
Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre like Doom, Quake, Blood, and Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death.
INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it to be found for those who seek to unravel its mysteries.
Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs from your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble to ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or a close-range buzzsaw.
The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.
The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.
What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.
INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.
Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.
INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline.
Dive in!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 86% | — | $418K |
| $8.99−40% | 19ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初の取っ掛かりに難のあるFPSです。 よく分からないゴア表現マシマシのおどろおどろしいオープニングが終わったら狭い屋内からゲームが始まるんですが、チュートリアル的なカカシMobがいるわけではなく、いきなり殺意高い3人組が壁を破壊して飛び込んできます。どうにかそれを撃退したと思ったらもう既にライフが半分で、ひえぇぇと思いながら少し進むと斧かナタらしき近接武器を持ったタンクMobとそれを援護する射撃Mobがほぼ交差できない一直線の狭い廊下で待ち構えています。 特に深く考えずに、難易度は上から3番目(経験者向け)というやつを選んで、敵の投射物の速度とダメージ出力を100%の設定でスタートしたところ、その廊下を抜けるまでに3度死にました。しかもデフォルトの設定ではゆっくり歩くことができず、非常に過敏な設定のWASD移動ベースで狭い屋内戦を処理しなければなりません。 最初は難易度設定の選択を誤って最高難易度にしたのかと思ってもう一度最初からやり直したんですがやっぱり弾速と被ダメ率がぶっ壊れているとしか思えなかったんで、一度難易度を落として弾速設定を落としたところどうにか屋外に出るところまでは進めることができました。 そして分かりました。最初の屋内戦だけがやっぱりバランスおかしい、と。 意外と屋外まで出るところまで進めてみるとこのゲームスピードで正しかったです。最初のチュートリアル的なところがちょっとおかしいです。そもそも開始1分のゲームの雰囲気や操作方法の確認段階で殺し間に通されハメ殺しに遭うのはどう考えてもゲーム側の設計ミスとしか思えません。ゲームの難易度が高いのは別に構わないのですが高難易度と理不尽は別物です。 もしこれからこのゲームを始めようとしている方がいたら、どうか最初の屋外に出るところまでは我慢して遊んでくださいとしか言えません。槍とリボルバーとたった4しか回復しないライフシリンジだけであそこを抜けろというのが初見ではちょっと無理難題なのです。 このゲームはこだわりの強すぎる作者によって作られたゲームです。こんなにハードコアなゲーム作ったよというエゴが非常に強く、娯楽製品を広く多くの人に手に取ってもらって遊んでもらおうという感じではありません。少し遊んで合わないなと思ったら即撤収したほうがいいです。最初の取っ掛かりに難はあるけど、ゲームを進めると良い方向に変化していくかと言われると変わりません。 ライフが手に入っていないと、どこで死んだとしてもレベルの最初からやり直しです。使わずに温存できたライフは次のレベルに持ち越せません。 最初は1分でリスタートを何度も強制されてウンザリしていたんですが、このゲームのセーブ無しの残機システムが悪辣になってくるのは中盤からです。 一つのレベルの長さが30分を超えてくるようになってくると、例えばレベルの2/3ほど進めたところで死んだ場合でも最初から全部やり直しです。20分、あるいは下手をすると30分のゲーム進行が一瞬でパーになります。途中のチェックポイントも用意されていません。完全に最初からやり直しです。これが1回くらいなら「やられちゃったね」で済むんですが、それが度々繰り返されるようになると誰もが次第にウンザリしてくるようになるでしょう。 ワンプレイが長くなるようならクイックセーブを用意するか、ワンプレイの長さ自体を短縮化すべきです。サクサク進むブーマーシューターですが、流石にワンプレイ30分超を強要しておいてノーセーブ仕様は酷としか言いようがありません。 ある意味で嫌がらせの天才が作ったゲームです。Steamストア上の評価は非常にポジティブな方向に集中していますが多分これはインディーズだから許されている空気です。 武器の使い勝手はいいです。セカンダリも面白い。ダブルジャンプもあり高速でガンガン走り回りながらステージを進むのは気持ちいいです。敵の射撃はプロジェクタイルなので見て回避可能です。ただ、ダラッと遊んで楽しいというより針に糸を通すようなプレイを続けていくことが楽しめるタイプでないと、最後まで楽しんで遊ぶのは難しいと感じました。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THE GUNS FEEL AMAZING THE ENEMIES ARE VERY UNIQUE FOR THE MOST PART THE LEVEL DESIGN IS COMPLEX AND SIMPLE AT THE SAME TIME THE LORE IS INTERESTING BUT NOT IN YOUR FACE ABOUT IT JUST LIKE DOOM OVERALL I DONT THINK I HAVE ANYTHING BAD TO SAY ABOUT THE GAME OTHER THAN THE NO SAVES IN LEVELS BUT EVEN THEN I PLAYED ON STANDARD AND DIDNT HAVE TOO MUCH TROUBLE AFTER THE FIRST COUPLE LEVELS. OVERALL I THINK ITS THE BEST GAME IVE PLAYED ALL YEAR 10 OUT OF 10
[h1] GREAT game. [/h1] there is absolutely a method to the madness, never once did i feel like a death was unfair or unlucky. if you're a couple levels deep and still getting baited by ninjas popping out near heals/ammo sitting at the end of a long hallway, you might want to put a little more thought into your gameplay ¯\_(ツ)_/¯ this game is quite demanding both mechanically and cognitively, but it's fair and damn well made. incredible art direction, great music (the dynamic ost changes do wonders for immersion), a surprising amount of mechanical depth in both enemy patterns and your own capabilities, and a loose, dark souls-esque storytelling format that gets across a pretty enjoyable plot!! personal note: i decided to stick to one episode per session, felt like it was good pacing and let me digest what happened in each one before moving on to the next. would recommend doing the same if you know you have two or so hours to sit down and play for! must play if you're into boomer shooters!!!
