
Inked is a narrative-driven puzzle game set in a world of beautiful ballpoint pen-drawn landscapes. Playing as the Nameless Hero, you will solve intriguing puzzles while searching for your love Aiko.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 253reviews | 79% | — | $37.2K |
| $8.99 | 93ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sorry to say it because I can see there is some personal feeling from the creators in this game, but I don't think the game was interesting. To sum up my experience with it: - The puzzles were too simple or straightforward, with not enough interacting pieces. - The story was to linear and flat, and narrated with simple dialogues that were voicevered in a way that didn't moved me. - The art style was interesting at first but it remain to easy, "box-y", and plain during the whole. I finshed the game 'cause it was short and because I hoped for a redention plot twist at the end to save my opinion about the game. Unfortunately, there was no redention.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Polish, Russian, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这种解谜独立游戏我最担心的就是:解谜太难怎么办。 洇客完美踩中了我的顾虑,仅仅在游玩一小时以内就出现了解谜困难的情况,怎么办呢?查攻略?继续琢磨? 我为什么玩《洇客》而不是别的巴拉巴拉游戏呢,就是因为看起来轻松无压力,但很显然没能给我带来这方面的乐趣。游戏的画风倒是蛮不错的,手绘线条,白蓝色调,很不错,不过剧情和解谜关联太小,而且解谜是走一步来一关的箱亭式解谜,玩起来太累了,如果简单的话倒还好,有不断突破难题的成就感,可惜啊可惜啊,遇到解不开的关卡我懒得查攻略了不好意思……
aiko beni kurtardı, ben de onun dünyasını bu oyunu bir süredir oynuyorum ve neredeyse her gün birer bölüm ilerleyerek bitirdim. hikayesi aslında oldukça sıradan, hayatın acı gerçeklerinden biri olan sevdiğimiz insanın kaybını anlatıyor ancak bu temayı ele alış biçimi, bir anda yalnız kalışımız, bulmacaların giderek zorlaşması ve yalnızlıkla baş başa bırakılmamız oldukça etkileyici. hikayenin sonunda sevdiğimiz insanla onun seçtiği dünya arasında yaptığımız seçim ise oyunun en vurucu yeriydi oynadığım her saniyeden keyif aldım, içimde hala minik bir burukluk var. aikoyu özlüyorum ama onun dünyasını kurtardığım için mutluyum. onu hep çok seveceğim <3
There might be a fun game here, but you have to watch a 10 minute walking simulator between each puzzle. Someone decided watching the repetitive cutesy animations was more important than playing the game, oh well.
The visual style was what initially caught my attention with Inked: A Tale of Love, and thankfully the gameplay was enjoyable enough to keep me interested throughout. The puzzles are one of the strongest parts of the game. There's a good variation between them, they're well balanced, and the environments and mechanics are incorporated nicely into the puzzles. The gameplay generally feels good, and new mechanics are introduced at a good pace as you progress. I wasn't immediately sold on the click-to-move controls, but they felt better the more I played. Moving objects around could sometimes feel a little clunky though. Visually, I really liked the ink-and-paper style and the world design. Each chapter has its own unique look and the environments are nicely varied. I also enjoyed the story. It strikes a good balance between the narrative and puzzles, and I liked how the creator who is drawing everything is incorporated into the story. You get to experience his story and struggles and see how they affect the world you're playing through. The music is nice and relaxing for the most part, while changing to fit what is happening and the atmosphere of each situation. The game is relatively short, but I think the length is just right for this experience. I wouldn't really want it to be much longer or shorter. I did encounter one issue in the final chapter where I spawned outside the playable area after taking a portal and got stuck. I had to restart the entire chapter, but thankfully this was the only major issue I encountered. Overall, Inked: A Tale of Love is a charming puzzle adventure with a great visual style, varied puzzles, and a relaxing atmosphere. Recommended if you enjoy story-driven puzzle games. The price is reasonable, although I'd personally wait for a small sale.
