
The latest entry in the character collection and football simulation RPG series, "Inazuma Eleven!" With an original story featuring new main characters, over 5,400 players from across the series' history to collect and train, as well as exciting online tournaments, you can play the game your way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
O smoldering clouds, let INAZUMA's lightning split the sky!
The newest title in the hyperdimensional football RPG series "Inazuma Eleven" is finally here!
A new story featuring a new protagonist, over 5,400 characters to collect and train, as well as an intense competitive mode; there is no shortage of activities to enjoy!
■ Story Mode
This new story takes place 25 years after the first Inazuma Eleven.
In search of a world without football, protagonist Destin Billows enrolls at South Cirrus Junior High. Meanwhile, within the prestigious Raimon Junior High - renowned as the top team in the nationals - rises a Football Monster named Harper Evans.
When these two cross paths, a tale begins to unfold...
■ Chronicle Mode
A roster spanning over 5,400 characters from previous entries in the series!
Relive past Inazuma Eleven matches with Victorio, the boy who came from the future.
Take on various teams, collect and train characters, and build your ultimate dream team!
■ Bond Station (Kizuna Station)
Freely arrange nostalgic objects from the Inazuma Eleven series to create your own "Bond Town"!
Customize your avatar, invite friends over and enjoy socializing and playing matches together!
Your custom made avatar can also be used in matches!
■ The Ultimate Anime Experience Brought to Life by MAPPA
In-game anime cutscenes were made in cooperation with animation studio MAPPA!
With the longest anime runtime in the series' history, the story's intensity will reach new heights.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.1Kreviews | 89% | — | $22.7M |
| $79.99 | 15.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BÃO
장점 - 역대 모든 캐릭들(아마도?) 등장해서 추억 여행 가능 - 많은 캐릭터에 걸맞게 포지션 자유롭게 넣을 수 있음 - 커마 캐릭도 만들 수 있음(다만 비중은 0, 애초에 조연조차 되지 못하니 그건 당연지사...) - 원하는 캐릭터에게 원하는 스킬을 넣을 수 있음 - 스토리 모드의 스토리는 나름 괜찮음 - 크로니클 모드의 스토리는 요약을 잘해놓았다고 봄 단점 - PVE 상대팀 무한 텐션이 최악임 (이거 하나 때문에 게임 자체가 불쾌하게 느껴짐) - 공식 한글 패치 없음(그래도 세상에 능력자 분들이 많으셔서 항상 감사하고 있습니다) - 노가다 향이 좀 진함(플탐 늘리는게 제작사 목적이라면 성공하긴 한듯) - 자동 돌리면 내 AI가 너무 빡퉁임(근데 사실 자동을 좀 애매하게 넣어놓기도 했음) - 컨트롤 중인 캐릭 제외하고 나머지 애들 오프 더 볼이 다소 딸림(생각 없이 오프사이드 위치에 들어가서 대기 타기, 패스를 받으러 오는게 아니고 기다리다가 중간에서 커트 당하기 등등등등 이런 장면이 은근히 잦음) 【총평】 ☞ 장점으로 즐겁게 게임하다가 중간에 튀어나오는 단점으로 한순간에 불쾌감 쌓는 게임. 다만 돈값을 못하는 게임이냐고 물으면 그건 아님.
Media

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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $69.99 |
| 312ratings |
| 90% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Globalement beaucoup de contenu et bonne porte d'entrée pour les nouveaux arrivants. Dommage que Level 5 soient des branleurs et qu'ils aient attendu que le jeu meure pour mettre la ranked.
um bom jogo
This is, without a doubt, the best Inazuma Eleven game to date. It’s clear that the developers took their time with this one—and it paid off. Every aspect of the game feels thoughtfully crafted, as if it was made with genuine passion for the franchise. That love shines through in even the smallest details, setting a new standard for games in this genre. The gameplay is easily the strongest it has ever been. It perfectly captures the charm and excitement of the classic DS titles while elevating the experience by incorporating elements from the Strikers series. The result is a dynamic and immersive system that makes every match feel more alive than ever. As for the story mode, while it may not surpass the very best narratives in the series, it remains highly engaging and enjoyable throughout. However, what truly sets this game apart is Chronicle Mode. The ability to revisit past Inazuma Eleven stories with modern visuals and refined gameplay is an incredible addition that adds immense value and nostalgia. The online features could still use some improvements, but even in their current state, they provide a fun and promising experience. Overall, this is an outstanding entry in the series and a must-play for both longtime fans and newcomers alike.
