
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant game and tons of fun. Solo play is challenging and rewarding. Group play is challenging and rewarding. Cannot recommend this game enough.
Co-Op Fun of For the King AoE combat style rogue-lite of Hades Beautiful Story line 10/10 Recommend Hopefully if this picks up attention the devs will circle back and add more stories!
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ATTENTION : Le jeu n'est plus mise à jour et n'aura plus de nouveau contenu, c'est pourquoi beaucoup de personnes mettent des votes négatifs. A titre personnel, je ne connaissais pas ce jeu il y a quelques semaines encore. Du coup, je n'avais aucune attente sur du nouveau contenu. EVALUATION : Le jeu est un bon roguelike stratégique. Son potentiel est excellent en coop à 2 ou plus. On y incarne un personnage disposant de 3 compétences + 1 passif, et on évolue de salle en salle en choisissant si on préfère augmenter nos compétences ou recevoir de nouveaux équipements. Le gameplay est stratégique même s'il manque un peu de complexité. On se retrouve régulièrement à faire les mêmes actions dans le même ordre en fonction de notre équipement. C'est à dire que sur une partie où je vais jouer brûlure, je vais faire plusieurs fois mon sort brûlure avant de faire mon coup final. A chaque combat. Tandis que lorsque je vais jouer critique, je vais plutôt utiliser mes compétences de la plus forte à la plus faible. Il y a une très grande variété d'équipement et de façon de jouer différente ! Mais une fois qu'on commence à se spécialiser lors d'une partie, il est difficile de varier les combos ou les équipements. Cependant, si vous avez au moins un ami de partant, je vous recommande complètement le jeu ! Le jeu est entièrement faisable en coop (jusqu'à 4) et gagne en profondeur. Même si on retrouve le même défaut d'avoir un ordre précis pour optimiser ses compétences, on communique énormément avec son camarade pour savoir s'il est mieux de jouer son tour l'un après l'autre ou intercalé en fonction des personnages (je tape, tu le marque pour augmenter mes dégâts, je tape très fort, je remet une brûlure pour que tu puisse appliquer froid mordant etc etc...)
Light and hollow Don't like the combat system and that is basically the whole game Story of the game is poorly done Lots of the layout is a copy of Hades, which isn't a terrible thing but it reminds you of how many better games you could be putting your time into 5/10
The core of the game is very good, I wish they would have continued adding content because I think it has an excellent structure and a lot of potential, but my friends and I have happily played this once a week for months and are having a great time - strongly recommend!
Very difficult if you don't want to play multiplayer. Abandoned by devs, so no new content, and limited community. NOT A ROGUELIKE. If that's what you're looking for, DO NOT BUY.
as usual, i beg steam for a neutral review option. no full damage recap in this kind of game is absolutely criminal. theres no way to tell how viable certain builds are, how certain builds will hold up in solo or coop etc. and knowing the game devs abandoned ship after a failed battlepass and lack of revenue (so therefore no further development) really sucks. especially because stats recap was apparently on the roadmap at some point? womp womp. maybe they will update, and then i will revisit this review. game is still fun though. probably only buy on massive discount. From a mod on the official inkbound reddit: [i]On the discord the dev team announced that the shiny shoe team has decided to no longer continue ongoing support for the game citing insufficient sales to continue the project. The team says that they plan to keep servers running for the foreseeable future and continue to discount the game to a lower and lower price but not release any new content for the foreseeable future as well. Shiny shoe stated that they are a small team and have decided to move focus to a different product they plan to announce when ready, but to expect radio silence till then.[/i]
Um roguelite de turnos extremamente interessante e difícil, todo movimento ou ação errada pode determinar a vitória ou derrota na batalha. Pra quem é fã de jogos por turno e gosta de um desafio, esse jogo é indispensável!
ソロでプレイ、ノーマルクリアレビュー。 率直な感想は、全体的に説明不足で取っつきにくい作品でした。 本作はビルドの種類や属性、バフ・デバフなどの要素が非常に豊富です。 一見するとビルドの幅が広く、やり込み甲斐がありそうに見えます。 しかし実際にプレイしてみると、それらの要素に十分な整理・説明がなく、ゲーム独自の専門用語も多いため理解に時間がかかります。 ゲーム画面も蛍光色の強いビジュアルも相まって、戦況が直感的に把握しづらく、結果として戦闘が大味に感じられました。 戦闘はフリーラン方式で位置取りが重要そうに見えますが、実際にはビルドの方向性が重要。 手数を増やすバフやスタック系デバフを軸に強化していけば、無双できます。 見た目ほど繊細な戦術性は必要なく、報酬の引きが良く、早々にビルド構築が固まれば何も考えずに強スキルブッパで勝てました。 この大味さは、マルチプレイならワイワイ楽しめる方向性なのかもしれませんし、実際、協力プレイ前提でバランス調整されている可能性は感じました。 (その割には、演出が全体的に淡泊で派手さもないし、爽快感もないんだよなぁ…) ただし、他レビューではマルチのサーバー不具合が長期間放置されてると多数報告されているので現時点ではマルチ前提の購入はリスクが伴います。 ソロのみプレイした結論は、視認性が悪く、まとまりのないシステムや複雑で取っつきにくいわりに深みを感じさせない戦闘システムが面白くなかったので、おすすめしません。
Not really much to the game unfortunately. Can pretty much finish everything in 10-20 h of game play. It barely changed from the early access
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.