Si lo compras que sea por el arte, y que esté muy rebajado. El arte del juego es muy bonito, me encanta que todo esté dibujado a boli. Pero ya está, los puzles son fáciles y la historia no emociona a nadie. La jugabilidad tampoco es un punto a favor, en el prólogo te enseñan que hay checkpoints y en versiones posteriores decidieron quitarlos, por lo que te obligan a pasarte los niveles del tirón (no son largos, pero a veces es necesario parar); y el último nivel se bugea cuando tienes que pillar un teleport, y como no hay checkpoints... a empezar de 0.
Es un juego entretenido de puzzles, no es demasiado largo, 2-3 horas, tiene una historia muy emotiva es un juego bastante barato y siempre sale en oferta Puntos negativos: -El control es un poco incomodo, el hecho de que debas mover trimensionalmente los objetos no se siente muy bien, puede que sea porque lo jugue con control -Es un juego facil, esto es debatible si es bueno o malo, pero los puzzles son bastante simples -Fisicas, a veces el juego se medio bugea y no puedes realizar ciertos movimientos -Lentitud, entiendo que es necesario para la historia, pero creo que no haria daño que el personaje se mueva un poco mas rapido o que el texto apareciera un poco mas rapido en algunos momentos -Puntos de control, si bien los niveles son relativamente cortos, si por alguna razon debes irte y salir del juego, debes comenzar desde el comienzo, esto es un fallo importante, no es divertido repetir el mismo puzzle No me malinterpreten, no es un mal juego, pero tiene sus problemas, es un 7/10 que te puede dar una o dos tardes de entretenimiento de puzzles faciles
Very cute style and some simple but engaging puzzles, but it's unfortunately too clunky for me to recommend. There are parts of the game where the control when moving objects just fails and gets you needlessly stuck. You can solve the puzzles easily but then just not be able to actually put the solution into place because things don't lock correctly. Very disappointing...
Completado en junio del 2026 en unas 6 horas. El juego en sí, sin logros, se puede completar en 90 minutos. Pero entre los logros hay dos que se obtienen prestando muchísima atención al detalle del paisaje, donde se nos ocultan objetos, unos lienzos, y otro, el logro final, que se obtiene al volver a jugar el juego completo desde el inicio. Y yo he obtenido todos los logros, de ahí las 6 horas. No me arrepiento, al contrario. Diría que volver a jugar el juego esta tarde, de principio a fin, sin dejarlo interrumpido para otro día, e intentando estar más centrado en lo que se esconde en los escenarios, me ha permitido implicarme más en la historia, que me ha gustado mucho más en esta segunda visita. Porque la historía esta muy bien, es una lucha entre el protagonista, al que controlamos nosotros, y su autor. Lucha desigual, dado que nuestro personaje nada puede hacer por cambiar su sino ante este autor implacable, hasta el momento final, en el que éste le da al protagonista la opción de recuperar su felicidad. Y también están muy bien el diseño, muy, muy original, así como los escenarios y la música. Avanzar por el juego pasa por resolver puzzles. Son muy interesantes. Se nos presentan gradualmente, según vamos superando niveles, unos 8 o 10 elementos y dinámicas diferentes. Con eso, y con que el juego es corto, los puzzles no se hacen repetitivos. Pero es una lástima que no sean más complicados, personalmente no he tenido que pararme en ningún punto a reflexionar demasiado, ha sido más bien un paseo. Comentar que me he encontrado un bug en el último capítulo que me ha obligado, entre el recorrido inicial y el segundo, a repetir dicho capítulo unas 5 o 6 veces, porque en algún momento del mismo te quedabas sin poder moverte. Sé que no soy el único que se lo ha topado con este problema, porque he podido encontrar más afectados. Qué pena que los desarrolladores no lo detectaran y corrigieran, y nos dejaran un producto impecable. Aún así, y en conclusión, y en mi opinión, un juego muy entretenido, muy bueno y muy recomendable, y que me anoto para jugar de nuevo en el futuro.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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