
Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 3.14/day in the week after.
About


Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 71% | — | $952.6K |
| $19.99 | 459ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeu intéressant pour ce qui est de l'atmosphère mais superficiel gaming potion au fraises! histoire de personne disparue! ok...! mais aprés ça? , plan et carte illisible (car flou...????) IA combat ridicule...trop court fini en 4 heures.
A VERY short game. First off, the world itself is pretty cool, I just wished the MC cared about the world as much as I did lol. The robot enemies are cool, it's like Boston Robotics rose up and took over. Also the gunplay is pretty great, which is annoying because you can beat this game in about 2 or so hours...especially if you don't try to explore too much.. Although there is a silver lining in it being short, because I the story was absolutely dreadful like it was thought up in an afternoon and never revised or furthered upon so I'm thankful I didn't have to listen to too much more of it. All MC cares about is finding her husband. She couldn't be more disinterested and unimpressed with what's going on around her, it just comes off as silly. You'd think she'd express some curiosity about anything really, or better yet have some emotion?! She just seems so detached from it all. Especially in regard to being HUNTED by KILLER ROBOTS! I mean the story hilariously starts off with her watching TV and chilling on the couch FFS like everything's fine. Meanwhile her husband is missing, there's a 20 story robot roaming the city and the world is void of people! You don't find any of this weird, Nora?? Whatever though, I got it on steep discount for $2 so I'm not mad. Buuut had I paid full price I'd be very upset, in fact I definitely would have refunded it had I spent more than $10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Russian, Portuguese - Portugal, Turkish, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
| 342ratings |
| 76% |
| — |
| not modelled |
| $1.99−90% | 272ratings | 72% | — | not modelled |
| $19.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4 / 10 - playable but not that interesting. finished in ~4h (played on hardcore difficulty) liked: - somewhat creepy atmosphere and mystery - scarce ammunition - visual fidelity and presentation - dialogue between the player and a companion that only talks through radio was nice disliked: - buggy ai pathfinding - boring enemy designs - promising puzzle mechanics in the beginning that was not used later at all - no real resolution to what happens in the story but it feels like there should be some closure
Industria was a pretty short game, you can easily beat it in one sitting. I played it through to the end because I spent my money on it and I'm stubborn, but I would not recommend that you buy it or play it yourself because it's quite a generic and overall just bad game. This game is much more of a survival-horror experience than I thought it was going to be. You spend a lot of time in borderline pitch-black rooms with nothing but a flashlight to see with. The flashlight is also almost constantly dead because it runs on batteries that last approximately two seconds long, and there are never enough of them to actually get you through from point A to point B. That being said, it's still not scary at all because the enemies themselves are not scary. Most of them actually look quite goofy. There is only one enemy type in the game that I thought was actually cool (the sawblade dogs) and they are hardly in the game at all. Industria is very clearly inspired by Resident Evil 2 and Bioshock in a lot of different ways. On the Resident Evil 2 side, you've got saving at typewriters, limited ammunition that has to be scavenged for, and a flashlight which you absolutely have to utilize to see. On the story-side, it's a lot like Bioshock. You're being lead around the game world, guided from level to level by a faceless companion that you never actually meet, and only communicate with via a radio. You are searching for a certain person, who is very blatantly supposed to be a sort of Andrew Ryan type character. They even have massive statues of the guy standing around in the game, so it's quite an on-the-nose reference if you ask me. The story itself feels like a mishmash of Bioshock Infinite and the Metro games, although I won't spoil it. It ends on a cliffhanger that seems to be setting up for the second game, and doesn't answer many questions (although it's a fairly predictable ending that I actually saw coming from the first level). The voice acting is serviceable, however, the writing is a bit uninspiring to say the least. There is no real connection to the main character whatsoever; we know little to nothing about her, or the person we are supposed to care about finding. That's not all that surprising considering that you can beat the entire game in under four hours. There's not much time for any real character development, and given that the game is basically post-apocalyptic, there aren't very many characters to actually interact with in the first place. In fact, there are literally no characters to interact with, now that I think about it. There is only the main character, and the narrator / guide character who tells you where to go and what to do. Overall it was confusing. There are these "library" sections spliced between the levels where you wander around in some black-and-white library dreamworld where you hear voices in your head and watch some strange symbolic stage play unfolding in front of you... none of it made much sense, and it felt very out of place; just a massive waste of time that felt like it was meant to be "deep" or profound in some way, but ultimately just felt like pretentious filler made up to stall your progress in an already short game. The gameplay is very bad. I am saying this as someone who plays a lot of FPS games (Apex, R6, Battlefield, etc). The combat is not very engaging, and is lacking a lot of the basic features that you would expect from a modern-era FPS game. There are four guns total (pistol, SMG, sniper, shotgun), all with no weapon customization, at all. You also have a pick-axe to melee enemies with, for the moments where you run out of ammunition. For a science-fiction game that takes place in a steampunk-esque universe, there is no real creativity to the weapons that you have access to, they are just boring, 20th-century generic weapons. You can not sprint or sidestep backwards, which is a pain. Likewise, you can not vault over surfaces which are higher than the player-character's feet. The movement just overall feels very bad compared to other FPS games. In terms of enemy movement, they all basically just bum rush you, except for the one enemy that has a gun and shoots at you from a distance. I'm not sure if stealth was meant to be a component to this game, it seems like it was but given how linear the game is and how