
Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 20.7Kreviews | 90% | — | $26M |
| $69.99 | 27.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[hr][/hr] [h3] [strike] Awful [/strike] > [strike] Bad [/strike] > [strike] OK [/strike] > [strike] Good [/strike] > [b] Great [/b] > [strike] Awesome [/strike] [/h3] [hr][/hr] [i]I am amazed by how perfectly this game recreated the feeling of Indiana Jones in a video game format. It's the style, the animations, the voice acting, and Indiana's overall presentation that really made me feel like this is a genuine addition to the Indiana Jones universe. The authenticity really amazed me. The beautiful graphics and world design, alongside the soundtrack, made me feel like I was playing the movies. This was handled perfectly by MachineGames. Hats off to you. That being said, what about the gameplay? Surprisingly, it's very serviceable. It works well for this game and never really gets in the way, but there is this little feeling at the back of your mind that something isn't quite right sometimes. I don't really know how to describe it any better than that. Is it bad? No. It absolutely works, but there is just... something. The story is very solid. I liked it a lot, but there was one big problem I had with it - the pacing and focus. There is so much you can do in the world that it often takes you away from the main story and breaks the flow. I like having additional activities in the world, as they encourage exploration and give you the "thrill of discovery", but unfortunately, most of the side content isn't that interesting. I eventually got burned out trying to find all the collectible items before finishing the main story (you can do that after). So much so that, I had to take a break and play some other game for a while and come back later. I understand that most of this content is optional, but there is one exception - the Ancient Relics. If you don't collect them all, you won't be able to unlock the special ending cutscene that explains one of the game's mysteries (you can still unlock it later - after the main story, but need to finish the collection of course). So you're kind of forced into completing at least this one side quest, and it's the second most tedious one after collecting all the notes. It's especially frustrating because if you missed some relics in a dungeon, you have to backtrack through already explored locations just to pick them up. I really didn't like that. The side content was easily the weakest part of the game, but I'd still say it's significantly better than the side content in most other games. So my feelings aren't really negative, more like neutral. All in all, the game was really great, and I enjoyed my time with it.[/i] [hr][/hr]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 27.5K | 95% | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 52.8K | 94% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $25.5M | 86K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 31 | 94% | — | |
| — | 184 | 86% | $69.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $725.8K | 2K | 93% | $14.99 | |
| $48.4K | 114 | 48% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 13.5Kratings |
| 91% |
| — |
| not modelled |
| $69.99 | 184ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
다만 UI가 불편하고, 버그가 많다. 그리고 "아니 이게 AAA게임이 맞아?"라는 생각이 드는 허술한 게임 디자인이 눈에 띄는 게 단점. 엔드크레딧에 토드 하워드 나오는 거 보고 이마를 탁 쳤다 그럼에도 탐험하고 퍼즐 푸는 재미는 확실해 아주 재미있게 했다. 인디아나 존스 테마파크를 경험하는 기분. 플레이어에게 보여주고 싶은 걸 최대한 꾹꾹 담았다는 느낌이 든다
good
Great story and level design
- "Exploration" ist hier spürbar begrenzt. In sich abgeschlossene Areale. Da waren die neueren Tomb Raider-Spiele viel interessanter - Gegner sind alle hohl.. "stealth"... - Fähigkeitensystem/Level-System nicht toll - blöde Fotokamera. Also wer auf diese dumme idee kam. ... - Immersion kaum bis gar keine aufgrund von Cutscenes, Cutscenes, Cutscenes. (wirklich nichts darf man selber machen. alles wird einem "vorgespielt"; bei jeder Tür, die ich öffne, habe ich Angst, es triggert gleich wieder eine. und tut es. ..)
7/10 - A decent story that suffers from filling your map with markers and sending you between "regions" aimlessly in order to fulfill the collectibles. Before I get into the issues I had with the collectibles, the other biggest issue i had with the game was the jankness of the visuals in some areas, especially in Siam - lots of texture popping, lighting spazzing out etc. Now onto the collectibles - you can easily miss items in areas that you've already explored and you won't know until you get the respective map, which often results in you venturing all the way back to an area you had explored. This is made quite laborious by the fact that the traversal around the map is slow, especially in Giza where you are made to run around and the fast travel points only get you so far. My biggest gripe with the game is of course optional content which is why it still got a 7/10, if you stick with the story you'll have a fun time.
Awesome game that feels like watching a classic Indy movie. Puzzles and melee combat are fun and the environments are detailed and beautiful to look at. Game truly feels "next gen".
Tier B
Bon, tout d'abord, on va éclaircir les 206 heures ^^ J'ai régulièrement oublié de couper le PC avant d'aller dormir. Je pense que j'ai joué une quarantaine d'heures, ce qui est déjà pas mal. Il y a de nombreux tests et vidéos et j'ai pas grand chose à ajouter. Il est perfectible sur certains points mais il est tellement immersif. Je crois que j'avais pas pris autant de plaisir sur un jeu Indiana Jones depuis le bon vieux Fate of Atlantis de 1992. Donc, voila... ^^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.