
UPDATE 28 AVAILABLE - Interstellar Marines is an immersive tactical sci-fi First Person Simulator in the making, offering a unique blend of tactical gameplay, dynamic environments and non-scripted AI. Play Singleplayer or Co-op/PvP on servers around the world.
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Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
for a small company-esk game, its a pretty fun game. Just haven't played it in so long, I wonder if the enemies changed from just robots to something else. That I wish would happen if that is not the case.
AWESOME NOW THAT THE SHARKS R IN IT!!!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
scam
too good, buy it so we can have more players
Une arnaque. En accès anticipé depuis 2013, le jeu est vide et restera vide. Honteux qu'il soit encore en vente...
Provavelmente um dos melhores jogos ja feitos. Uma pena, mesmo..
I regret shooting a random player who joined my lobby 5 years ago. Otherwise its a good game
Honestly, this game shows amazing promise. It started back when I purchased the game a long time ago, on a different computer. I forced my Intel Family Graphics to run the title, and enjoyed every moment I was able to squeeze out, if even for the most minute amount of time. When the comp inevitably died, I was MIA from PC gaming for several years, before getting a decent up to date PC in early 2020. One game that had constantly been in the back of my mind since has been Interstellar Marines. The idea sprouted up to me to try it out after such a long time, especially since taking courses in game development. I dug it out of my steam library, installed it, and tried it out. I figured there'd be nobody online, since it'd been so long, and was heartbroken to see the events that had unfolded since I'd been gone from Steam. Nevertheless, the gameplay? It was very satisfying. There's something about having a physical HUD and helmet laid over your screen. It adds a tactile feeling of really being in the environment and being safeguarded by this advanced suit of armor against the horrifying robotic menace present in the level I'd played. Not to mention the satisfactory audio it emits as you fiddle with it, with an ever-so-awesome mechanical hiss as it seals to your suit. Makes you feel like a total bada**. Finally seeing it realized like I'd hoped for it to be when I was much younger and grinding out on 15-20 fps took me back a bit. The weapons have a keen sense of modern modularity while also maintaining hints of a 1980s sci-fi style in certain aspects. The Assault Rifle given to the player gives me Halo vibes, and I enjoy the inclusion of the Kriss style system in the design. The SMG you start with straight up gave me flashbacks to my younger days playing Killzone 2 & 3. The sound design is decent as well, though I wish the weapons had a bit more punch to them. The reloads give a good clunky mechanical feeling, with the bolt release sending the message home that you're handling quite the sturdy piece of tactical hardware meant for the hardened starside warfighter. The gear, for what it is, works out. The models work for what they are, but could do with some pouches in my humble opinion. Pouches and some of that oh-so-sweet future-y laser-cut webbing. But I digress. It's almost amazing to me to think a product like this was put out on such a dated version of Unity. I wonder how the project would fare in a more modernized engine, like say UE4, or even 5 with the Nanite system to really bring out the awe in the solid orbital structures everywhere. But that's not my call - that's the developer, of which there is only one it appears. Now, there are also a number of volunteers as well, it seems, and it gave me a breath of relief to see that the game was still fighting on. If you didn't know, there is a page available and open to all for you to track the progress they're making, and I've seen a few pings from 2020 and 2021. It's unclear whether any of the dev or volunteer personnel check the reviews for this page anymore, why would they? I hardly blame them. However I do hope they can gather their strength and push on. Remember what happened to No Man's Sky? I wouldn't say it if I didn't believe it - but if Interstellar Marines picks up momentum again, this could be an amazing science fiction tactical FPS that the market could surely use right now. It's not ARMA, it's not Halo, it's not COD. It's an animal of its own. It's the lone squad of Colonial Marines in the midst of a slow and terrible bug hunt, outnumbered and outgunned, and even though it seems like the odds are all stacked against them, I can safely say I'm rooting for them. And I'm sure many others are too.
i think the dev killed himself but its a game
Where has the developers gone??!!
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