
Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre like Doom, Quake, Blood, and Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death.
INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it to be found for those who seek to unravel its mysteries.
Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs from your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble to ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or a close-range buzzsaw.
The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.
The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.
What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.
INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.
Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.
INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline.
Dive in!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 86% | — | $418K |
| $8.99−40% | 19ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Big recommend [/h1] +really good music, like i was plesently suprised how many songs and how diffrent vibes and types there were will def ost to my chud big playlist +visually extreamly good, very spooky rusty gory, giga cool cutsceanes, on my end i had to turn off the filter like the crt or whatever cuz it hurt my eyes +gunplay was fine nothing exeptional but the veriaty of all guns haveing second types of shooting that were basicly another gun was really fun and it didnt feel like i was walking using the same 3 guns the whole time +and for me the biggest plus were the small details like the petting of the kitty weapon the way when you melee enemies they do the slow cut in half thing from movies *the save system with lives is fine idk i didnt really strugle to beat the game not a big deal to me *on some bigger lvls and with alot of exploasions and gore i would get frames droped but it wasnt a big deal
Absolutely love this. Retro FPS boomer shooter with gore. One of my favorite genres of video games. And the weapons are just so badass and amazing to use. I also love the Healer's design and melee. All too great.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
challenging fast fps. i hope you like the colors red grey and black
Not for me, I found the game frustrating and not fun to play
I know, only 2.3 hours, but honestly, it is enough for me to grasp most of weapons, and etc First boomer shooter where i genuienly LOWERED the difficulty The game feels snappy and just solid enough, the guns are pretty good, some alternate modes are a bit lackluster, but still have their uses The aesthethics just great, Quake-ish setting mixed with Postal 1's dirty scizophrenic vibes, and i not even feel bored of aesthetics being old school, just BECAUSE here it makes sense But honestly, The lack of checkpoints is a double edged sword, i am perfectly fine with it, but seen some comments that thinks it is waste of time and i kinda get it, this game can be BRUTAL, so if you not want to play for 10-15 minutes and suddenly your progress nullified by a bit of a nasty enemy spot(no, seriosly, devs sometimes certainly doing it just for that) But, for price of decent indie.... you get decent indie, not without flaws that for most people will be different, but certainly have a decent chance to be a good side of your library
[h1] GREAT game. [/h1] there is absolutely a method to the madness, never once did i feel like a death was unfair or unlucky. if you're a couple levels deep and still getting baited by ninjas popping out near heals/ammo sitting at the end of a long hallway, you might want to put a little more thought into your gameplay ¯\_(ツ)_/¯ this game is quite demanding both mechanically and cognitively, but it's fair and damn well made. incredible art direction, great music (the dynamic ost changes do wonders for immersion), a surprising amount of mechanical depth in both enemy patterns and your own capabilities, and a loose, dark souls-esque storytelling format that gets across a pretty enjoyable plot!! personal note: i decided to stick to one episode per session, felt like it was good pacing and let me digest what happened in each one before moving on to the next. would recommend doing the same if you know you have two or so hours to sit down and play for! must play if you're into boomer shooters!!!
silent quake
сказать по правде, я не уверен, насколько хорошим было решение делать игру с полным отсутствием сэйвов или чекпоинтов на уровнях, с подбираемыми "1UP" как блин в марио в качестве второго шанса разрабы пишут, что, мол, у нас тут олдскульный шутан, в лучших традициях кваки, дума и тому подобного, но я вот хоть убей не могу вспомнить ни одного олдскульного шутана с такой механикой ну, видимо, я недостаточно олдскульный, ладно так-то, как по мне, было бы гораздо лучше, если б эта фишка была подрубаемым модификатором на усмотрение игрока, или, например, обязательной фичей на высоких уровнях сложности но уж есть как есть в остальном, конечно, хорошо
This is a good game. There are no quick saves. At first, being old school Quake player, I have expected that there is fall damage, there isn't. You can't really die from falling. You can die if falling and getting swarmed by enemies but not from falling. Hasn't happened for me yet. Enemies vary which is good. Every weapon is good, revolver for example can quickly fire all six rounds, quite useful, like long range sniper. You need to move. Not just move, you need to strafe left and right. And after about five levels, I have discovered that on SHIFT you can sprint. Ok, now I am just sprinting, I peek in new area, and sprint back and fire at enemies. There are situations where there are open spaces with tons of enemies, but usually there is a power up to kill them easier. Move move move. Standing still is certain death. Levels are dark, bloody and rusted, exactly as they should be. This is like killing enemies in hell levels of Silent Hill. There is enough ammo, enough Second Lives, you cant easily die by falling into something, like lava, it's just persistent small damage received. Will update with additional details when I finish the game, or maybe not if I forget. But this is the most similar games to old school FPS games like Quake and Unreal, from the nineties. At 42, in 2026, my dead FPS nerves felt new life pumping though tthem, dulled by these new age crap games, where you don't even play anymore, you just watch animations. There are no animations or cinematic interrupts here. Just unbroken flawless carnage.
By no means a masterpiece, but a damn good time nonetheless! Came into this mostly blind, and ended up having fun, maybe the difficulty was a bit hard for me, but it can be overcame with some good ol corner peaking and grenade spam. Machine gun's Alt, Kitty primary, and later on jawbreaker help with that a lot. I feel like at lower difficulty skills at least one extra life could pass from level to level. I myself played on the hard.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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