
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.8/10 目前最喜欢的可联机肉鸽游戏之一。 优点: 1. 战斗爽!!!!非常多样的技能BD和羁绊能让你随时随时发现全新的爆炸输出思路。BOSS的血量可以是你的2000倍,上手后的你也可以随随便便一回合打出boss血量2-3倍的伤害。 2. 局内外成长都很丰富,越玩越好玩,越玩越有得玩。 4.支线任务给巨量经验的同时会教给玩家很多新思路,所以大多数时候开个低段位或者休闲段位做任务也不会无聊,有很多醍醐灌顶的瞬间(更爽了!!!! 3.在线组队大厅经常会有金框大佬带萌新打段位,社区氛围很友好。 4.可以钓鱼。 缺点: 1. 职业平衡比较差。打到高段位之后套路就固定了,有个职业这辈子除了每日挑战之外根本不想摸(。 2. 有联机成就。所以配置需求很高(x 3. 没有无尽模式。塔塔开型肉鸽没有无尽地牢真的很遗憾,有时候roll出非常和的一套BD,结果最多打完海底就没了...不舍得啊QAQ
ビルドと協力プレイが面白い名作ローグライク。 残念なのはまだまだイケそうなのに開発終了がアナウンスされたこと。売り上げ不振じゃったそうな。 ストーリーは完結しているし、ゲームも完成してはいるが、新要素を積む余地が大きいと感じるので実に惜しい。 当レビュー執筆時点でレビュースコアが急激にマイナスへ傾いているのだが、直近のサムズダウンな英語コメントをなんぼか読んだ限りでは、やはりゲーム内容云々ではなく開発終了に反発しているものが複数あった。ディスコでプレイヤーとの距離も近かったので、まあ憎さ百倍に転じる輩も多かろうとは思う。 マルチサーバは稼働を続けるらしいし、今後は価格も大幅に下げるらしいので(ぼくは定価で買ったのよ)、才気あるメーカーに少額投資してもいいと思う御仁は、これからでも買ってみたらいいんじゃないでしょうか。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not worth the price. Devs dropped the game so no more new content.
Its an amazing game, but it needs bug fixes and new content. Doing the same 3 bosses on the same couple of maps over and over again, no new cosmetic unlocks. I'm not done with the game yet but if it doesn't get updated soon or at least NEWS about something in the works. I wont be playing it anymore. I really hope the devs don't let such an amazing game fall off to the wayside. Ill change my review if I see the devs do anything with the game.
Shame on the devs for abandoning this game. I was a big fan of Monster Train, so that's why I supported this Early Access game. You have lost a fan and I will no longer support any future projects.
Another stellar title from the Monster Train team. This could've easily been a fremium game with how many cosmetics and characters there are, but this dev studio proves to be awesome over greedy. Gameplay is super unique, reminiscent of RPGs like Arc the Lad, with a circular arena and turn based combat, but real time movement between turns. Despite a fairly limited set of "draftable" moves, which you get after picking one of 8 classes, there is a lot of build variety within the moves due to evolutions, augments, and vestiges. Vestiges are the passive perks you acquire that also use the auto-battler system of sets that improve with more of the same set added to your inventory. You can also destroy an item to get double its set bonus, permanently, which adds amazing risk/return decisions to your builds. Monster Train feels like a deeper game with its floor management system, but Inkbound still carves out a huge amount of replayability and strategic depth with its clever use of arenas and build systems. This studio has become one of my all-time favorites and I will always buy whatever they make, knowing full well it's going to be a great time. I'm 11 hours in, as of writing, with no signs of stopping. Edit: I'm seeing a lot of recent negative reviews about them "abandoning the game". Don't let the naysayers fool you. This is an extremely complete game. Maybe there was future content they would've added if they made more sales, expecting the same longevity as Monster Train, but writing negative reviews to scold the devs for not making DLC is ridiculous when the game is already incredibly complete. There is just as much content here as there was for Monster Train or Slay the Spire at launch, if not more. This is just another case of gamers being greedy as they write negative reviews with 60-200 hours akin to "amazing game but I ran out of things to do and they aren't making anything more." Give me a break. Edit: For the record, I stopped playing this because it turned out Monster Train 2 was coming out just a few days after writing this, so I moved onto that. I might come back to this, but I just wanted y'all to know since I said there was "no signs of stopping" in my review, then stopped xD. This game was beaten by the team's own newer game.
Games fun but devs said no more support which is very lame
devs dropped the game game is fun but since its no longer being developed and wasnt even to its full 1.0 release yet. im not really sure i could recommend this to any friends even tho its something im sure my group would enjoy
不解决问题就跑路,以后你们的游戏别想出现在我的库里
游戏本来不错,但是不更新了,圈一波钱就跑了,大家避坑。 The game was originally good, but it didn't update anymore. After a wave of money, it ran away and everyone avoided the pitfalls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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