
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played this game for less than an hour at the time of the review, the game is pretty simple, quite frankly its a "boomer shooter" or "Tarkov without the aids." and admittedly its quite fun. Almost like if Tarkov and S.T.A.L.K.E.R had a child. I will update this review when I have more information to give.
It kinda sucks. I don't have any deeper thoughts and don't think going in depth would matter. Buy SULFUR or something
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome extraction shooter , adrenaline rush most times i play, heaps to do, missions, loot raids. Best Game ive played in 2026, hope it continues to improve with the coming update
不知不觉已经玩了九十多个小时了,想必有资格聊聊感受和建议!这是一款纯PVE的剧情向类塔克夫游戏(设定在越南)而且游戏内是没有汉化的(只有英语),游戏比较冷门 目前这个游戏还是测试更新阶段,剧情只做了一大章,游戏中目前可玩地图一共分为三张,正式版则为五张,也就是半成品,那么我开门见山—我感觉就目前而言,这是一款有潜力有想法但仍需要大量改进修补的游戏,原因如下。 1.游戏内虽然有食品和补给道具(饮品和食物),却没有对应的系统,也就是说这些东西暂时还只是摆设 2.目前游玩时还是发现了不少的bug—使用狙击枪时有概率点开火键但是无反应(枪内有子弹),图中有几个保险箱无法用任何一把钥匙打开,频繁切枪有一定概率会导致无法跑步,游戏内有些物品是悬空着的,Ai人物被手榴弹炸死后的姿势有时候会非常抽象 3.可能是用了虚幻五引擎的缘故,导致优化很一般,4070s有些场景甚至稳不住60帧 4.物品价值平衡没有做好,而且物品不算丰富以及有些物品甚至毫无保留的意义 5.真的非常非常多的空气墙,尤其是“德尔塔”这张图格外的多 接下来,不着急泼冷水后下定论,我既然能玩这么长时间说明肯定是有优点的,如下 1.原生画面就很美了,如果开光追的话画面将更加优秀 2。Ai敌人很智能,难度可以调节,各项指标都可以手动调节,拥有较高的自定义设置空间 3.改枪玩法很棒,升级安全屋的玩法也很新颖,做起来很让人上头 4.游戏内置GPS定位功能,对新手玩家很友好 5.进图后没有撤离时间,地图可控领域内自由度很高 我个人觉得要尽快改进的地方有:加入更多语言并且我希望加入更多内容来延长游戏寿命,而且图内目前可捡的物品有大量滥竽充数的……我甚至建议你们可以重铸这方面的系统,拜托后面请把优化做好,以及你们真的要赶紧加入饮食系统来扩充一下赶路的填充过程 就这样,祝你们游戏愉快,祝制作组越来越好,游戏热度越来越火热!
pretty neat. could be REALLY neat
Bem divertido sozinho e com amigos. A performance as vezes é inconsistente, mas como é um alpha, dá pra relevar.
This is a single player Tarkov like and it's great and gets better with every update. That is all. Felt the need to post as this game sitting on Mixed is criminal. All the negatives are related to performance, your mileage may vary there, it ran great for me but my specs are high-ish (5070ti, i5 14600). Crucially though, the game itself is absolutely spot on if you want to play an extraction shooter but not have to deal with other people, while remaining challenging + having the classic extraction shooter tension. The enemy AI in this is good and tuneable to your preference on the chad > newbie scale. P.S. Time and again I'll say it wherever I can and to whomever will listen: There's a big potential market for extraction shooters WITHOUT their ultra sweaty PVP trappings. The tension that is key to the genre can be generated without the fear of being one tapped by a streamer at the end of a 45 min raid.
Yes
This game is improving and if they implement the things they've talked about, I think it could be very good. This is just a placeholder for a longer review when I've played more but it is much better than the last time I played it and I actually find myself wanting to play more. Stay Tuned ...
游戏本身很不错,能够自选难度的设定对新手老手都蛮好,个人是先开低难度做声望然后调特高来玩,或者也可以试试把ai的准度伤害开低但是增加数量享受另一种玩法。枪械手感不是最顶尖,但是远超合格线,但是部分枪械音效存在bug(saiga12k的枪声不知为何很小,同时部分枪械在安全屋会有室内外声效问题),最主要的问题是内容量太少,在中期开始只能苦兮兮地在三张地图里往返做无聊到爆的任务,如果单人的话更难受了(破解终端机十分不友好),还得做很久才能把声望升满,如果可以手动调任务声望倍率或许会不错,虽然可以理解制作组在这个制作程度上想要增加玩家游戏时间,但是说实话,连续猛攻地堡能不疯的也是神人了。希望制作组能多加快制作进度,首要是填充一点任务以及主线让玩家有事做。总的来说如果想养老可以玩玩红河,调低一点ai难度,在没什么压力的越南战场里悠悠闲闲地散步还是很舒服的,评分7/10. 哦另外,虽然原版滤镜辨识度不错,但是加个reshade可以有效改善游玩体验,另外对于低配置不是很友好,在本机上体验中高画质可以保持120fps,但是仍然偶有卡顿。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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