
Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 13Kreviews | 89% | — | $26.1M |
| $69.99 | 27.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A gorgeous game. The pacing got a little too slow for my liking at places, but overall a well executed story. Combat is horrible, but it's really not the centerpiece of the game. Overall, I give it 6 out of 8 schmeckels. p.s: hardware requirements on this thing are insane. I was struggling at times with a 5070Ti.
[h1]A middling adventure[/h1] On paper, a Machine Games Indiana Jones game feels like an odd fit; they were primarily known for action-packed FPS with hyperviolence and dark themes, but the early hours of The Great Circle do a great job at selling you on the fantasy of playing as Indiana Jones. You're travelling to an exotic location, sneaking past bad guys, solving puzzles in ancient ruins, and occasionally getting into a fight or two. It's good stuff, but that feeling of unknown adventure wears thin by the end of the game's first area, and swiftly replaces itself with routine tedium once you get to the second. [h2]Open world checklists[/h2] If you've seen any of the original three Indy movies, you probably understand on some level that their appeal is in the tightly paced mix of action and adventure. There's always something new and exciting happening, and you never once get bored for the entire runtime. The Great Circle decided, bafflingly, that the way to translate an Indy adventure to a video game was to dump you in a giant, empty map, throw some enemy camps around, and make you collect hundreds of doodads and knickknacks for hours, leaving the actual "adventure" part to a handful of main story missions. It completely kills the pace of the story and makes you feel less like an adventurer and more like a busybody who needs to check arbitrary collectibles off a list. It's embarrassing that video game series like Uncharted, which are explicitly inspired by Indiana Jones, understand that the key to emulating those movies is a linear, focused experience full of setpieces more than the series that inspired it in the first place. [h2]"Combat"[/h2] Thoroughly run-of-the-mill. Your primary means of fighting is to use your fists, and to the game's credit, it nails the classic movie punch sound. There are a bunch of objects littered around the maps that you can use as impromptu weapons, and they essentially function as temporary unblockable attacks, as well as an avenue of stealth kills (more on that later). The first person perspective can make melee combat feel clunky and frustrating, since it can be hard to gauge distance and keep track of multiple enemies. There are basic movies like a disarming whip attack, a parry (because EVERY game needs a parry I guess), and a grab attack that essentially just confirms a kill. It's basic, barebones, and gets boring quickly. Gunplay is much worse. The game de-emphasizes shooting by limiting you to a revolver for most of the game, as well as a mechanic where enemies typically won't draw their gun if you don't draw yours. The problem is that near the middle and end of the game, where gunfights become more common, you quickly realize that guns are horrifically unsatisfying. Enemies are sponges, soaking multiple headshots and barely reacting to getting shot at all. It's a baffling decision to make them feel so anemic when the films emphasized how dangerous the gunfights could be. Stealth is your typical AAA fare. Sight is how enemies primarily find you, and there are generous windows of time to escape their sight. The AI is very stupid, briefling launching a search if they discover a body, but quickly going back to their regular patrols after a short period. [h2]Stop helping me![/h2] I'd at least recommend this game if the story and puzzles were anything engaging, but that simply isn't the case. The story is, for the most part, an imitation of Raiders of the Lost Ark; Indy has to solve a Judeo-Christian themed mystery while racing against a Nazi in glasses, while accompanied by a hotheaded woman. Said woman, Gina, is a source of much annoyance, constantly spouting hints for puzzles unprompted, making stupid decisions in the story, and acting like a very stereotypical girlboss. The third area almost made me want to quit with how often she'll annoyingly castigate you for your boat driving. All in all, I'd say this game is only worth it at a heavy, heavy discount.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 13.5Kratings |
| 91% |
| — |
| not modelled |
| $69.99 | 184ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the poor man's Uncharted. It feels, sort of, like an Indiana Jones movie - except written thirty years later, complete with lesbian-insert in 1930s Europe and the contrast of 'anyone not a nazi is a good guy' complete with women forced to "dress modestly" in Egypt by, apparently, 'the good guys'. The gameplay is plodding, the puzzles are nonsensical (for an Indiana Jones IP, at least), the 'archaeology' side of the game is..utterly absurd. The most condemning aspect of this game is just that it's boring. Everything you do - from the combat to the exploration to the 'puzzles' - is boring. There's nothing new here, and what the game is re-treading through is done poorly. Basically the only redeeming quality about this game is that it has 'Indiana Jones' in it. That's really it. Everything else is mid-tier and done better elsewhere.
