
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 104.2Kreviews | 86% | — | $49.5M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老实说,我觉得不如叛乱2好玩。
说实话 纯净服没啥意思 多人满点才他妈好玩
esta bueno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.3M | 161.7K | 81% | $19.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 22.1K | 82% | $14.99 | |
| — | 10.8K | 51% | — | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $8.7M | 18.9K | 78% | $19.99 | |
| $124.6K | 365 | 81% | $14.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no xbox esse jogo era extremamente lagado, mas no pc é tão tranquilo quando pegar cota de autista
这游戏里我见到中文id就tk杀掉,因为我妈死了
Les 30 à 60 premières heures ont été difficiles, et on ne peux pas l'empêcher, le jeu est par nature frustrant, mais mon dieu quel pied ! Je pense sérieusement à désinstaller tous les autres fps pour me consacrer à celui-ci, le mode push est vraiment exceptionnel et vous demandera de connaître les maps sous les différentes configurations pour pouvoir mettre des gros flanks ou attraper la vague ennemie avant qu'elle puisse accéder au point. En bref un jeu au gameplay très simple et satisfaisant, mais assez profond pour s'amuser de longues heures, un gunplay également très réussi, une ambiance visuelle et sonore saisissantes et une communauté généralement très agréable, Je recommande vivement à tous ceux qui ne connaissent pas cette pépite !
норм грашка чисто дезматчиться более сотни в нее анрил наиграть стоит своих четырехста рублей
игра класс
I'm not a big fan of the menus, I get that they were made taking into consideration the console versions, however on keyboard is a huge step backwards compared to the 2014 insurgency, I still haven't gotten used to it... Overall is a fun game, been enjoying it despite my nitpicks in some of the changes in direction compared to their standalone debut. Runs fine on my low end gaming laptop albeit having to use the minimal graphics settings due to the 4gb of vram my dedicated gpu has, otherwise I could probably crank it further.
I've been playing Insurgency Sandstorm since the Exodus update, and still find myself coming back at least once every summer to play. The game still feels solid to play, and the lethality of the firefights still feel amazing years later. However, if you are an avid milsim/realistic shooter player, please note that this game came out during the era of: tactical = slow and methodical. In the case of Insurgency, this means your character always feels like he has been sedated and does literally every action in slow motion. Absolutely nothing is done quickly in this game. Reloads, weapon swapping, grenade throwing, and environmental interactions all feel like they've been slowed down to artificially amplify the "tacticool" and "hardcore" nature of the game. The community is still solid, and I have yet to witness any notable toxicity in my 178 hours in the game. Matches still fill up quickly in NA, though if you play fairly consistently, you'll notice that you end up playing with the same guys more often than not. The game has been out more than long enough for people to learn the ins and outs of every map, so matches against experienced players (which is most matches since the game came out in 2018) can quickly become cases of navigating around/finding the head-peeking m240 gunner with 4000 hours on the game sniping you across the map. This wouldn't be as much of an issue if 90% of the maps weren't open fields with a few shacks strewn about as "cover". The game really shines in its chaotic urban combat, but shows its cracks in its attempt at open combat. I would say buy the game on sale at this point in its lifespan. Content updates are free (but slow), the community is tight knit, and the combat is hectic and fun (when it's an urban map). However, the game it does show its age in a few ways. Your character feels like he was animated by an overweight Black Rifle vetbro, and the maps are heavily cheesed as players have stress tested each possible inch of them for 8 years straight, leading to some BS one-sided angles and spawn peeking killboxes. I hate to say that you will rarely find a match in one of the way-too-many open maps where it becomes a cinematic and chaotic firefight. Instead you will spawn and immediately get shot by the guy who has found an angle into your spawn by going out of bounds and finding a cliff face where he can see all of you with his LMG. It's just the age-old case of a game getting stretched to its limits by a competitive and experienced playerbase, and subsequently becoming increasingly oppressive and unfun for any potential new players.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.