
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda bad, good ideas, awful execution.
I really enjoyed playing Inkbound. The combat system feels incredibly unique, and they do a solid job of communicating information like how much damage you'll take, how far you can move, etc. The variety of aspects (Classes), bindings (Abilities), vestiges (Items), and guardians (Bosses) allow for exceptionally varied runs. I also really like the mechanic where stacking keywords on vestiges combine into strong powers. If you liked Hades, you'd probably love this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly fun. Feels like BG3 Hades
I was kind of on the edge about getting this game, but it has been relatively decent. It was kind of hard to judge what to expect from the steam store.
拉你马勒个彼
I didn't pick this up for ages because of the live-service debacle at launch; I'm really happy to report that all of that stuff is gone, and this is now an excellent strategy rougelike that can be played entirely in offline, singleplayer mode. Time will tell whether I end up putting hundreds of hours into it like I did Monster Train (the studio's other game), but it absolutely feels like a good deal at the price.
Очень добротный рогалик, почему-то утопленные аж в смешанные отзывы, не проходите мимо него Если надоели клоны Шпиля и ДД - самое то, разнообразие механик тут идёт за счёт позиционного геймплея на арене. Анимации и музыка отличные, билды строить интересно, классы разнообразные. После пары первых прохождений хочется посмотреть остальные классы , то есть как минимум 8-10 раз игру я пройду, а это часов 30, что уже неплохо. разнообразия тут может и меньше, чем в Monster Train, но игра-то качественная, пусть и не бесконечно реиграбельная. (Хотя по лобби бегают 500+ лвлы, когда у меня после 2 прохождений только 20 лвл, то есть кому-то и 200 часов не хватило) Кого пугает кооператив в тегах - можно и соло бегать, ничего не потеряете, кооп по желанию. Кого пугает отсутствие русского - английский очень простой, все механики без переводчика понятно написаны и есть всплывающие подсказки. Ну чуток игры слов в сюжете потерял, но это рогалик, кому тут нужен сюжет =)
I bought this game purely because of how great Monster Train was. I can see how at one point this would have been a really fun addictive game, but it's just fine now. It has a very unique and cool Tactics Gameplay style that I hope gets imitated and adopted into other games in the future. It feels like all the fun was sucked out to make room for a live-service model. Then, at some point in development they decided that live-service was a bad decision, they backtracked and now we have this kinda messy game left. The same applies to how the game feels in single-player vs multi-player, it feels like its fighting itself to straddle the fence between one design goal and another, and it just ends up messy and lacking something special. That's not to say the game isn't fun, but it feels like it could have been much more engrossing and rewarding to play if they had made some different design decisions.
Great roguelike. Unique in its design: think turn-based Hades. Not an endless game like some others in the genre. For me it remained interesting for 20 hours or so. It's main drawback is Hades story influence, I love these devs but please focus on the mechanics, not plot or characters next time! 8/10. Highly recommend
A really enjoyable roguelike turn based game! Many different ways to build your character and a level up system with many rewards. It truly shines when playing with friends
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $239 | 3 | 33% | $2.99 | |
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| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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