
Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 206.29/day in the week to Jul 18 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits…
**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**
Venture through a hauntingly atmospheric pixel art world
3 main characters, each with their own unique gameplay styles
A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers.
Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end!
Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night
Explore every nook and cranny to find secret passages and collectibles
Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
Each pixel is placed with love!
Features CORSAIR iCUE RGB dynamic lighting functionality for PC

Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好
Um jogo bem curto de puzzle, com sessões de combate sobre como lidar com a dor, pessoalmente achei uma experiência bem agradável que vai me fazer passar alguma madrugada lembrando que a morte é inevitável e que ela chega nos piores momentos.
jogo é incrivel a arte é simplismente insana de bonita a historia é triste, tocante e bem escrita (e é bem curitinho tbm) vale muito a pena jogar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese +2 more
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
incredibly emotional game and a playstyle that makes u keep playing. massive trigger warning if ur any type of mentally unstable.
剧情,演出,画风都是无可挑剔的,但是,为什么中文字幕走的那么快啊!深怕我看见是吧,有时候那个字幕没的时候,配音话一半都没说完呢,我真的没话说。如果把这个bug修了就好了
Если вы думаете, что это хоррор - вы ошибаетесь. Эта игра - это лишь инструмент повествования, примененный с должной толикой усердия, понимания и охренительно огромным вниманием к деталям. Поэтому управление топорно, графика монохромна а саундтрек тягучий - всё подчинено определенной цели, через метафору донести мысль, идею. И если у вас достанет упорства и терпения доиграть до конца (а игра в целом пробегается за 3-4 часа), то вы поймёте и оцените подход авторов. И возможно захотите позвонить дорогому вам человеку.
Chucklefish has done it again. I'll split this review in three parts: Gameplay, Artstyle, and Story. [h2] Gameplay [/h2] This is probably the weakest aspect of the game. There is gameplay, there is a small degree of difficulty to its puzzles, but overall the gameplay is just there as vehicle to go through the game itself. The most enjoyable part of the gameplay is really the collectables which are ridiculously difficult to find and I am glad there is a guide for it, as they are just randomly scattered throughout the map... Otherwise, the enemies will often throw you off, as they are almost always unexpected, keeping the game fresh on your first playthrough. [h2] Artstyle [/h2] This small, short, hidden gem carries what is probably one of the best pixel art animations I've ever seen. Mind you, pixels are big in this game and most of the game is pretty monochromatic, and somehow, every character, including enemies that are just a ball of black, is full of emotion. The way you can easily learn when a character is attacking or if they were hurt or slowed down or what emotion they have by changing 1-3 pixels on their face is incredible. Maybe there's other games out there that look better than this one, sure, but that's because they have more pixels in their art. Everything goes perfectly well in this game. The sound design is also spectacular, all the thunks and thuds and slashes and clanking and cracking sounds you find are perfectly blended with the ambiance of the game, so nothing ever feels out of place, and the music sets the a very accurate tone to how you should feel at that very moment. Impressively, although there's 3 themes in the game because there are 3 main characters, the game never feels like a completely new game when changing characters even after knowing the gameplay is completely different. [h2] Story [/h2] Once you start this game, it's going to feel like this is either some sort of surreal story where nothing makes total sense, or everything is supposed to be within the same world and something happened along the way that made everything blend together and you're playing past, present and future at the same time... Both are wrong, and the answer lies somewhere in the middle; once it clicks, you'll see how beautifully written this game is. I was not expecting a story so well written on a game so short... Hell, I got this game from a bundle, that's how small I though this game was and now? I can't recommend this enough. [h1] Overall [/h1] The game is short, it's fun, it's easy to get into and has an amazing story and beautiful sprite animations. Please give it a go, you will not regret it.
Nothing I can say about this game will capture how deeply it hit my soul in the most painfully beautiful way possible. It hits on so many aspects of trauma, anger, PTSD, depression, forgiveness and more without being in your face about any of it. It all feels realistic, yet still a game. It walks that fine line between explicit and subtle so artfully, from someone who's lived a lot of these topics first hand, they handled it perfectly. The only concern I would post is that if you have dealt with (or are dealing with) the heavy topics mentioned higher up, make sure you're in a stable place, or take regular breaks. It could be triggering for some folks, but give it a try. I found myself crying at the end, both from unexpected healing and from the satisfaction of a story well told, well executed, and perfectly depicted. I still find myself thinking about Inmost, although I can never play it again for the first time, I don't think I'll ever forget it.
The game feels like a long demo. The horror story didn't resonate with me. It feels like the kind of story you'd expect from an indie developer's first game, where you have to figure out half of the weird plot yourself. I was hoping for something better.
劇情沒頭沒尾,用謎語在說故事,莫名其妙的就結局了, 最後還是用謎語在解釋劇情然後收尾 從頭到尾都太隱喻太壓抑了 說了一大堆大道理 但看不到裡面的內容 點陣美術很漂亮但說故事的方式極差 玩完除了一頭霧水以外 沒有其他記憶點 音樂,操控,解謎很勉強的及格....... 綜合以上 不推,不要浪費時間
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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