattack. You can also be floated by enemy attacks.
Bounce Flying Objects: Regular attacks can bounce most flying objects, with the bounced objects dealing increased damage.
In-Game Cultivation: Sapphires enhance players' basic abilities; Rubies grant players stronger abilities and additional effects; Weapons significantly boost offensive capabilities.
Out-of-Game Cultivation: Gain experience points each time you defeat an enemy or enter settlement. Players' levels will continuously increase through accumulated experience points, strengthening their attributes. The current version has a maximum level cap of 60.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《镜湖之中》是一款主打纯粹战斗体验的独立3D动作闯关游戏,他舍弃了冗长繁杂的剧情支线,将所有内容聚焦在硬核酣畅的对战玩法上,为喜欢纯动作闯关的玩家带来了利落纯粹的游戏体验。 [h2]游戏玩法[/h2] 游戏开局你可以选择剑士、法师两大定位截然不同的职业,这两种职业玩法体系差异鲜明。近战剑士依靠积攒怒气释放技能,依赖贴身缠斗把控战斗节奏;远程法师依托自动回复的魔力释放法术,主打拉扯输出,可以根据你的战斗风格自由选择。 这部游戏的战斗系统极具深度,除基础的闪避、格挡外,还加入背击反弹、破防浮空等进阶硬核机制,大幅丰富了操作上限。同时游戏融合肉鸽玩法,你在闯关的过程中可收集红蓝宝石,自由解锁增益效果、更换武器与技能组合,以此打造专属战斗流派。 在游戏的内容体量上,包含十张特色关卡、四十余种常规怪物以及十一名风格各异的BOSS,层层递进的闯关流程全程高能,不会出现无聊注水内容。玩法层面采用局内构筑加局外养成的双重体系,每轮闯关的随机词条搭配保证了游玩新鲜感,对局结束积累的经验还能提升局外等级,持续解锁角色实力,有效提升了重复游玩的乐趣。 [h2]总结[/h2] 作为个人独立制作作品,游戏的场景和角色建模相对简约,画面表现较为朴素。纯粹的战斗节奏、丰富的操作机制和自由的流派构筑,让本作的可玩性十分出众,非常适合偏爱硬核动作闯关、喜欢钻研操作技巧的玩家尝试。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
手感比较粗糙,但是动作游戏该有的倒是都有,什么反弹、技能,格挡等等, 就是地图和建模有点太僵硬了,锁定的时候老是往前冲。。。。 近战远程都能玩,感觉还是可以好好打磨下。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean, Portuguese - Portugal, Vietnamese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奇幻风第三人称肉鸽动作类游戏。 没有剧情,提供男女两位角色选择, 一位是战士近战定位, 一位是魔法师远程定位, 两位角色有着各自的养成存档, 但是可以在流程中随时切换使用。 本作玩法采用了肉鸽闯关的模式, 关卡是固定的, 只是战斗升级后获得的三选一奖励随机。 画面简陋,不过配色看起来挺舒服的, 手感有点小僵硬, 攻击跟弹反感觉有点怪怪的。 缺点是构筑花样性不够多, 数值提升给的也比较收敛, 玩起来缺乏割草的爽感, 尤其是打某些BOSS的时候, 一个不小心还容易被秒杀。 游戏包含多种难度, 可以简单理解为简单、普通跟困难, 前段时间又新增了一个突袭模式, 角色等级达到15级后可以进入, 在该模式下,角色攻击+500、怪物攻击翻倍, 能力成长宝石掉落提升,无法复活,关卡、怪物随机, 简单来说就是节奏变快了,容错率变低了, 遭遇战随机性更大了,奖励给的更丰富了。
《纯粹战斗的狂欢》 评分:7.5/10 一句话总结:画面不够打,但手感够硬。 【美术:二次元的皮,老派的骨】 先把丑话说在前面——这游戏的美术,真的只能算"能看"。 角色立绘是标准的二次元画风,人设第一眼不会让人讨厌。但进了游戏你会发现,场景贴图略显粗糙,特效粒子也谈不上华丽,怪物与建模都透露出贫穷的气息~ 对于画面党来说,这可能是个劝退点。但如果你是那种"画面能跑就行,我要的是操作反馈"的玩家——恭喜你,这游戏正是为你准备的。 【战斗系统:中速偏ACT,手感才是本体】 这才是这款游戏真正的灵魂所在。 游戏定位是中速偏ACT,不像鬼泣那种华丽连招流派,也不像魂系那种慢刀博弈,它走的是一个讲究节奏感和反应力的中间地带。攻击有前摇后摇,有完美闪避,完美防御,破防,背击,反弹飞行物——一切都在告诉你:这游戏,要思考,要操作。 