
A moderate-paced hardcore 3D action dungeon crawler with no redundant plot and combat as its core. With well-tuned roguelite elements, mix random abilities and character talents to build your own combat style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this medieval role-playing action game, you can opt to play as two adventurers with entirely distinct abilities, wielding swords and magic in your hands to hone your skills within the Jinghu Village array, and upgrade your level to master more advanced combat techniques.

This is a moderate-paced hardcore action game with roguelite elements. Combine random perks and character talents to forge your own combat playstyle!
Currently, the game boasts over 40 types of monsters, 11 uniquely styled bosses, and 10 completely different stages. Come and immerse yourself in a diverse combat experience!
New Mechanic: Finisher Knock away all of an enemy’s weapons to leave them unarmed, which unlocks a finisher prompt. (Controller: Y‑Button; Keyboard: F‑Key) You gain invincibility and instantly execute all enemies inside the target area. Bosses and select elite enemies cannot be disarmed into an unarmed state. Airborne enemies are more likely to drop their weapons when struck.
Perfect Defense: Defend at the precise moment when the enemy launches a "critical" attack to trigger Perfect Defense, rendering yourself invincible for a short duration and knocking back surrounding enemies to regain control.
Perfect Dodge: Use dodge at the moment when the enemy is about to attack, trigger perfect dodge, slow down all enemies' movement speed for a certain period of time after triggering, make yourself invincible and gain additional anger/magic, speed up the release of big moves, and make it easier to break defense and back attack.
Back Attack: A regular attack from behind the enemy has a chance to trigger a Back Attack. Upon triggering, you become invincible for a short time, breaking the enemy's dominance and defense state, causing them to become stunned.
Defense Breaking: Enemies can enter a defense state, making them immune to normal attack stuns. Use Defense Breaking skills to shatter the target's defense state and deal additional damage. Most monsters will lose their defensive gear after their defense is broken! You can also be defense-broken by the enemy's "critical" attacks.
Floating in the Air: Utilize the Floating in the Air skill to levitate enemies. Enemies in the air cannot retaliate and will suffer additional floating damage. Beware of powerful enemies who can actively escape the floating state to counterattack. You can also be floated by enemy attacks.
Bounce Flying Objects: Regular attacks can bounce most flying objects, with the bounced objects dealing increased damage.
In-Game Cultivation: Sapphires enhance players' basic abilities; Rubies grant players stronger abilities and additional effects; Weapons significantly boost offensive capabilities.
Out-of-Game Cultivation: Gain experience points each time you defeat an enemy or enter settlement. Players' levels will continuously increase through accumulated experience points, strengthening their attributes. The current version has a maximum level cap of 60.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]战!战!战! [/h1] [h2]主题明确—— [/h2] 可以说这个游戏的核心卖点非常明确,那就是战斗,战斗,还是tm的战斗!战斗的主题非常明确,比较适合那些喜欢直接开干的动作玩家。 游戏没有任何剧情铺垫,一上来就是直接选角色然后开干,可以选择的是男性角色的战士,以及女性角色的法师。 个人更倾向于选择战士,毕竟玩这种战狂类的动作游戏还要选个法师那也太娘们唧唧了。 [h2] 一些缺点—— [/h2] 建模方面可以看出确实是差点意思,场景和怪物都做的比较简单,血量ui方面也是很简洁,不过好处是容易察觉目前的血量差距。 攻击手感上很多攻击感觉会有误差,比如说背刺这一点,有时候在背后造成伤害也不一定会被判定为背刺伤害,从而不一定会受到额外增益。 很多怪的行动逻辑其实是比较弱的,起手式基本都是一眼可以看穿,所以对于喜欢魂类的玩家来说难度又不够高,作为动作游戏的上限就会显得比较不足。这里就不得不提老贼设计的那些假动作和快慢刀了。 [h2] 感受—— [/h2] 肉鸽和动作游戏的结合我还是挺喜欢的,毕竟作为一个同时喜欢肉鸽游戏和动作游戏的玩家来说,谁不喜欢清完一个区域之后还能获得一次选择加成呢。 实际打起来感觉防御反击确实用的会很多,但有时候就是不如浮空来的好,毕竟浮空可以直接挑起接别的。防御手感其实还好,完美防御反击也不一定需要卡那一秒,容错空间还可以。 [h2] 总的来说—— [/h2] 这算是由一位独立游戏制作人同时也是动作游戏爱好者制作的硬核动作肉鸽游戏吧,里面的很多动作操作设计包含了市面上大部分的动作游戏操作中的精髓部分,像是浮空连招、完美防御反击、背刺加成之类的。游戏的主题非常明确,只需要选一个角色然后不停的战斗战斗战斗就可以了,是为那些战狂玩家贴身打造的。当然缺点也是比较明显的,那就是经费不够,尤其是在人物和场景的建模上明显会感觉到不足。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
玩法设计非常用心,一看就是资深游戏策划,比较吃技术讲操作,手残党可能不太友好,也正是这样游戏玩起来才非常爽,值得推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean, Portuguese - Portugal, Vietnamese, Traditional Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
由单人全程独立开发的游戏出乎意外的优秀,难度比较高,本作是肉鸽元素的3D硬核闯关游戏,有着丰富的战斗机制,但比较吃操作,比如说完美防御、完美闪避等等,还能使用破空术、连斩等技能,有局外和局内成长要素,虽然建模略显粗糙 但是新手教程做得不错优化建议UI ,美术封面,操作上限较高,再加上价格也相对便宜,虽然没有多余的剧情,就这么去体验战斗,爽吧!