hard it is to go unspotted, it seems like intention here was for you to just blast your way through everything that's in your path. The enemy AI pathfinding seems to just completely break when they do not have a viable route to the player, so they just end up running around randomly like chickens with their heads cut off, and it is extremely goofy looking. There is definitely some unreal-engine slop and straight-up JANK in this game. Small throwable objects do not seem to have any audio when they collide with the environment. Bullet collision detection is bad when shooting through railings. There also seems to be indestructible glass on certain walls, where you can see the enemy, but can not shoot them (even with the sniper). Speaking of walls, there are also invisible walls which are railroading you throughout certain parts of the game, totally preventing you from exploring where you're "not supposed to go". The fall damage is ANNOYING as hell. I also got a bug where nothing on the main menu was selectable, forcing me to do a hard restart and lose progress. Visually, the game is decent, and at certain points it actually looks quite nice. The visual style reminds me a bit of Dishonored, however, it's more realistic, and less stylized. Those moments where the game looks good are more like set pieces rather than actual levels though, because there are some nice visuals on the train rides between locations, but that's not most of the game. Most of the time, you are actually just wandering around in pretty generic environments, like worn-down buildings and abandoned apartments, almost like you're playing a Fallout / STALKER game or something. I had the graphics turned all the way up, including Ray Tracing, and averaged over 130 FPS at 1440p. With Ray Tracing turned off, I was hovering around 250 FPS. This game came out in 2021 but visually looks like something more akin to what you would expect from a AAA game somewhere between 2013-2016-ish. I did not experience any crashes, which is one good thing I can say about the game. Also, I tried at first to play it on Hardcore mode. It is not worth it. There are not enough of the limited save-point locations in the game on this difficulty, especially considering that the only difference on this difficulty seems to be power-scaled enemies that deal half of your health bar in damage per attack, while also simultaneously giving you less ammo to fight them with (which is a pain in the ass considering that your only other option is to kite them and run around - often in pitch black hallways). It also seems that the Steam Achievement for beating the game on Hardcore difficulty was also removed from the game, further lessening my incentive to do so. Overall, this was a very mediocre game. It's clearly a project that had more money and effort poured into it than a student's university assignment, but, it is ultimately just too short, too lacking in gameplay mechanics, too unpolished, and has a much too forgettable story that ultimately is not worth $20.00 or even four hours of your time that you could spend on a better game. Also, I forgot to mention, at the time of me playing this game, they have already released the sequel which came out a few months ago. The sequel is apparently longer than this game only by a very marginal length of time (maybe 2-3 hours at the absolute most), and the game actually has even worse reviews than this one does, despite having what looks like nearly half a decade of development time. Given people's negative perception of the sequel, I will not be picking it up.
"We don`t go to go to Ravenholm"
Let me start off by also parroting, this game is lacking in contnet to justify the price in today's market. BUT if you have disposable income, its a good 3-4h experience that is VERY Half Life 2 inspired. So fo me it was worth it on some 30% sale! The game is quite immersie and looks suprisingly good for such small team. Story is okay and acting as well is pretty good for what it was! Some story beats are suuuper predicable and the budget also shows in the presentation. Especially in a way that the script is talking about about one thing and the game shows something slightly different. Which means they did not have a lot of time to polish those parts. Also some titles of "interatives" like "End Scene" at a end of a GAME ENGINE scene is a bit jarring. Gunplay is nice, bit basic but serviceable, I especailly like the delayed hand movement to the camera, makes it more immersive. I really liked how the game is set in a German speaking world and the texts on some stuff on walls is in German, so for example if you know German or even can use logic of Germanic languages, you can solve a puzzle... but that was in the first level and then they completely dropped that and posters and news became English and also there werent any fun puzzles like that anymore. Clearly they put a LOT of effort at the start and could not keep up the steam. Game sequel bates hard and leaves a lot of things unanswered which would annoy anyone buying at full price and waiting years for sequel.
An average game with an interesting aesthetic, but mediocre writing and a cliche story. If you like the aesthetic play control instead, if you like the gameplay play BioShock or half life 2
Again review. Game of Germany 1989. You will be fu..ed up like gm street wh..re all the game from start. Go seek ammo, no seek ammo go with kirk, these fuc..g robots of same type all the way. Very unbalanced plus hp stack very very badly unbalanced. Spent two hour, passed level 1 in hour, second hour it suggests load 10 minutes again to full hp stack and so robocop shoot, but they forgot add ammo stack. Much disappointed as wanted cp to Dishonored, hl2, it much like study chemistry then we go fu..k you with proto 1989 bots. I don't like it as much as Chinese Sifu with its stupidity hp stack system as like it is quite same if come up to levels. Mean shooter on pop-side UE platforms generator, no much work of balance and gameplay is suggested. Graph nearly Dishonored, other same but too slow when need, two ammo npcs, two cc proshtazi player. Maybe it japan pop as from there, not game for nice adventure, not for clue-seek. If got it on CD would be on shelf from second mission and remed from pc, in digital 26-s Tokyo pu...er got my refund-point as 5/10 and 2/8 to bugly-gunly in 2020 Dishonored2, 2/10 copy pasting HL2 style. Only plus is Shtazi atmosphere on chem lesson it stinks propane.
Buen half life like lastima cuanto dura si durara mas seria de mis favoritos.
atmosferi güzel , basit bir fps mekaniği var ateş et mermi lootla , hikayesi sade. Eksi olarak vuruş hissi bazılarını tatmin etmeye bilir ama benim için sorun olmadı. Optimizasyon sorunları var arada drop atabiliyor. Yapay zekası çok iyi değil. Öbür türlü f/p olarak baya iyi oyun indirimde alın oynayın diyim. 2.5-3e biter.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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