Ana oyun ve DLC dahil tam anlamıyla 10/10’luk bir maceraydı. İlk dört filmi defalarca izlemişimdir; Indiana Jones benim en sevdiğim protagonistlerden biridir ve Harrison Ford olmadan bu seri zaten düşünülemez. Onu yeniden görmek büyük bir özlem giderdi. Oyun, çok iyi yazılmış bir hikâyeyle bizi sürükleyici bir maceraya götürüyor. Senaryo seriyi bozmadan, hiç sırıtmadan anlatılmış. Diyaloglar özenle yazılmış, mizahı harika. Nazilerle dövüşmek ayrı bir keyif. Indiana Jones rolünde Troy Baker adeta parlıyor; performansı muazzam. Filmleri seviyorsanız zaten bu oyunu oynuyorsunuz ya da oynayacaksınız. Filmleri hiç izlemediyseniz bile oyun, Indiana Jones’u tanıtmak için gayet başarılı bir iş çıkarıyor.
Will the real Indie please stand up. And the real Indian Jones stood up all with he’s posture proud for what he is: beaten with bruises, travelled around every corner of the world, explored every secret and cave he puts hands on, met and defeated every danger he could. Somehow he managed to return for one more round of adventure. Bigger than your dreams of exploration. Happy to say with reassurance that Machine games nailed the spirit of this beloved ip. Not only it will heal you from that nasty Indian Jones and the dial of diarrhea movie but also gives hope for maybe one more round of adventure if it comes to that. Story is great and from good moments to amazing showcase of spectacular scenery. Not to spoil a lot but there will be jaw dropping moments with nature, tombs and everlasting chase of danger. Everything that Indie strife for. Not only that but the fully cast of beautifully made characters made this full experience like full fledge movie tie in. Best part of it that you will be part of it and control every step of the way. I was a bit sceptical about all Troy Baker involvement with this project because he puts himself in way to many games. But jokes aside this might be one of he’s best performance ever made. It legitimately felt like I the player was in the role of Indie himself. Not even once I thought about Troys Bakers voice over or got reminded of him which is crazy. Thats how it should have been done. Oscar worth performance hands down. Another one needed to be shout out was villain Voss. Id say this one was scary and creppy one how real it felt. It gave all those moments from previous movies and more. It enchanted the realness of the situation and or more light hearted comedic moments. Oh there are here to and they are brilliantly done. The tone of all game is so well done. There are lands to explore and you will be part of it. From some big giant cities that feels to real to sand lands of pyramids or lush greeny jungles. Giant sandbox in Vatican felt to good for me. Even walking in closed areas with giant paintings looked impressive. Gameplay is not to linear and gives your freedom of sense of exploration and discovery. It will be some side quest and freedom to you to chose. Never felt like I was forced to do main story first. What most I liked about this game how good Indian Jones felt to control. He’s famous whip will be more handy than ever. He’s fist will be your salvation. I digged how you need to rely on your surroundings and that you cant go swooping every enemy with just a blaze. There are guns for sure but main focus here is sneaking and exploring and do as mush as you can in unnoticed matter. That is how the movies were and that is how the game is. For better and worse I loved and still love Crystal Skull and this one will stand as Indian Jones fifth movie for me. It feels nice to have something to remind you to come back with love and care like Machine games did with this game. Bravo and hats of to them.
[b]Pros:[/b] My overall experience with [i]Indiana Jones and the Great Circle[/i] has been great. The story immediately pulled me in, and the gameplay mechanics are genuinely fun. The graphics are also fantastic and do a great job of bringing the world of Indiana Jones to life. The achievement system is also fairly easy to get into. There are some challenging ones along the way, but overall, they feel achievable without being overly frustrating. [b]Cons:[/b] The biggest issue I experienced is [b]motion sickness[/b]. After playing for around an hour, I started getting a pretty bad headache. I recommend adjusting settings such as camera shake and other movement-related effects if you're sensitive to motion sickness. There are also some gameplay bugs. For example, I encountered an issue where I couldn't change certain clothes. There are achievement-related bugs as well, particularly with the [b]Archivist achievement[/b], which can be frustrating if you're trying to complete everything. [b]Overall:[/b] Despite the bugs and motion sickness issues, I had a really enjoyable experience with Indiana Jones and the Great Circle. It successfully captures the feeling and magic of [i]Indiana Jones[/i] while offering fun exploration, puzzles, combat, and a great story.