五个机制交织在一起,构成了一套较为完善的战斗体系 每一场战斗都像是一场小型的"动作解谜",而你的操作思路就是解题的钥匙。 两个职业都能体验到全部核心机制,但操作手感和战斗节奏完全不同。如果你喜欢不同周目换着玩,这两个职业够你折腾一阵子了。 【局内:肉鸽元素】 局内可以获取2大类型的能力成长(蓝宝石、红宝石),还有一个武器成长,这种"每局都不同"的体验让重复可玩性有了保障。 但说实话,肉鸽部分做得中规中矩,没有特别惊艳的build构建深度,也没有那种"运气好直接通关"的极端体验。它更像是一个为战斗服务的调味料,而不是主菜。 【局外:场外成长,慢慢变强的成就感】 局外成长系统目前只有等级,通过积累经验提升角色等级从而提升基础属性、这套系统很简单,但提升也非常明显,给了你一个"下一局更强"的动力。 尤其是当你卡在某个BOSS过不去的时候,回去升几级,多观察BOSS行为,那种"我变强了"的感觉会让你特别有成就感。 【BOSS战:这游戏最大的卖点,也是最大的门槛】 如果这游戏只能夸一个点,那一定是BOSS战。 每一个BOSS都有独特的攻击模式、多阶段变化、明确的弱点提示。 浮空、破防、背击、完美闪避、完美防御、反弹飞行物……所有机制在BOSS战里全部用得上,没有一个是摆设。你需要像拼拼图一样把所有机制组合起来,才能找到击败BOSS的方法。 但——难度是真的有。 不是那种"手残勿入"的恶意难度,而是需要你观察、练习、熟悉招式、找到节奏,才能稳定通关。第1次打可能很快失败,第3次可能勉强过,第10次才能打出那种行云流水的完美表演。 比如我打BOSS“暗精灵弓手”,她放向前箭雨技能的时候用战士的4技能可以完美反击,属性够了直接秒杀,这种秒杀爽感无与伦比! 【没有剧情,纯战斗——是缺点还是优点?】 游戏没有剧情,没有对话,没有世界观铺垫。打开游戏就是打,打完就是结算,结算完继续打。 对于习惯了"边看故事边打怪"的玩家来说,这可能会觉得空洞。但换个角度想——当一款游戏把所有精力都放在了战斗上,它反而不需要剧情来填充。 你不需要关心谁是反派、为什么要打,你只需要关心"这个BOSS下一招是什么,我该怎么躲"。 这种纯粹,反而在如今这个什么都想讲故事的时代里,却也直白有趣。 【总结:它不完美,但它知道自己是什么】 这是一款目标用户非常明确的游戏: ✅ 热爱ACT、追求操作手感的玩家 → 强烈推荐 ✅ 喜欢挑战、不怕反复尝试的硬核玩家 → 非常适合 ✅ 享受肉鸽+战斗双重乐趣的玩家 → 值得一试 ❌ 画面党、剧情党、休闲玩家 → 可能不是你的菜 美术一般?是的。内容不够丰富?也是。但它把"战斗"这一件事做到了足够有深度、足够有爽感、足够有挑战。在这个"什么都想做、什么都做不精"的时代,这种专注反而成了最大的优点。 所以这是一款"上手后会特别爽"的游戏,但前提是你得愿意了解游戏机制。 推荐指数:★★★★☆(4/5)
[h1]简介[/h1] 《镜湖之中》是一款动作角色扮演游戏,现阶段游戏中提供了两个角色,一个男的是近战,一个女的是远程法系,玩家在选择好角色后便开始闯关冒险。动作要素其实是可以,但缺乏打磨,动作表现出一种软绵绵的感觉。除了基本的操作外,像是精防、精闪的特殊效果,配合技能也能打出不少伤害。同时还有浮空的设定,用带有浮空的技能可以把怪物打到空中,持续的攻击能打的怪物还不了手。 [h1]玩法[/h1] 游戏采用了类似肉鸽的养成方式,战斗前先选择一个关卡,每个关卡有着多个区域,每清理完一个区域,都会有类似肉鸽的三选一经典被动增强,玩家便是依靠这些进行局内的增强或者是构筑,最终区域就是boss战。打完boss战还有前往下一层,不过会有守层挑战,boss的攻击欲望啊数值要大很多,如果连守层关卡都打不过,那就说明玩家的养成还差点,需要在练练。离开局内会进入本次游戏的结算面板,击杀数量啦,获得的被动啦这些。 [h1]俩个不同角色的体验[/h1] 战斗方面近战是比较依赖精防的反击和破防和浮空技,不过精防的判定很奇怪,也可以说是很宽松,因为这游戏的精仿并不是在攻击的瞬间防御,提前防御也可以,还有精闪也是,提前闪也会算精闪,近战和远程的战斗手感差异化巨大。 [h1]总结[/h1] 总的来说,《镜湖之中》这款游戏的动作设计还是可以的,但缺乏打磨没能将这些好的设计发挥出来。其他的方面中规中矩都还行吧,当个第三人称的动作肉鸽玩玩也挺好。喜欢这类游戏的玩家可以按需选择体验。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
个人作品 完成度不错了, 该有的都有.无脑爽玩
想象中的战斗手感竟然被一款单人独立游戏做出来了,钦佩!
非常不錯的獨立動作肉鴿作品。戰鬥機制做得相當豐富,擁有兩套獨立職業,分別對應近戰與遠程,build搭配每局遊玩都充滿新鮮感,肉鴿體驗还行。不過遊戲有不小學習成本,招式機制需要花時間熟悉,畫面表現比較一般。不在意畫質,喜愛硬核動作肉鴿的玩家值得一試。
其他的都挺好,现阶段主要就是动作的问题,不管是攻击、移动还是放技能,动作都很缓慢,打起来没有爽快感,这点弄好了动作流畅了,整体游玩体验会好很多!加油!有潜力!
游戏不错,挺适合魂类玩家的,难度有点高,需要很细腻的操作才能通过,回血的太少了
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