很有意思的足球rpg游戏,非常量大管饱。足球环节主要就是射门、过人和传球。其中射门、过人、防守和守门的时候会进入集中模式放技能,比拼数值和克制关系。总体上足球的策略应用不大,还是靠培养球员的数值和技能。技能的演出花样很多,算是一大特色。 剧情模式是比较传统的王道成长故事,其中穿插有很多的动画过场剧情,整个剧情模式可以当半个动画看。有一点地图探索收集,支线任务和小游戏环节,但都是很直接的对话、收集和小游戏就能完成的任务。小游戏环节都是石头剪刀布和几个踢球和体能小游戏,到后面会比较重复。剧情虽然没有很意外的展开,但也有一些燃点且扎实地讲了一个完整的故事。 编年史模式有过去所有动画的剧情内容,虽然是缩减版的ppt对话,但可以分别用剧情中的队伍和自己组建的队伍踢动画里的每一场球,踢到一半会放很多首经典的bgm,挺有意思。可以通过对局收集很多剧情里出现的经典角色,也可以通过刷比赛和抽卡获得更高品质的球员,建设自己的球队。缺点是每一场比赛都要踢四次才能全收集,对于把全系列剧情都做进来的编年史模式有点太肝了。 pvp模式玩的很少,不做评价,听说平衡性调了很多次。 玩的过程中也去补了很多部闪电十一人的番,做的也都挺不错的。
Incredible game and a love letter to the franchise. I put 200+ hours in this game just for the gameplay that was really good and a real step up from the 3DS era. I choose to stop now tho because the futur of this game is not interesting to me. The chronicle storyline is not that interesting for me to care and after hours and hours of farming, it just burned me out. I managed to build my favorite team with my Fabled Arion and my team of cute boys :3 and that was the best part of the game for sure. The story is great, i loved the characters with the protagonist and all the team. I feel like Raimon was undercooked tho and maybe more screentime would have helped. I can't wait for the possible sequel to this story i will be there. The part that stood out to me was the online. I love pvp and when i tried it it was fun. But as with all pvp games badly balanced, it became very frustrating and after obtaining max rank with my tension/justice build i just quit. No effort from the devs to make this feature more interesting and the meta is just terrible to deal with. I hope they fix it in the future. Maybe ill come back when an update will catch back my attention but for now im done with it. I am glad i was able to play a modern game of my childhood anime and it will be in my mind always.
J'en attendais beaucoup de se jeu et je ne suis absolument pas déçu. Merci level 5 pour se jeu extraordinaire
Juego vacío e incompleto, no estuvieron 8 años desarrollándolo, mas bien 8 meses, 6 de ellos desde que el juego salió hasta ahora. El modo historia pobre, no tienen ni 11 jugadores principales y aun así solo tienen desarrollo de personaje 2 o 3, además es el modo historia con menos partidos de todo Inazuma y el único donde hay que grindear niveles para continuar con la historia como si de un rpg de hace 30 años se tratase. El modo crónicas es como si hubiesen hecho la primera temporada y se rindieran. No te vas a enterar de la historia de ningún Inazuma con esta mierda, no lo he hecho yo y me los he jugado/visto todos... Pasan cosas porque sí, inconexas entra ellas sin explicación alguna, mi primo que suspende lengua te haría un resumen mejor. Por no hablar de la inexistente dificultad de la IA, te tienes que hacer cada partido 2 veces y entre que no pasa nada en la historia y que te lo puedes pasar con los ojos cerrados parece hecho para que te duermas en mitad del partido, tranquilo, lo ganarás igualmente, de lo mierda que son los partidos en un juego de futbol tuvieron que implementar una opción por la que si ganas 4-0 en la primera mitad la segunda se skippea, creo que eso habla por si solo del juego. Por último, el competitivo... nació muerto, desde la primera semana estaba lleno de tramposos con equipos full personajes maxeados (un error que volvio a ocurrir meses despues cuando sacaron otra rareza mas de personaje) pero tranquilos, que aun con esto arreglado el balanceo está tan roto que la mitad de los personajes son el mismo con distinto pelo quitando alguno que tenga 20 mas de tiro o alguna tonteria del estilo. Las pasivas estan rotísimas, tanto que el competitivo japones oficial da pena, la gente se aprovecha de las mil mecanicas mal hechas (las cuales en juegos anteriores estaban bien y decidieron romper) asi que si consigues un que el juego te encuentre a alguien, preparate para o jugar de la forma mas asquerosa o no poder hacer nada en todo el partido, eso si no se desconecta antes, y tu recompensa por jugar compe? Nada. Tambien arruinaron toda la personalizacion de los jugadores que ya existia en juegos anteriores, se acabaron las reconversiones de posición, los sets personalizados (los personajes tienen slots predefinidos de que tecnicas pueden llevar) o el poner EG y el miximax que quieras (ahora puedes poner EGs despues de meses pero son inservibles, gracias supongo). Ah, si, los defensas no sirven de mierda y el meta hace poco era llevar 10 delanteros y el portero.
Juego a medio hacer, precio desorbitado, estafada de manual pero lo juego igual porque mi vida es un fracaso como el juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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