Not for me, I found the game frustrating and not fun to play
By no means a masterpiece, but a damn good time nonetheless! Came into this mostly blind, and ended up having fun, maybe the difficulty was a bit hard for me, but it can be overcame with some good ol corner peaking and grenade spam. Machine gun's Alt, Kitty primary, and later on jawbreaker help with that a lot. I feel like at lower difficulty skills at least one extra life could pass from level to level. I myself played on the hard.
I know, only 2.3 hours, but honestly, it is enough for me to grasp most of weapons, and etc First boomer shooter where i genuienly LOWERED the difficulty The game feels snappy and just solid enough, the guns are pretty good, some alternate modes are a bit lackluster, but still have their uses The aesthethics just great, Quake-ish setting mixed with Postal 1's dirty scizophrenic vibes, and i not even feel bored of aesthetics being old school, just BECAUSE here it makes sense But honestly, The lack of checkpoints is a double edged sword, i am perfectly fine with it, but seen some comments that thinks it is waste of time and i kinda get it, this game can be BRUTAL, so if you not want to play for 10-15 minutes and suddenly your progress nullified by a bit of a nasty enemy spot(no, seriosly, devs sometimes certainly doing it just for that) But, for price of decent indie.... you get decent indie, not without flaws that for most people will be different, but certainly have a decent chance to be a good side of your library
This is a good game. There are no quick saves. At first, being old school Quake player, I have expected that there is fall damage, there isn't. You can't really die from falling. You can die if falling and getting swarmed by enemies but not from falling. Hasn't happened for me yet. Enemies vary which is good. Every weapon is good, revolver for example can quickly fire all six rounds, quite useful, like long range sniper. You need to move. Not just move, you need to strafe left and right. And after about five levels, I have discovered that on SHIFT you can sprint. Ok, now I am just sprinting, I peek in new area, and sprint back and fire at enemies. There are situations where there are open spaces with tons of enemies, but usually there is a power up to kill them easier. Move move move. Standing still is certain death. Levels are dark, bloody and rusted, exactly as they should be. This is like killing enemies in hell levels of Silent Hill. There is enough ammo, enough Second Lives, you cant easily die by falling into something, like lava, it's just persistent small damage received. Will update with additional details when I finish the game, or maybe not if I forget. But this is the most similar games to old school FPS games like Quake and Unreal, from the nineties. At 42, in 2026, my dead FPS nerves felt new life pumping though tthem, dulled by these new age crap games, where you don't even play anymore, you just watch animations. There are no animations or cinematic interrupts here. Just unbroken flawless carnage.
challenging fast fps. i hope you like the colors red grey and black
Challenging, with some of the best aesthetics in boomer shooters.
This game has frustrated me for a few reasons. The no-save system was sometimes annoying especially at the beginning when I had to learn patterns and weakness of the enemies, and in a later level which is quite big, but I'm glad I kept trying. I didn't think the level design was consistent and I got lost more than usual but that could just be me. The effects happening on screen can sometimes be a bit confusing. I'm not convinced of the balance of the bosses. Finally, the music is at times a cacophony. HOWEVER: When this game works, and to be fair it's the majority of the time, it goes from great to simply sublime and all its components truly shine. Therefore, despite its flaws, its inconsistency, and its punishing difficulty which will force you to replay some levels, I think that overall this is the only must-play retro shooter from the last two years I have found so far. Sami Mäläski, if you are reading: it's amazing that you have produced this by yourself. It deserves to get some final updates, because the potential is there to become a worthy entry in the classics of the genre. The best since cultic.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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