
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely love the game. Perfect for single players, and co-op with friends. Lots of ways to set the game up to fit your play style, and for tuning difficulty etc. I was hooked at once.
This is a single player Tarkov like and it's great and gets better with every update. That is all. Felt the need to post as this game sitting on Mixed is criminal. All the negatives are related to performance, your mileage may vary there, it ran great for me but my specs are high-ish (5070ti, i5 14600). Crucially though, the game itself is absolutely spot on if you want to play an extraction shooter but not have to deal with other people, while remaining challenging + having the classic extraction shooter tension. The enemy AI in this is good and tuneable to your preference on the chad > newbie scale. P.S. Time and again I'll say it wherever I can and to whomever will listen: There's a big potential market for extraction shooters WITHOUT their ultra sweaty PVP trappings. The tension that is key to the genre can be generated without the fear of being one tapped by a streamer at the end of a 45 min raid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se siente mucho como una demo, no el juego completo. Va a estar bueno si lo terminan de verdad. No lo compres todavia.
똥이 다네
可以打mod,我喜欢可以打mod的游戏。但是游戏的问题还是很多。 整体的优化不是很好,地图的加载速度很慢,远处的AI移动会模糊抽帧导致你不一定能看到(但是高姿态下你可能会被他看到)。默认难度下AI的强度也神一时鬼一时,有时候一圈人对着你打半天打不中你一枪,有时候只露个头能被连敲两下头直接残血。AI还会包抄你导致你永远不知道有没有AI清完。AI的视听力也神一时鬼一时,有一次我找不到任务目标在一个区域绕了三四圈才发现有两个AI漏掉了。 现有的3张地图的设计我都不是很喜欢,2张室外图植被都很茂盛,前期没有夜视仪不能调整出击时间进了夜图基本上就是两眼一抹黑,第3张图地堡甚至直接就是全黑,没有夜视仪或者手电筒配件直接不配下图。 说到配件,这游戏的消音器给我的感觉也是可有可无。AI只要被打就会惊动范围内的友军,然后开始找你,但是由于消音器导致惊扰AI的范围变小,反而导致你会误以为自己清完了AI,个人感觉还不如不带消音器,抱着开枪就要接完全部敌人的心态下图,清AI还快点,也没有人机属性惩罚。 捡垃圾方面,没有塔科夫那么慷慨,垃圾真的就是垃圾,买不了几个钱,高资不仅数量少,种类也少,而且目前食物饮料这些都没有任何作用(卖得还便宜)。
I would recommend it for users with high end PCs.. the devs should optimise it like road to vostok. 1) Gun play is amazing.. so smooth and likable. 2) the buildings got no furniture 3) the ai starts shoooting out of no where (didnt get that) its still in early access so I would recommend patience but optimising the game must be a priority for thr devs if they want more players to chip in.
bot掩体干拉立马给我爆头了
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
把無聊的元素都抄過來,然後把好玩的元素都忽略掉。造就了一個食之無味棄之可惜的PVE搜打撤。
Admito que fiz um teste baixando de outra fonte e em dois dias vim comprar! Não vou fazer uma análise técnica mas dar meu ponto de vista de veterano em FPS há 30 anos! A ideia de sair do PVP pra um full PVE extraction é ousada e tem de haver uma estrada longa de atualizações e conteudos para sobreviver. Mas o ponto é que Red River tem potencial! Ja me ganhou na fisica da movimentação e das armas e na sensação de perigo constante ! Voce pode transformar o jogo num hardcore delicioso pra veteranos mas justo na trocação; adicionando o fato desta nova era de IA para os inimigos, eu só tenho a elogiar o esforço dos DEVs . ESTA DANDO MUITO CERTO! (um detalhe que vi nos comentarios e notei jogando no modo extreme é que realmente parecia que os bots atiravam e viam vc pela parede! Mas não , galera! Existe nas configurações de dificuldade da IA , dentro do jogo, um detalhe chama SUPRESSION TOGGLE >ON >OFF !! sistema muito bom de supressão inimiga no ultimo local qye vc foi visto!!! Desligando fica como qualquer outro jogo onde vc apenas sai da visao e realemnte se ''esconde''! SUPRESSION MODE é realmente um detalhe à ser explorado na imersão desse jogo lindo e promissor . É uma nova abordagem realística do stealthgame!) DICA: Não subestimem os bots em grupo... me agradeçam mais tarde XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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