值得一玩,动作感超强的游戏
终于找到一款安心打架的动作游戏了!《镜湖之中》不堆剧情,所有重心都在战斗上。 完美防御这个设计我很喜欢,掐准敌人危攻击的瞬间防御,直接无敌还能掀飞敌人,博弈感十足。肉鸽要素恰到好处,不会过量,刷到不同能力就能玩出新套路。 游戏里怪物种类不少,四十多种小怪,11 个 BOSS 风格各不相同,10 张关卡体验也不重复。两个冒险者技能体系完全分开,玩剑或是玩法术都有不一样的乐趣,有空就开一把练弹反非常解压。
优质独立魂系肉鸽佳作,动作打磨格外精细,打击手感扎实,攻防弹反机制考究。随机构筑搭配硬核闯关,既有受苦的快感,又兼具反复游玩的趣味性,非常适合偏爱硬核动作的玩家。
[h1][b]轻量立回博弈,派生动作完整的孤剑照影[/b][/h1] [hr][/hr] 单人制作的独游,作为3D动作闯关游戏,在优化侧尚需打磨,在立回博弈以及派生动作感上已属充满匠气地落地。 动作设计与肉鸽随机往往是稍有相冲的两个游戏要素,前者如果足够完整,是可以自成一体进行非常精彩的魂类闯关的,而如果带入肉鸽要素,那么局内属性提升,会让游戏硬核程度大幅下降,成为介于魂类与割草之间的存在,会让游戏更具重玩价值。 这也是我觉得游戏难度会有点类似《塞尔达无双》的感觉,当然塞尔达无双整体会更加简单。 [h2][b]偏中速硬核的动作游戏[/b][/h2] 基本的动作系统包括垫步闪避以及格挡、对于“危”攻击的完美格挡反击等,组成了游戏中攻防立回中重要的“防守博弈”,当化解敌人的攻势后,利用进攻回合造成减员就变得极为重要了,1-5的技能譬如说破防技、浮空技等,让怪物直接僵直(但因为没有技能取消、普攻取消,技能的衔接感没有那么流畅),搭配一秒五破的普攻连段,玩家在矩形的格斗场中能够尽享战斗淋漓。因为有攻防博弈,所以游戏有一定硬核。 因为怪物难度没有那么大,而且给出的反击时间相对充分,所以整体至多“偏中速”。 游戏现阶段的遇敌锁定会稍微有些奇怪,虽然按中键可以锁定怪物,但当玩家和敌人同时快速移动时,镜头转移有时不会那么流畅;游戏虽设有背刺机制,但是想要绕行到怪物背后打出破击,实战中不是易事,所以可能连段有但不甚完美,游戏现阶段带来的体验是一种闯关渐进带来的即时回馈感的满足。 双角色的养成以及城中养成,同样为这一冒险带来长线发展感,六十级的满级让每一次击破敌人都有成长,动作闯关之外,玩家更像是从镜湖村小虾米一路成长为剑与魔法的豪侠。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
感觉和demo版比起来降低了不少难度。个人手搓游戏实属不易,期待以此为基,日后有更加优质的产出。
独立游戏,希望作者能一直坚持下去
无意间刷到的独立小游戏,居然是一个人做的。试玩过后购入。还是有点硬核,操作手感不错,打怪闯关有点难度。能感受到制作者的诚意。流程体验完整,作为一个人做出来的十分难得,推荐喜欢动作游戏不那么在意画面的朋友。关卡的长度适中。建议都看下新手引导,能解决你90%的问题啦~~~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6 | 67% | — | |
| $482.8K | 2.3K | 98% | $9.99 | |
| $161.6K | 1.1K | 81% | $9.25 | |
| $89.6K | 364 | 76% | $9.99 | |
| $4.5K | 26 | 96% | $11.99 | |
| $643 | 4 | 25% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 52 | 96% | $4.99 | |
| $6K | 72 | 89% | $4.99 | |
| $6K | 401 | 63% | $0.99 | |
| $6K | 210 | 73% | $0.99 | |
| $6K | 52 | 92% | $5.99 | |
| $6K | 319 | 82% | $0.99 |