
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После обучения тупо не пускает. Ничего не понятно, но очень интересно
I was kind of on the edge about getting this game, but it has been relatively decent. It was kind of hard to judge what to expect from the steam store.
If you enjoyed Monster Train and are a fan of turn-based tactics, then Inkbound is a no-brainer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.2K | 82% | $35.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $239 | 3 | 33% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so... freeking... awesome. EVERYBODY SHOULD PLAY THIS!!! My only issue with it for me is that I feel like eventually content will run out. And I want to keep playing. Even at 40 hours I still have things to do and things to unlock. BUT I want MORE!! MORE CHARACTERS MORE!! I know this game is like almost 3 years old now, not sure how much content has been added in that time but erm erm erm erm add more :)
I bought this game purely because of how great Monster Train was. I can see how at one point this would have been a really fun addictive game, but it's just fine now. It has a very unique and cool Tactics Gameplay style that I hope gets imitated and adopted into other games in the future. It feels like all the fun was sucked out to make room for a live-service model. Then, at some point in development they decided that live-service was a bad decision, they backtracked and now we have this kinda messy game left. The same applies to how the game feels in single-player vs multi-player, it feels like its fighting itself to straddle the fence between one design goal and another, and it just ends up messy and lacking something special. That's not to say the game isn't fun, but it feels like it could have been much more engrossing and rewarding to play if they had made some different design decisions.
花園邊界 光輝集市 寂靜長廊 復仇森林 試鍊場 第1階段玩家自選3關選1關過,第2階段2關選1關過。5個大同小異 按住shift可以拉畫面 alt顯示敵方血量R回上一動作T下一回合 美術 皮膚 造型 捏臉都很差 不算卡牌遊戲 戰鬥要移動 攻擊後要控制人物到安全的地方再按下一回合 算肉割roughlike遊戲 好處是有難度選擇 選最簡單每次都能通關 最高20級 8個角色 每個角色3張固定技 +1個被動技 3張固定技升級時要每種都升 看任務表 每種都升會得到新遺跡 另外有2個空格可以拿別的技能,拿了後就不能改 只能升級 這遊戲缺點是任務表上,所有技能都有一大堆升級選擇。所以每種都要選過。任務才能完成 完成才有經驗升級 升級可以有新的遺跡、飾品。等於要玩很久 沒選過看起來很爛的還是要選1次 有的任務是幾回合內要打到敵人 等於玩家只能把難度調最簡單 可攜帶一個飾物(看作被動效果) 進入戰鬥前就裝備 不能更改 要花時間玩很久才能得到全部的飾物 其中萬能鑰匙最好用 前期路線選擇不要選遺物 因為有數量上限 且後期拿的遺物較強 解任務一直對話要玩很久 選路線走黃色的圖案 表示有任務 主動消耗藥水有2格 被動效果遺跡最多7個(要花很多時間拿到全遺跡 後拿的不一定好用) 有一點要解鎖練功的煩躁感 也因角色招式很好理解 很容易感到無聊 本作主打連線對戰 有隊友會很好打 但又有缺點 常常我都準備要怎麼打時 隊友打怪 移動了怪 原則上先打小怪再打大怪 不損血最重要 屬性太多 但玩法差不多 抽的遺跡非常難抽到適合的 比方我要走毒流 就給別的流派 遺跡一定要走同一個流派 遊戲機制其實很好理解 不像其它roughlike要思考
Очень добротный рогалик, почему-то утопленные аж в смешанные отзывы, не проходите мимо него Если надоели клоны Шпиля и ДД - самое то, разнообразие механик тут идёт за счёт позиционного геймплея на арене. Анимации и музыка отличные, билды строить интересно, классы разнообразные. После пары первых прохождений хочется посмотреть остальные классы , то есть как минимум 8-10 раз игру я пройду, а это часов 30, что уже неплохо. разнообразия тут может и меньше, чем в Monster Train, но игра-то качественная, пусть и не бесконечно реиграбельная. (Хотя по лобби бегают 500+ лвлы, когда у меня после 2 прохождений только 20 лвл, то есть кому-то и 200 часов не хватило) Кого пугает кооператив в тегах - можно и соло бегать, ничего не потеряете, кооп по желанию. Кого пугает отсутствие русского - английский очень простой, все механики без переводчика понятно написаны и есть всплывающие подсказки. Ну чуток игры слов в сюжете потерял, но это рогалик, кому тут нужен сюжет =)
Fun game to waste an hour or two on every now and then. Although it's quite addictive when you get started so there's a good chance you'll return to it often.
O jogo é maravilhoso de interessante, mas não tem atualização a mais de ano. Infelizmente, abandonado a própria sorte
Very fun and unique turn based roguelite game. It seems the developers have moved on (they made monster train 2 after this), but I've been thoroughly entertained for over 50 hours. Don't play star captain on solo runs though, you can't win with that character.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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