Sympa mais convenu Indiana Jones et le Cercle des Anciens (2024) est un bon jeu d’aventure, mais pas dénué de défauts. J’étais assez confiant en le lançant pour la première fois, car ce sont les développeurs de MachineGames qui sont aux commandes. Ils connaissent bien leur sujet en matière de FPS narratif et immersif, notamment via la série Wolfenstein. Sur ce plan-là, ils ne déçoivent pas. Le jeu est particulièrement réussi sur le plan cinématographique et constitue un bel hommage aux films, avec un vrai sentiment de dépaysement. Le voyage est une composante importante de la franchise, et cela est bien respecté ici. On explore le Vatican, les pyramides de Gizeh, avec deux brèves escales dans des montagnes enneigées et à Shanghai, avant de partir à la découverte de temples mystérieux au cœur de la Thaïlande. C’est plutôt agréable, même si cette impression est un peu contrebalancée par quelques soucis techniques, un level design assez pauvre sur la seconde moitié du jeu, et la lenteur d’Indy. Techniquement, le titre s’en sort correctement, malgré quelques textures grossières et une optimisation assez approximative, typique de Bethesda. Mon PC n’avait pas autant souffert depuis la refonte d’Oblivion (2025) l’année dernière. Cela dit, j’ai pris beaucoup de plaisir à explorer les secrets du Vatican, clairement le meilleur niveau du jeu, ainsi que les ruines antiques d’Égypte. Encore que, si je voulais chipoter, je dirais que j’ai préféré l’Égypte antique proposée dans Assassin’s Creed Origins (2017) à cette version, mais là je tortille un peu du fiaque. Les niveaux à partir du dernier tiers du jeu, en revanche, manquent sérieusement d’imagination. Que ce soit la montagne, la Chine, la Thaïlande ou le niveau final, on sent rapidement une forme de redondance s’installer. On a un peu l’impression de tourner en rond jusqu’à la fin. On regrettera également les PNJ immobiles dans la plupart des environnements, sans parler des clones parfois à cinq mètres de distance. Cela fait vraiment clochard pour un jeu de 2024 avec un tel budget mais cela ne m’étonne guère quand on lit l’éditeur, une fois de plus. Côté ambiance sonore, le jeu reste assez discret. Les bruitages font correctement le travail notamment les patates dans la gueule mais sinon rien de transcendant. Heureusement que le thème des films vient s’immiscer discrètement dans certaines scènes du jeu pour se rappeler que l’on est en train de jouer à une licence mythique du septième art. Par ailleurs, j’ai trouvé le doublage français très réussi. Richard Darbois s’en sort bien dans le rôle d’Indiana Jones et parvient à lui redonner un peu de ce côté gouailleur et désinvolte qui fait partie du personnage. On s’étonne au début du décalage entre l’apparence d’un Indiana trentenaire et sa voix d’homme âgé (Darbois à 74 ans). Le scénario reste globalement dans les standards de la franchise. Les nazis sont à la recherche d’artefacts anciens aux pouvoirs mystérieux, et Indiana doit les empêcher de les rassembler. Voilà. C’est simple, efficace, et ça donne un prétexte parfait pour que notre héros puisse abattre des êtres humains par palettes entières sans trop se poser de questions morales. C’est si pratique de foutre des nazis et des fascistes dans les jeux et MachineGames adore ça. Pour faire court, c’est un scénario écrit pour des adolescents de quinze ans. Mais honnêtement, qu’attendons-nous d’un jeu Indiana Jones ? Pas grand-chose de plus. Ce n’est ni original ni très ambitieux, mais cela reste cohérent avec l’esprit des films. En revanche, la relation entre Indiana et la journaliste qui l’accompagne est beaucoup plus convenue et prévisible. On retrouve le schéma classique du film d’aventure contemporain : un homme relativement viril, sûr de lui et persuadé que les femmes n’ont pas leur place dans ce genre d’expédition, face à une femme moderne, indépendante et particulièrement affirmée. Cette dernière passe son temps à vouloir lui prouver que les femmes sont tout aussi capables que les hommes de vivre des aventures. C’est un archétype qu’on a vu des milliers de fois ces dernières années, que ce soit dans les jeux vidéo, le cinéma ou les séries. On finit par en avoir un peu plein le cul, pour être honnête. Heureusement, MachineGames n’a pas trop insisté sur ce point-là et n’en a pas fait le cœur du jeu, ce qui évite que ça devienne vraiment rédhibitoire. Quelques quêtes secondaires viennent agrémenter l’histoire principale, celles-ci permettent d’explorer davantage les secrets des différents environnements parcourus et sont bien écrites. En revanche, je déplore le nombre de collectibles ahurissants que l’on nous demande de trouver. Entre les médicaments, les photos à