
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When playing almost any game these days, whether it is a FPS game, car game, parkour game, or really almost any game of any genre, there is a punishment for playing on lower difficulties, such as less loot, experience, or sometimes nothing. Something I can really appreciate about this game is that no matter what difficulty you set the game to, you still can have fun, because it always feels rewarding after doing a massive raid no matter how easy or hard you make the game. As someone who isn't particularly good at FPS games like these, I always hate when I play an unnecessarily hard game that I know is good and very well made, but I have little fun with because playing on lower difficulties makes the reward for winning feel so worthless sometimes. This game accommodates for players of all skill level, offering a balanced, fair, and always very rewarding experience no matter who is behind the screen. Better yet, you can fine-tune the AI's behavior and number in very specific ways, which allows for an experience tailored to you. Also, the graphics are incredibly good. I was surprised to learn this game ran in Unreal Engine 5, because it is extremely common to find a game that does not run well when using Unreal Engine 5. I am sure there are others out there, but as far as I have seen, Red River is the only UE5 game that actually, truly feels optimized. I play at max settings, and have no performance issues, even in dense areas which is insane. Overall, the best extraction shooter I have ever played, that's for damn sure.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego con mucho potencial, de momento aun esta en desarrollo por lo que tengo buenas expectativas. Lo positivo para mi es que no es PvP sino PvE y eso se agradece. ¿Es difícil el juego? depende de la dificultad en la que lo configures, puedes jugar tranqui en dificultad baja o retarte a ti mismo en la dificultad más alta. Recomendado y esperando más actualizaciones.
Fantastic gunplay
fun little game
Please make this a VR Game
I am gatekeeping this game, only I can play it, no one else. It's not that good actually Doesn't even run good on a 5090 with a Intel Core Ultra 9, 64gb of DDR5 ram
还可以,毕竟不是完全体,但急需要中文
[b] If you avoid PvP because of the sweat, but semi still wanted to try Tarkov, get this. The weapon customization is great; the feel of shooting is pretty nice. [/b] (Note: The bullet physics may need work, for example I don’t know if there is much bullet drop currently.) Disclaimer 1: Expect Jank [Full Stop] Expect random strange ai programming (yet satisfying kills). Don’t expect this to run efficiently, don’t expect it to work well on the deck (IF you want a SNES Version of this, check out Zero Sievert. This is early access, but according to what I have read, it’s a full-time 8-person dev team, so if they stick with it, it’s future needs shades. Disclaimer 2: This is still in Alpha, even then I think it’s worth the price, if they keep working it it will be a hit. (Got my money out of this far more than something like Arc Raiders, and that’s double the price). Dev Beta Wish list (easy to harder, hopefully): 1. Allow me to switch Friendly Fire to Off as a default. 2. Make ladders climbable. 3. Make prone a thing. 4. Make new skins for enemies (at least by faction, they have different dialogue), to set them apart, uniforms, different character models. 5. Give enemies better accuracy up close, but worse (unless using scoped weapons) from further away. 6. Maybe add bandits that will attack you, or the factions, three-way fights add a lot of flavor IMO. 7. Keep adding missions. Final note: The narrator (main contact) voice over work is excellent.
打着正起劲呢,显示服务器错误我死了(满血满甲),可惜了一背包东西。什么垃圾游戏,卸载。
Overall Rating: 6/10 The game is pretty fun but has some significant issues that need addressing. Positives: Engaging gameplay with a decent difficulty system that makes enemies challenging at times. The inventory management and weapon system feel quite immersive, adding depth to the gameplay. Occasional gun jams create real pressure, simulating actual battlefield problems and keeping you on your toes. Great for players who prefer PvE and want to support a dev team without supporting cheaters. Negatives: AI needs a huge revamp. Whether you're using suppressors or not, enemies will immediately know your location and follow you through cover, making stealth unreliable. The AI can see you from hundreds of yards away in complete darkness, which makes no sense considering bots do not have night vision equipped. Gun attachment modifications are locked until late game, forcing you to level up faction reputation, which is frustrating for stealth-focused gameplay. The stash fills up quickly. Which is a major problem for hoarders since you can't keep most miscellaneous items or a wide variety of firearms and gear. Final thoughts: I enjoyed the game overall and bought it to support the developers, as it has a lot of potential. I’m excited to see how it develops in future updates. If you’re into PvE and want to support a dev team without supporting cheaters/worthless devs (Tarkov's Devs) it’s worth considering—especially if you’re tired of the cheater-filled PvP in other extraction shooters. Would I recommend it? If you have the money and want to support the devs, yes. Otherwise, there are better options out there right now. My rating: 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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