
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great game! a lot of fun. shame the devs no longer support this game. they had something here and they just up and abandoned it. anyways if it's on sale get it! Don't pay full price for an unsuported game!
Lovely visuals, confusing story, endless, pointless grind. After 20 hours and 200 nearly identical fights, I started sympathising with the enemy, at least they get to die. Game no longer developed (MT2).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3 bosses, same enemies, same areas, and same game play loop. Good for 10 hours. Get it on sale. Dev's haven't released any content knowing the player base has dropped substantially.
Devs gave up on the game.
Сейчас бы не сделать локализацию для игры в СНГ, при том что российский игроки на 3-2 месте по количеству пользователь стима и потом удивляемся как так, в игре где много контента это чтение нужно делать локализацию, а так как она кооп тем более гении на разрабах, зачем вообще делать мертворожденные игры изначально, просто потратили своё и чужое время
great game but devs abonded game and only said on discord and not officaly
I really wanted to love this game because the tactical turn-based combat system is fantastic, but potential buyers should be warned: this is a hardcore, knowledge-based roguelike, not a casual roguelite or a traditional RPG. As someone who prefers RPG progression, I found the early game incredibly frustrating. You are constantly thrown into situations where it is 1 vs 8, and the difficulty curve feels merciless at the start. My biggest issue is with the progression system. When you unlock "new items" after a failed run, there is no guarantee they will have better stats. The progression doesn't make your character permanently stronger; it just expands the item pool. Mechanics like the Vestigial Shrine force you to destroy your hard-earned items just to get set bonuses for the remainder of that specific run. Once you die, all your power is gone, and you start the next run from absolute scratch. If you love games like Slay the Spire, where the only real meta-progression is your own knowledge of the game's synergies and mechanics, you will probably love this. But if you are coming from an RPG background and looking for permanent upgrades, a sense of lasting character growth, and a fairer learning curve, Inkbound might feel more punishing and frustrating than fun. It's a well-made game, but the pure roguelike loop just isn't for me.
Inkbound: The Roguelike That Loves You and Kicks Your Butt Into Roguelike Addiction Spiral. TLDR Below. I went into Inkbound expecting a cute little turn-based rogue-something to kill time while my main games were in timeout. What I got was an emotional rollercoaster that made me question my friendships, my tactical intelligence and occasionally my sanity. In my opinion Inkbound deserves way more love. It’s an underrated gem that deserves better visibility and a bigger playerbase. At first glance, it’s like Hades had a baby with Slay the Spire then let it had way too many fantasy novel and The Pagemaster movie. The combat? Turn-based in real-time-adjacent with fast movement but has enough decision making to make you sweat like you’re defusing a bomb! It feels so good and satisfying. Now here’s the game wants you to win, but not without gas-lighting you into thinking you’re a God for two runs and then slamming you into a wall so hard you start wondering if your build or your soul was condemned. Everything work is part of the game learning process, this is how you master and manoeuvre your build as whatever RNG throw at you. The Co-op? Amazing! Team Synergy builds? Chef’s kiss! Be it solo or multiplayer is wildly fun but also sometimes it feels like the RNG gods just threw your hopes in the shredder. One run you're an unkillable death machine chaining explosions and melting bosses. Next run? You're a slightly magical wet sponge wondering why you do much lesser damage. Now the graphic and artstyle was phenomenally immersive. Vibes? strong. Lore? actually is interesting, though I’ll be honest...I did read through most of it and skip some because there moments I had that “one more run” "I'm gonna get it this time!". Despite some of those BS moments and the occasional "how the freak did I did end with such crappy built there??!" Inkbound somehow keeps pulling me back with their mesmerising aesthetics and deeply satisfying turn based fights especially in Multiplayer. TLDR: Inkbound is a criminally underrated roguelike that looks charming, plays smooth, and secretly drags you into a tactical addiction spiral. It mixes Hades-style flair with Slay the Spire brainwork, then lets RNG slap you around until you learn to outsmart it. Combat feels amazing, co-op synergy is chef’s kiss, and the art and vibe are straight up gorgeous. One run you're a God of destruction, next run you're a soggy sponge questioning life and you’ll still queue up again. Alas sum it up Inkbound is stunning, chaotic, and stupidly fun and deserves way more love.
It is a genuine shame to see this game abandoned by its devs - had a lot of potential. Still, for what it is, it's a solid rogue-lite that you can get hours of fun out of. Only downside is the empty feeling while playing, knowing this is all you get.
Bought this thinking it was just another roguelike. Turns out it's actually a philosophical treatise on the nature of narrative wrapped in the most addictive turn-based combat system ever created. Also, the monsters are literally stealing the ink from books and somehow this makes perfect sense after hour 3. Nothing says "innovative gameplay" quite like playing chess with demons while your friend across the country judges your positioning skills in real-time. THE GOOD: Finally, a game where being a bookworm is literally the plot! The monsters are stealing stories and I'm taking this PERSONALLY. Turn-based combat that doesn't make me want to throw my keyboard through the window. I can actually think about my moves instead of panic-clicking everything. My co-op partner and I have developed a telepathic understanding of tactical positioning. We're basically a married couple now, but for roguelike strategies. The art style is so gorgeous I keep getting distracted mid-combat. "Oh look, a beautiful death animation!" proceeds to get flanked by ink demons THE BAD: Started referring to difficult real-life situations as "ink corruption events." My boss is concerned about my mental state. Tried to explain to my therapist why I have trust issues with libraries now. She suggested I "maybe read physical books for a while." Ma'am, the books are COMPROMISED. My friends ask me to play other games and I'm like "But can you play co-op turn-based strategy with perfect synchronous combat?" They don't understand true art. Google thinks I'm having an existential crisis based on my searches: "what happens when stories die" "can ink actually be evil" "turn-based relationship therapy" MEMORABLE MOMENTS: Spent 45 minutes planning the perfect four-person combo attack. Executed it flawlessly. We all high-fived through Discord. Peak human achievement unlocked. My character got so powerful I was one-shotting bosses. Then I realized I was playing on Story Mode. Switched to higher difficulty and got immediately humbled by a book with legs. Discovered there are like 20 different character builds and they all feel completely unique. I now have commitment issues but with statistical builds instead of romantic relationships. My friend joined mid-run and watched me solo a boss with the grace of a tactical ballet dancer. I think I peaked as a human being in that moment. CO-OP RELATIONSHIP DYNAMICS: "Wait, don't move yet, I have the perfect setup!" "Why did you move THERE? We talked about flanking strategies!" "Okay but what if we tried the completely ridiculous combo we theorycrafted for 20 minutes?" Combo works perfectly "WE ARE TACTICAL GENIUSES!" ACTUAL GAMEPLAY BREAKDOWN: 25% carefully planning optimal moves 20% gasping at how pretty everything is 20% debating strategy with co-op partners like we're planning a military operation 15% getting way too emotionally invested in procedurally generated story fragments 10% trying new character builds 10% having existential thoughts about the nature of storytelling LIFE LESSONS LEARNED: Patience is not just a virtue, it's a tactical advantage The best strategies are the ones you plan together Sometimes the real treasure was the synchronized combat we achieved along the way Books are apparently way more dangerous than I previously thought Would I recommend this game? Absolutely, especially if you want to experience what it feels like to be a literary superhero with excellent time management skills. Is it better single player or co-op? Co-op turns it from a great game into a life-changing social experience where you discover who your friends really are under tactical pressure. Should you play if you hate turn-based games? This game might convert you. It's turn-based for people who thought they hated turn-based.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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