
An Idle Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Infinity is a game about reaching infinity. In an abstract world ruled by numbers, you’ll grow exponentially stronger through a truly infinite, procedurally generated skill tree.
You fire automatically. No action is required other than interacting with the skill tree.


Your number isn’t just your Health—it’s also your size. The bigger your number, the larger and more powerful you become. But be careful: one defeat sends you all the way back to “1”, though you’ll keep your upgrades when you restart.
Unlock new sectors of the infinite skill tree, discover unique upgrades, and keep pushing your growth farther and faster.
An infinite, procedurally generated skill tree
Unlock new sectors to expand the skill tree endlessly
Add new upgrades to the pool to customize your build
Play in full screen or as a side-window companion while doing other things
Complete quests to earn more resources
Ascend to unlock permanent upgrades and boost XP gain
No limit to your power
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[FR/EN] Incremental Infinity assume pleinement son statut d'idle game. Énervé du clic et fan d’incrémentaux finissable en 15 minutes passez votre chemin, ce jeu n’est pas pour vous. Même si le jeu est suffisamment accessible pour finir le 100% en quelques heures, le mode bourrin n’est pas la seule option. Avoir une approche stratégique dans cet arbre de compétence réellement gigantesque marche aussi. La construction de build se perfectionne au fur et à mesure des ascensions et les récentes mises à jour permettent plus de souplesse avec notamment avec la possibilité de choisir de faire un type d’ascension avec un bonus plus ou moins élevé en fonction de vos progrès dans le nombres de vagues passées (et l’affichage du nombre de noeud à découvrir avant de trouver un point d'ascension)... à compléter avec l’accomplissement des quêtes en simultanées pour maximiser les points, le choix d’améliorer (ou non) sa vague de départ après s’être fait exploser, la possibilité de redémarrer la run depuis la dernière ascension pour tester différentes approches et une rng différente de la répartition du pool des skills débloqués. En gros de quoi s’occuper ou le laisser tourner en fond pendant des heures pour le prix de 2 cafés. Incremental Infinity fully embraces what an idle game is.If you're the kind of player who wants to furiously click through an incremental and be done with it in 15 minutes, this probably isn't the game for you. While it's accessible enough to earn 100% of the Steam achievements in just a few hours, brute-forcing your way through isn't the only option. Taking a more strategic approach to its truly massive skill tree is just as rewarding. Your builds gradually evolve with each Ascension, and the recent updates have added even more flexibility. You can now decide when to Ascend to gain a larger (or smaller) bonus depending on how many waves you've cleared, and the game now shows how many nodes remain before reaching the next Ascension node. Add to that the ability to complete multiple quests at once for maximum rewards, choose whether or not to improve your starting wave after getting wiped out, restart a run from your last Ascension to try a different strategy, and the randomized distribution of unlocked skills, and there's plenty of room to experiment. In short, there's enough here to keep you busy for hours... or simply let it run in the background while you do something else. For the price of two coffees, it's hard to complain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hit the slog all idle games have at about 2.5 hours in, which is too early. advances and upgrade points both get rarer the longer the game goes on, so their is no strategy beyond ascend as soon as you possibly can.
This is a work of art, which happens to also be an addictive incremental game. Gaming the infinite upgrades is a perfect touch that makes the player weigh optimal with efficient choices. Most people don't seem to understand how they use the upgrades to guide their progress...
一堆可以叠超过100%概率但是没解释具体计算方式和效果的技能堵路。有几个技能感觉不造成什么伤害,单纯堵路浪费技能点的。最大的影响就是刚开始的时候限制你不能向某些方向解锁。 莫名其妙的难度增长和重生系统。因为对手的血量和升级需要的经验都是指数增长的,重生对成长的帮助极低。大概就是每次转生多撑四五波,或者四五级。然后这对于转生收益基本没有什么影响。最优解似乎就是每一次转生就朝着最近的星号跑,然后立刻转生。 难用的UI。在有一个任务系统说升级这些技能有奖励的时候,竟然没有过滤技能的选项。 请向其他游戏学习一下数值设计谢谢。
a general game you leave on while you do other stuff, the only problem is, when you come back you dont really do anything with the stuff you get from leaving it on. its fun for atleast a few hours but its pretty boring, and not really interactive
If you like numbers go up & a nice uncomplicated game, get this game! I love it. It definitely isn't "exciting", but that isn't the point. This title I feel is for any of the 'tistic individuals. It definitely scratches a certain itch for me. My goal is to get all achievements :D To the Dev(s): When a not yet purchased "Expand the Skill Tree" node(s) have both paths to them lit up on them aka it'd waste a diamond click them since it'd do nothing, I feel the 1 cost should change to costing zero OR get you a Skill Point from them, but only when all paths to the Expand unclicked node are lit up. It'd be a nice QoL thing.
Game is alright at best. Not much meat on the bones of the game. Became bored after the first hour.
Pretty boring overall. The first couple of ascensions it's kind of fun but you quickly unlock all the new upgrades and it becomes a tedious chore of "straight line expansions until you can ascend again, all while manually unlocking hundreds of things that don't really do anything". Played enough to 100% it which doesn't take terribly long, but I can't imagine I'll touch it again after.
This game is actually peak no lie on god.
[h1]惜しい [/h1] 無限に広がるランダムスキルツリー。無限のランダムクエスト。 それだけを見るとすごいし実際すごい。が。 亀の様に遅いスケーリング、インクリメンタルによくあるブレイクスルーなし クッキークリッカーの様なゲーム性でゴールデンクッキーなし、ドラゴンなし、アイテムなしで遊んでるかのよう スキルツリーのスキルが同じ内容を火力×1するようなものばかりなのであまりにも惜しい コンセプトは良いと思います。しかし、なんかこう、他のインクリメンタルゲームにあるものがない でも値段は安いしランダムスキルツリーの発想は好きなのでグッドボタン押しておきます
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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