
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kihagytan 1 évet,ez idő alatt brutálisan sokat fejlődött a játék. Mindenképp pozitív irányba mozog a projekt. Szeretem azt is hogy a küldetések nincsenek idő ablakhoz kötve. Újdonság nekem a hideout rendszer de nagyon tetszik az is. Minden téren előrelépés,bááár a hangokat még most sem sikerült teljes egészében szinkronba hozni a pozícíóval. Ha egyszer elkészül ez a játék,megkerülhetetlen sarokpillér lesz a műfajban,akár csak a gzw. :) Ajánlom próbáld ki :)
This game is getting great! I started playing some time ago, and watching the devs work on the game with such passion is amazing. Every update the game gets better! The game runs smoother, more stuff added etc etc. After my move to linux I was afraid my tarkov experience would be lost, until I found this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 17.3K | 83% | $9.89 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 44.6K | 95% | $5.99 | |
| $4.7M | 10.4K | 88% | $19.99 | |
| $4.7M | 6.5K | 71% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.1K | 829 | 78% | $19.99 | |
| $512.1K | 1.2K | 64% | $9.99 | |
| $221K | 851 | 57% | $13.99 | |
| $18.5K | 42 | 64% | $9.99 | |
| — | 0 | — | — | |
| $264.3K | 871 | 50% | $9.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came to this game from Tarkov, and here is my take: [Graphics & Visuals] Overall, it looks pretty solid. The weather effects look great and actually impact gameplay (worse visibility for both you and the bots; heavy rain makes using a flashlight a pain due to the reflecting raindrops, etc.). The day/night cycle creates the perfect atmosphere. However, there is definitely room for improvement. I often ran into invisible walls, and textures frequently don't match the hitboxes. Building interiors are practically non-existent, some textures overlap, and enemy model variety is lacking. [Optimization] I've seen plenty of reviews claiming the optimization is terrible. But coming from Tarkov(where I'd get around 40 FPS with massive drops on Streets)running this game at 100–120 FPS on Ultra feels like a huge win. Granted, my rig isn't low-end (i5 13400f + RTX 4070 Super + 32 GB RAM), but I haven't experienced any stutters or lag either. [AI] This is where it gets interesting. Half the time, the bots are completely brain-dead (they don't react to the player, stare into blank space, etc.). But the other half of the time, they really make you sweat. They don't just mindlessly stand and shoot - they immediately sprint for the nearest cover. They push in bursts, lay down suppressive fire, and actively try to flank or pinch you from multiple sides. The devs have built a solid foundation here; it just needs polishing. The AI direction is definitely on the right track. **The only thing missing is infighting. Since the game has different factions, it would add so much to the atmosphere if rival patrols actually engaged each other when they crossed paths. [Gameplay] The core gunplay is excellent. The weapons feel amazing, and the controls are intuitive and snappy. The developers just need to put some meat on the bones now: add more guns, more attachments, and so on. But that’s just a matter of time. As for the rest, it’s your standard extraction shooter. The core loops work well; it just needs more content (more diverse loot to extract, etc.). [Conclusion] The game has a great foundation and massive potential. Most of the current issues come down to rough edges and a lack of content. Some reviews complain there’s less content than in Tarkov, but let's not forget that Tarkov has been in development for 10 LITERALLY YEARS! Even at this stage, this game is well worth the price tag. If you’re looking for a solid PvE extraction shooter, it’s definitely worth a shot. To the devs: Best of luck with the development, please don't abandon this project! It has immense potential, and I sincerely hope you fully realize it. Rooting for you, guys!
光看题材觉得和隔壁灰区撞车了,但这款可以自己建战局这太好评了,AI有选项难度可调这点好评,对局没有时间你可以直接住图里,枪模觉得还可以但是开枪效果感觉有点难绷,似乎没有饮食系统反正捡了吃不了,医疗系统暂时体验很粗糙,目前逛了下地图没什么破烂可以捡,没有联机过所以不知道能不能救倒地队友。 总的来说游戏目前只有一个大概的框架内容能玩但不是很多,没有官方中文但是有不完整的汉化补丁。 想入坑建议TB买码现在不到50,可以赌一个两年内持续更新变成小爆款。
Has your mother ever come into your room yelling at you to take the trash out right this instant while you're mid tarkov raid? Well look no further than PAUSABLE TARKOV. . . Yeah it's PVE but who cares? at least the entire lobby can pause at my mother's will, also you can change the AI difficulty if you are to goated :)
Il gioco in sé è carino e pensato bene, veramente molto bene, ma che con una RTX 5080 lo debba giocare a MEDIUM per evitare un'illuminazione orrenda e limitarlo a 60FPS per evitare che la GPU fonda, anche no grazie. Non mi era parso così ottimizzato male dai video su youtube per questo ci sono rimasto doppiamente male. Che sbagli io le imporstazioni... ma con una 5080 che vuoi e che puoi sbagliare perchè l'illuminazione sembri una lampadina che si accende e si spegne e la ventola della GPU gira più dei motori di un aereo. Peccato perchè il gameplay merita. E' un early access e bisogna avere pazienza? Se dopo 2 anni sta ancora così ce ne vorranno almeno altri 22 per ottimizzarlo... Ancora una volta... PECCATO!|
Cool
7-4-26 Good game, has so much potential i've only been playing for like an hour.But so far, my only complaint is not being able to adjust settings like brightness and etc. Really a bummer on that hopfully this game keeps going though
Honestly a really fun extraction shooter. The fact that it's multiplayer and there isn't pvp? Makes it all the better.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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