
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay loop is great. Shooting and looting is fun and AI is intelligent. They will flank you and suppress your last known position which forces you to play tactically. The ability to fine tune every aspect of the AI is a great feature as well. It's in a good place for early access, with an addicting gameplay loop. Gun handling and character movement feels crisp. Looking forward to future updates.
KRUTAJA IGRA 👍👍👍👍👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень хорошая игра. очень нравится. очень похожа на какую то другую игру, но не могу вспомнить какую
Wo soll ich anfangen, 2 Stunden gespielt und einiges was mich massiv stört. Ich töte einen Sniper auf einem Turm, natürlich möchte ich ihn looten in einem lootshooter, geht nur nicht weil ich die Leiter nicht hoch kann. Dann spiele ich eine andere Map, alles umzäunt von 50cm Zäunen und Leitplanken, man kann nicht mal über 50cm springen. Man kann zwar auf Kisten davor aber man kommt nicht rüber, mega frustrierend wenn die Zeit mit läuft und man komplett durch die halbe Map muss. Man kann sich nicht hinlegen kann ich noch verkraften aber auch nicht zeitgemäß. Dann habe ich eine AK mit einem Sniper Visier, Versuche Gegner auf mehrere Hundert Meter zu treffen, alle haben Zuckungen und stottern auf Distanz vor sich hin, total billig animiert und sollte auch nicht sein bei solche einem eigentlich geilem Game. Ich bin nach 2 Stunden an dem Punkt das Spiel zurück geben zu wollen aber geht nicht mehr....
DEPOIS DE ALGUMAS HORAS JOGANDO O GAME AINDA NÃO ME CONFENCEU A CONTINUAR POIS A MECÃNICA PESADA E BUGS DOS NPCS IRRITAM BASTANTE E NÃO HAVER OPÇÃO DE EXTRAÇÃO FULL LOOT NÃO CURTI TALVEZ MAIS TARDE COM ATUALIZAÇÕES DE OTIMIZAÇÃO E CORREÇÕES .... VOLTAREI .......
速速更新中文吧
gött
Incursion Red River continue d’évoluer et ça se voit au travers des mises à jour. L’IA s’améliore de mise à jour en mise à jour grâce à l’arrivée de Solarint. Les comportements deviennent plus cohérents, les réactions plus logiques, et les affrontements ont gagné en crédibilité avec la version 1.3. Ce n’est pas encore parfait, mais la version 1.4 devrait encore améliorer ça dans le bon sens ! Le jeu continue bénéficie aussi d’un vrai travail sur le contenu et la qualité de vie : nouvelles maps, retouches de zones existantes, améliorations de performance, ajustements de gameplay, et une série de petits ajouts QoL qui rendent l’expérience plus fluide. La roadmap montre une volonté claire de faire avancer le projet, avec des mises à jour régulières et des objectifs concrets, et ce n'est pas un moindre mal, car Incursion Red River en a bien besoin.
Si potrebbe pensare che sia un concorrente di GRAY ZONE ma INCURSION RED RIVER e totalmente differente. E'un simulativo tattico ad estrazione SOLO PVE (per fortuna) non open ma a mappe tramite una selezione in HUB, dove un volta iniziato un raid si deve procedere a trovare risorse necessarie per "sistemare l'accapamento" e svolgere incarichi per la fazioni presenti nel contesto di un vietnam in una guerra interna. Che dire, premettendo che si tratta di un titolo in EA lo consiglio fortemente se piacciono i tattici ad estrazione. Stupende, magistrali le armi e componenti, molto buona la grafica, molto molto buona l'ottimizzazione, immersive, vaste e non banali le 3 mappe disponibili in questo momento. Il punto forte del titolo a mio avviso, oltre le armi, é l'IA che risultà molto elaborata e complessa se paragonata a titoli "rivali". Questo è veramente un punto a favore in quanto titolo PVE. Si ha l'opportunità di customizzare interamente il livello di IA e posso garantire da vecchio gamer che la sfida con un'IA selezionata al massimo è veramente, veramente ma veramente impegnativa e no non parlo di essere oneshottati cosi dal nulla, ma parlo di aggressività e movimentazione sul campo dei nemici. E' stato svolto un lavoro eccezionale da parte dei DEVS. Ovviamente ci sono lavori in corso dal punto di vista tecnico, inutile mentire ma per un titolo del genere PVE il 90% del divertimento è costituito dall'intelligenza dei nemici. Invece un punto di massima priorità su cui lavorare è l'audio che al momento risultà poco immersivo e troppo morbido. Sono sicuro e confido che venga rivisionato nei prossimi update. Detto ciò Incursion Red River per mia esperienza risulta il migliore titolo ad estrazione mai giocato
Good single player extraction shooter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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