
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a ridiculous mess beyond words. And despite how long it's been out, it doesn't seem to have gotten any better. The glitches are INSANE!!! You have meds but you can't use them. They get stuck in your inventory and you can't remove them. Some of the missions are fun and the AI is more than challenging enough, but the poor performance and game breaking bugs make it an experience you could do without. Gray Zone absolutely destroys this game on levels you can't even imagine. The game play is super clunky, there are ZERO quality of life things here. Everything is manual and barely works. Save your money and look elsewhere.
Absolutely love the game. Perfect for single players, and co-op with friends. Lots of ways to set the game up to fit your play style, and for tuning difficulty etc. I was hooked at once.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.1K | 829 | 78% | $19.99 | |
| $512.1K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $565.6K | 871 | 50% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One minute your doing alright, then the next your aimboted into oblivion. getting killed instantly over and over gets old quick.
Fantastic game! Historically I haven't really enjoyed extraction shooters due to the PvP element as I'm more of a casual gamer. But I am absolutely hooked on this, well worth the money and the devs are constantly working on new content. Pros: - Audio is amazing, this is such a huge element to the game and works incredibly well - Looting and gun customization is fantastic, complex enough to give you a challenge buildingthe guns you like but not too complex to make it confusing to start playing - AI behaviour is great, the AI actually utilise cover and move between cover instead of just running out in the open like in most games - Weapon recoil and firefights feel like a simulator and not like an arcade shooter. But they are still manageable, just forces you to think before shooting - The game runs very smoothly on my laptop considering it is still being developed, the loading screens are a little long (1-2 mins) but once I spawn into a raid I have no issues with the game running super smooth - The safehouse provides a great feel of progression through the game and makes you consider what items to being back from a raid with limited backpack space so that you can upgrade certain things throughout your safehouse Cons: - Game is still in early access so there are issues with traversing the maps at times, particularly some walls that you should be able to mantle over that you cannot for some reason and the map "Delta" has some issues with only being able to go through certain doors in buildings and not being able to mantle the walls so moving through villages can be a bit of a pain - Would love to see more mini bosses, soldiers that are better than most of the AI but carry better loot as well. There are bosses in the game but not many All in all, highly reccomend the game, I am yet to try co-op but am keen to give it a go
Menus need work AI can shoot through anything it decides, cover is a joke at close range EVEN SAND BARRIERS! Starting is lack luster and doesnt explain much besides a barrage of text
Yes
This game is improving and if they implement the things they've talked about, I think it could be very good. This is just a placeholder for a longer review when I've played more but it is much better than the last time I played it and I actually find myself wanting to play more. Stay Tuned ...
i like it
一个闪退给我重置到1级从头开始,虽然藏身处的升级以及装备物资都还在,但任务全部重来是怎么个事?
游戏本身很不错,能够自选难度的设定对新手老手都蛮好,个人是先开低难度做声望然后调特高来玩,或者也可以试试把ai的准度伤害开低但是增加数量享受另一种玩法。枪械手感不是最顶尖,但是远超合格线,但是部分枪械音效存在bug(saiga12k的枪声不知为何很小,同时部分枪械在安全屋会有室内外声效问题),最主要的问题是内容量太少,在中期开始只能苦兮兮地在三张地图里往返做无聊到爆的任务,如果单人的话更难受了(破解终端机十分不友好),还得做很久才能把声望升满,如果可以手动调任务声望倍率或许会不错,虽然可以理解制作组在这个制作程度上想要增加玩家游戏时间,但是说实话,连续猛攻地堡能不疯的也是神人了。希望制作组能多加快制作进度,首要是填充一点任务以及主线让玩家有事做。总的来说如果想养老可以玩玩红河,调低一点ai难度,在没什么压力的越南战场里悠悠闲闲地散步还是很舒服的,评分7/10. 哦另外,虽然原版滤镜辨识度不错,但是加个reshade可以有效改善游玩体验,另外对于低配置不是很友好,在本机上体验中高画质可以保持120fps,但是仍然偶有卡顿。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.