
The Orb of Storms has been stolen and Rif is accused. You have only days to help Rif get to the bottom of the mystery of the missing Orb.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Навіть з ґайдом (дякую що він іде з грою за замовчуванням) проходити цю гру було насправді саме тільки задоволення. Локації захоплювали дух, персонажі харизматичні та цікаві, кілька композицій навіть заїли в мене в голові, загалом в мене приємні враження. Навіть якщо ви не фурі, пройшовши гру ви наврядчи щось втратите, я тільки отримав гарно проведений час. --------------------------------- Плюси: *Гарна 8-бітна графіка *Атмосферний саундтрек *Цікава задумка та лор *Окк (Тут міг би бути псячий принц) --------------------------------- Мінуси: *До керування треба трошки звикнути *Без ґайду дуже складно, а іноді майже неможливо (типово для подібних ігор того часу) *Діалоги час від часу відчуваються дуже штучними "Так, я тебе ненавиджу, йди геть, але давай я тобі спочатку розповім всю історію нашого клану", але я не те щоб був проти якщо чесно. *Поспішна кінцівка. От буквально, от ЩЕ Б ТРОХИ доробили і була б казка чесно, а так воно відчувається дещо обірвано (я точно не знаю що сталося, розробникам могло просто не вистачити грошей. Та й другу частину хотіли розробити, але замість неї на сайті малюють комікс) --------------------------------- Якщо любите 8бітні фентезі квести та фурі (руки на стіл) Рекомендую!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An old gem I never heard of that came out the year after I was born it seems. The only issue is that with each part of the game the quality of the story and game play respective to the prior part drops noticeably, but not enough as to be a turn away from the overall presentation. Gives off the feeling that, at the time of it begin made, it was a struggle to know how to proceed with the story design as compared to what was shown already. At a young age the lack of direction on what to do/where to go would have been very frustrating, and in fact knowing how I was I would be throwing a fit over it, being unsure what to do or if there is even anything to be done. The game is centered around puzzles, but it feels strange when it seems like there are pieces missing to complete them. Another issue, but this one more do the generational gaps in graphics, is that some key items that I needed went completely overlooked because of the pixelated nature, that they blended in, instead of standing out, but this is solely an issue of differences in times and technology. If this game was ever to be remade, I feel best it would to update graphics to 2000's (if that is even a good idea) keep the story and mechanics mostly as is, but close any gaps while keeping the feeling of the gameplay from Part 1 going, where it was fairly obvious what to do and where to go, even if not always how to do it (only the puzzles being puzzling). This also has to do with later parts being unclear in direction and allowing for you to do some things out of order that it ruins the intended story a little. If there would be new VAs, they just have to be as close as possible to originals, since the addition or changing of the spoken lines would require it, but also minimize any differences from this one. In all honesty, if It wasn't for knowing how hard it was to make a game even as good as this one way back then, I would be very dissatisfied. This is what makes me appreciate the effort that was put into it despite the shortcomings, but only able to be aware and acknowledge that because I am grown up. This is a game that feels like a really good cornerstone for many others that came after it in so many ways. Sometimes simpler is best, and sometimes the past may show us what we may lack in the here and now. Old times build foundations for societies and modern times break away from them, but only by finding a structured approached between now and then can progress be made with the least friction. Make older ideas have merit by blending them with the newer ones. Stand united, or perish apart. This game approaches these ideas in an indirect manner, and it only makes me love it more.
Für Oldschool Point & Click Adventure Fans! Das Spiel hatte ich in den 90er für den Amiga als CD (!) Version und es war damals das erste Point & Click Adventure mit deutscher Sprachausgabe. Es jetzt 30 Jahre später noch mal zu spielen weckt schöne Erinnerungen an die legendären Amiga Zeiten ...
Ein niedliches und liebevoll gestaltetes Point & Click Adventure. In einer Welt mit anthropomorphen Tieren begleitet ihr den Fuchs Rif im gemächlichen Spieltempo durch die spannende Story. Die Rätsel sind gemessen an anderen klassischen Adventures eher leichter. Wer ein Freund von alten klassischen Adventures ist kann hier ohne bedenken kaufen.
Un juego de aventuras gráficas, muy al estilo de King Quest, yo pensé que no le agarraría la mano porque no estaba agarrando muchos objetos, pero en realidad no hay mucho para agarrar. Lo más difícil del juego son sus laberintos o entrar en todas las casas en un poblado. Negativo: -Algunos que otros bug/glitches visuales. -Muchas casas en los pueblos, aunque por dentro son todas iguales. Excepto aquellas en las que deberemos hacer algo...los poblados tienen muchas casas, por lo que habrá que explorar con cuidado. Recomendado 100% ------------------------------------------------------------ A graphic adventure game, very much in the style of King's Quest. I thought I wouldn't get the hang of it because im not pick up too much items, but there really aren't that many. The most difficult parts of the game are its mazes or entering all the houses in a village. Negative: - Some visual bugs/glitches. - In villages there are many houses, but they are all the same inside, except for those where we will have to do something. And there are many houses in a village... 100% recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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