
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So the game is really solid, I assume there will be more mechanics added later. The only real complaint I have is the god awful sound the footsteps make it echo's so badly 1 man sounds like he's in 2 or 3 spots and I can see him walking down the middle of the road... That's my only request just fix the audio.
[h3] I genuinely love this game, It has so much potential and the AI is awesome, genuinely human like and challenging! I think the dev team have an absolute gem on their hands and I hope they don't mess it up like Tarkov[/h3] [b]HOWEVER[/b] there are some personal notes I would LOVE to see added in the game at some point: [b]1. Full medical, damage and potentially indivual body part health overhaul:[/b] (yes similar to tarkov), I don't mind the one healthbar for everything system but we atleast need more advanced healing items then a single usage bandage to stop any bleeding (rarely even happens in game) , a painkiller that just temporarily gives you more health and a "Health injector" that just fully heals you. I feel like this game is supposed to be realistic but this is very arcadey. this ties into my next complaint: [b]2. I want more of a survival element with more status effects in raid:[/b] I know this game shouldn't just be an eft clone and it definitely doesn't have to be as complicated as that. but i feel like it's alr unique enough and I love that type of immersion in games. Not only does it give food and drink items an actual reason to pickup in raid but it can also add positive/negative status effects. More status effects for health would be sweet as well (atleast like a light and a heavy bleed). Plus later down the line more medical consumables for combat boost effects would be so cool! [b]3. An RPG ish character skill leveling:[/b] (yes ik eft but this is the last thing one I promise) I love the recoil in this game but it some times I feel like it's a little extreme for a presumably well trained PMC. HOWEVER I'm not saying lower the recoil because it's perfect for someone who's a bit of a rooky IMO. It would be perfect if you had some skill you could level up for different types of guns or shooting in general that improves stuff like handling and recoil control as you use them so you really feel like your character is becoming more of an experienced veteran over time. Also a few other slills for different effects would be so cool and fun to grind. [b]4. Complaint abt gun nerd stuff:[/b] The velocities of some of the rifles are way out of wack; an AK 103 and 104 should not have the same velocity. The shorter the barrel the less velocity you get, same for all the other guns with multiple barrel lengths. THEN we got 7.62x39! IN WHAT WORLD is a 5.56 or 5.45 doing more damage then a 7.62 against against raw flesh. The intermediate rifle calibers need tweaking. 7.62x39 should have higher flesh damage, bleed chance and recoil then 5.56 and 5.45 but less armour penetration. If the ingame damage statistics are correct then there's literally no point in using 7.62x39 at all it's garbage. Can we please also add folding stocks that affect storage space? Last note for now the AK-12 is missing the 2 round burst option :( [b] 5th and final Guns I really wanna see in the game:[/b] More old school guns! the game's set in vietnam so seeing some old school vietnam war era and more locally produced guns would be awesome! Plus it would make so much sense lore wise that the lower level enemies or the VLF would mainly be using older guns already in the country. My ideas would definitely be: K-50M, K14VN or just the regular K54/TT33, PPSH (yes ik you'd have to add 7.62 tokarev for everything previosuly mentioned but it NEEDS to be in this game at some point), more of the STV range, AKM, Type 56, old school ghalil, m14s, old school m16s, m60, RPD, PKM, some type of pump action shotty (R870), Mosin nagant, fully auto glock18 OR even bettter add the option for a full auto endplate switch attacment for the glock already in the game, and finally some old low level pistols like the m1911 and the mackarov. It would be great to have some weapon variety and add some crappy/cheap/not great guns. I know your going for a modern theme with most of the weapons tho so my personal pick would be the Aussie EF88/f90. It's a fully modernized unique variant of the aug thath I'm sure would absolutely end up in the hands of some UICS mercs considering how close Australia and Vietnam are and the fact that the F90 has been sold to proffesional buyers across the region (India and South Korea) Anyway sorry about my autisitic ramblings about a dream game but it would be so great to have at least a few of these ideas implemented in this awesome game!
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my step by step of what I did from getting the game. 1. install game. 2. get friends to get game. 3. all 3 of us load up the game and explore the HQ and get the free upgrades for structure and range. 4. we all do the 1st mission. 5. I forgot to grab the objective so we ran it back. 6. get some nice loot and guns from the mission. 7. store it all in my stash and keep the nice new gun on me. 8. load up the game the next day. 9. realize my inventory and stash and all the loot I got was wiped but everything else such as mission progress and upgrades saved. 10. thanks for wiping my entire 1st day of progression, really good job at making me really want to refund the game. will edit if anything changes
Its alright, but I would not recommend at this time. Maybe in the future.
This is absolutely FULLY PVE Extraction Shooter! so good so underrated and I highly recommend for those who dont want to all those sweaty PVP and all. Can be your first extraction shooter game ever.
Unless the devs make this game better for those players that don't have friends to play with, don't bother. Getting filled with lead by enemies I can't see is extremely annoying. The hideout upgrade thing also kinda sucks
beautiful game very intense for a pve game loving it so far
pour un studio indépendant il se débrouille bien. on a croiser bien pire et plus mal opti depuis de nombreuse année sur des licence qui se veule de grande qualité. il est régulièrement comparer a tarkhov. alors oui le principe de bases est le même en PVE. la différence 1er point sont prix. on achète pas un dlc a 30 euro. en plus des 70 euro du jeux. 2ème point pas de boutique en ligne. il reste du travail les dev se sont attaquer a un gros chantier. mais a chaque maj il essais de faire au mieux. et il écoute les retour des joueurs. on parle d'un jeux qui a commencer PVP et tourner PVE a la demande des joueur et c'est réussis. pas de campeur a 800h pour vous pourrir la partie. la difficulté ? adaptable tout se qu'il faudrait ajouter en conclusion : c'est vivement la prochaine update avec la nouvelle carte et les armes en plus..
Extraction shooter (PVE) feels like Escape from tarkov easy to play version. Good game have potential , DEV listens to the community but fix bugs first ? [spoiler] Invisible walls & hitboxes , Invisible object blocking the shot (Joke .338 AP can block with leaf!!!)[/spoiler] You can adjust the AI to your need [spoiler] One hit kill(ghost shot) or Potato(Stand get shot before the alarm) ? up too you +.+[/spoiler] Some time you can't use meds and grenade , get stuck in your inventory can't remove -*- Gun right now no have much there are decent customization options ^^
better and cheaper than Tarkov PvE.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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