
Following a tragic event, two siblings lost their memory of each other. Summon up your light sword and traverse eight distinct levels packed with puzzles and boss fight to uncover the truth between the brother and sister.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 131reviews | 92% | — | $31.1K |
| $0.99 | 67ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
搁置了一年多总算通关了。下文其实并非评测,只是一个普通玩家的碎碎念而已,不看也罢。 总的来说,通过不断的补丁更新,现在这个游戏虽然依然有问题,但也可算是国产解密游戏的佼佼者了。 在大多数开发者囿于技术力和资金,只能做2D游戏的国内独立市场里,一款3D游戏无疑是非常引人瞩目的。3D意味着玩法、关卡设计、操作手感较之2D都有更大的开发空间,3D也意味着更好的卖相,以及吸引独立游戏圈外玩家的可能。 不可思议之梦蝶在画风上就胜过其他同类游戏一筹,且解密难度不高,制作时想必也考虑了非解密玩家的游戏体验。不过由于没有相关经验,3D所带来的并不都是好消息。这款游戏有一些本质上的问题。第一,这个游戏有七大关七个风格各异的大箱庭,但是可探索内容却略显不足,只是按照线性流程走:第二,线性流程也加重了关卡设计所带来的不适感,玩通之后感觉大部分谜题可以以2D的形式完美复现,不是说用2D逻辑做3D游戏一无可取,但是作为独立开发者并没有工业级的资源,相较于同类型的其他游戏差距之大令人感慨。关卡设计当然是最大的问题,还有一些别的,例如糟糕的操作手感等等,作为一款独立游戏尚且都可以睁一只眼闭一只眼。如果每一章都能有最后一个大关的设计水准,这款游戏除了画风以外,也能有一些其他值得吹嘘的点。 现在已经是2020年了,从这个时间点回头看,虽然这款游戏在18-19之交的国产游戏浪潮里并未脱颖而出。不过虽然没有出圈,但也过得不差,前些日子还移植上了ns。也算是国产独立游戏中的幸运儿了。 最后,也不必祝国产独立游戏越来越好了,现在这环境,还是祈祷我们的开发者们能吃饱饭吧, 希望你们能带给大家更好的游戏。 ——7/10 我会把它推荐给新手解密玩家的。
Incredible Mandy has a nice visual style, nice effects, and good gameplay basics, but ultimately lacks polish in multiple areas that would make it consistently fun. [i]Positives are marked with +, neutrals with *, and negatives with -.[/i] + Nice visual style + Nice visual effects * Very basic/bare-bone level design - Sluggish, slow character controls, basically no air control - Some bad level design choices and issues (being able to get stuck if you don't trickjump around barrier, unclear paths, unnecessary falling of the edge) - Aiming with mouse is not consistent, possibly buggy when trying to aim far up - The tutorial text boxes spoil puzzles - Sometimes tedious to execute puzzles - Sometimes unclear path - Character and puzzle elements are slow windup, slow wind-down, making it incredibly frustrating to try and perform precise interactions - Chest opening is slow; a try at giving rewarding reveals, but ultimately fails to do so - Confirm message box with jump key also makes you jump (instead of just closing the dialog) - No good default Steam Controller configuration (I did switch to mouse eventually because aiming was a necessity) I have a feeling the numerous pain points made even some not too bad things feel worse. (Like the robot you have to guide through.) After half an hour it started to just be frustrating and annoying and I gave up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 3ratings |
| 100% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当时正式版还没出的时候,我就玩过测试版,怎么说呢,正式版跟测试版很不一样,测试版只有一个BOSS,是一朵大花,比现在第一关的龙简单,但趣味性比龙好玩,我比较喜欢测试版本,第二关有一个BUG,有一个需要我们把装置关了让树木下来的哪里,如果你在高处跳到那个装置延伸出来的杆子上,再快速摁一下跳跃,你就会飞上天,当时我还以为进入CG了,结果发现主角一直在飞升,还控制不了的时候,我就知道是BUG了,这种情况只能回档,希望制作组能修一下,后面我就没玩过了,留着之后再玩,总体下来说,是一款看个人习惯入手的游戏,趣味性和解谜性都有,但画面和动作僵硬,战斗方面其实也大可不必,这让游戏的趣味性大大下降,如果着重提升趣味性的话,会更好一些
总体来说,《梦蝶不可》是一款非常优秀的冒险解谜游戏。游戏的故事情节引人入胜,解谜环节设计巧妙,画面和音乐也非常出色。虽然游戏的流程较短,但每一个细节都经过精心打磨,给人留下了深刻的印象。 如果你喜欢冒险解谜类游戏,那么《梦蝶不可》绝对是值得一试的佳作。
playthrough this game twice the second time around the game felt a little hand holdly with all the camera angles to show you the way through a section of the level. I got through it and will say that the boss fights are the stars of the show FOR SURE
19年认识,23年购买,26年通关
总之就是挺好的,买不了吃亏买不了上当。
故事感人,关卡具有挑战性
最先进去游戏一看,整个一一败涂地画风的荒野之息。 玩过之后原来它是一个节奏明快的轻度解谜游戏。 因此对于寻求更迭心境的休闲类玩家来说,其仍然是一款值得尝试的作品。 优点:精美的画风、贯穿游戏的解谜、丰富多样的趣味 缺点:毫无体验的战斗项目、全无惊喜的宝箱、僵硬的手感、无处不在的能量补充器、笨拙的动作
这款游戏我也进行过内侧说实话真的是挺好玩的,包括里面的画面和里面和其他游戏的彩蛋做的相当的到位,虽然这个评论来的比较晚还是极力推荐这款游戏的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.8K | 66 | 86% | $14.99 | |
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| — | 0 | — | — | |
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