prendre, les objets archéologiques, les documents, etc. Cela me rappelle les mauvais côtés des mondes ouverts de la décennie 2010-2020. Au départ, on se prend au jeu mais on se lasse vite de par la lenteur des déplacements d’Indiana et de par la rigidité du level design décourageant parfois l’exploration. Côté gameplay, le constat est assez mitigé, voire décevant. Le jeu pousse clairement à privilégier le combat au corps à corps plutôt que les armes à feu. Ces dernières sont franchement mauvaises. Les sensations sont médiocres, les dégâts peu réalistes et l’ensemble manque cruellement d’impact. Les talents débloqués au fil de l’aventure n’améliorent que très marginalement le ressenti des armes à distance. Le corps à corps s’en sort un peu mieux grâce à la possibilité d’utiliser de nombreux objets du décor comme armes improvisées. Cela apporte un peu de variété sur le papier. Malheureusement, cela reste très répétitif sur la durée. Les combats manquent de profondeur et finissent par tourner en rond, surtout quand on affronte des groupes d’ennemis. Personnellement, j’ai choisi de tout tuer plutôt que de jouer en infiltration. L’intelligence artificielle des ennemis est globalement assez faible, ce qui rend la discrétion peu intéressante et peu gratifiante. Les adversaires peuvent rapidement vous submerger si vous restez trop longtemps au contact, mais il est aussi très facile de les berner en courant dans tous les sens pour les isoler un par un. Les affrontements manquent donc cruellement d’équilibre. Ils sont à la fois trop punitifs quand on se fait submerger, et trop simples et prévisibles une fois qu’on maîtrise les esquives, les coups chargés et les parades. À cela s’ajoute une sensation de lourdeur dans les déplacements d’Indiana, qui contraste avec l’idée d’un aventurier agile qu’on pourrait attendre. L’exploration et l’utilisation du fouet, bien que présentes, restent assez basiques et ne parviennent pas à compenser la faiblesse globale du système de combat. Au final, Indiana Jones et le Cercle des Anciens est loin d’être un mauvais jeu mais c’est un titre qui souffle le chaud et le froid tout au long de la trentaine d’heures qu’il vous faudra pour en voir le bout. Le chaud, c’est clairement tout ce qui touche à l’aspect cinématographique et à l’hommage aux films. On retrouve bien l’esprit d’aventure un peu naïve mais efficace des vieux films, surtout dans la première moitié du jeu. Le froid, par contre, vient du gameplay qui reste très classique et qui finit par lasser. Les collectibles sont bien trop nombreux, le monde ouvert devient vite pénible à explorer à cause de la lenteur d’Indiana, et au final s’avère assez « mort » : tout est tristement statique. Enfin, les combats, même s’ils sont agréables au début, deviennent répétitifs et trop faciles une fois qu’on a pris le coup. Indiana Jones et le Cercle des Anciens est un jeu correct, qui fait le job pour les amateurs de la licence, mais qui manque un peu de personnalité et de profondeur sur la durée. Pas assez conquis pour lancer le DLC se déroulant à Rome, je passe mon tour.
Не знаю как они это сделали, но смогли передать этот тонкий вайб старых добрых фильмов с Индианой. Жесты, манера речи, даже съемка - все так, как будто я нашел малоизвестный фильм про Инди, который так и не вышел в прокат и теперь наслаждаюсь его просмотром. Разработчики - вы великолепны!
Si te gustan los juegos del tipo de las sagas de Uncharted o Tomb Raider, este juego también te gustará.
It's a No for me. Remember the meme about the modern level design map? This is this game, 5 min gameplay, 2 min cinematic, 5 min gameplay, 3 min cinematics... Non stop. It's very annoying espescially the cinematics aren't very interesting, can alt tab (can't skip them) and nothing from the plot is lost. The game is beautiful but the gameplay isn't really good. It feels like movie makers people trying to make a video game. Some time Indy can magnet on ledge grab from super far away and sometime he fails to get on chest height platform, after 3 attempts. Indy can't move without stopping for some reason, like climbing with the whip : Pull a few cm, stop, pull a few cm, stop. Squeezing in tight space, 2 step, stop, 2 step stop. It feels unatural and very clunky. Not even gonna start about the combat and stealth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 31 | 94% | — | |
| — | 184 | 86% | $69.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $710.3K | 2K | 93% | $14.99 | |
| $47.4K | 113 | 49% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1M | 27.4K | 95% | $69.99 | |
| $26M | 31.4K | 87% | $29.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $25.5M | 56.2K | 82% | $19.99 |