
Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 206.29/day in the week to Jul 18 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits…
**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**
Venture through a hauntingly atmospheric pixel art world
3 main characters, each with their own unique gameplay styles
A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers.
Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end!
Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night
Explore every nook and cranny to find secret passages and collectibles
Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
Each pixel is placed with love!
Features CORSAIR iCUE RGB dynamic lighting functionality for PC

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A real gem. Great atmosphere, soundtrack, and storytelling.
Задела
A grim Slavic art-game educating love against suicide. Fun, cryptic, presentable, and short. Sorrow and being a "lily" are themes throughout. I, after finishing the software, just wanted to cry. A good message.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese +2 more
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not really that great. Tedious at times, the story seems ok. I haven't finished but so far, annoyed with the tedium.
Это первая игра в моей жизни, в которой я по-настоящему переживал за героев. Эта игра со смыслом, наполненная глубокими аллегориями, передающая напряжение и экзистенциальную тоску. Очень крутая вещь, пусть и самой "игры" в ней мало. Это не про геймплей, а про историю.
Unusual, love the aesthetic. Can be a little confusing at times, not knowing what to do. Playtime froze I think.
Wow, what a cool game. Great story that I don't want to spoil. But it pulls on the heart strings. The gameplay itself was very basic and the optimization was very limited. I experienced a game breaking bug while playing in full screen mode twice! The first time was 5 minutes into it, the Wander is sitting on a bench and would just sit there, I was unable to move, sound effects, music and environmental animations but the character wouldn't move. I was able to regain control of the character once i put into a lower resolution and window mode. So that was a bummer. Anyways this is a short and simple game that has some secrets and is worth the price tag for sure.
很棒,非常好的一款游戏,开局3线并行(还是4?)结局完美圆上,并给我一部分震撼,原因是从开头的剧情到结尾完全是能连上的,并且在操作互动中也有一定的联系来帮助解密。如果你是喜欢剧情推理和解密类玩家完全可以来试试这个游戏。 游戏主题是比较治愈向? 解密游戏必不可少的讨论肯定是解密难度问题,个人见解:难度中等偏简单,操作难度:so easy! 不仅有骑士的无脑战斗爽(骑士),还有大量提供剧情推进的找线索互动(小女孩),主线就是解密(老人?父亲)还有怪物的追逐战。整体体现下来游戏内容是很丰富的,并且这个解密内容偏多?反正就是在你即将因为“解密环节怎么还不结束”而即将疯狂的时候,他就给你一段剧情或者战斗爽,在最终结局也是把我从即将疯狂阶段拯救回来了哈哈 还有一点我将大夸特夸,画风非常美,简直美哭。有时候你甚至不会注意到你玩的是一款2d游戏,希望以后能遇到更好的游戏 以上为个人见解,仅供参考,谢谢!
复杂的叙事小说,不错的观看体验( ੭ ˙ᗜ˙ )੭
应该是艺术品吧? 目前才玩了20分钟,但是我在控制角色的时候,不小心将井边的孩子推到了旁边的坑里 TA问我为什么这么做 但是我主观上并没有这个想法 而当我想把TA拉出来时,TA却让我别管TA,之后就不能互动了 后来我在铁栅栏前碰到一个想要打开铁栅栏想出去玩的小女孩 在我打开铁栅栏之后,她却坐了下来,说自己又不想出去玩了 我想和她对话,按下按键后却是把她从平台上推了下去 万幸的是下面不高处有一个平台接住了她 然后她也问我,为什么要这么做 我立刻关闭了游戏,写下了这段话 似乎总有那么一刻,你所有的惯性动作,会让人问你 为什么要这么做 ————通关后评———— 我说为什么推人给了个成就,原来我是救了猫猫啊! 太坏了,搞得我难受了一会儿还 现在是通关后的评价 比起游戏,更像是一部电影 充斥着隐喻,充斥的有点多以至于有相当一部分我都没看懂 但是终究是一个拯救爱的故事 故事还是挺令人揪心的 后劲有点足 我是没有打出全收集结局,普通结局看下来,最后也算是happy ending吧 最终的爱是被拯救了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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