
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 1.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 7Kreviews | 95% | — | $3.8M |
| $39.99 | 1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game with great story and even better visulas and soundtracks. 10/10
No siento que tenga un ambiente tan tenso como otros juegos de terror, aqui se toman mas temas psicologicos de los personajes y sus traumas para dar dicho terror psicologico Pero siento que no lo termina de hacer bien, el juego en si se tiente y se juega bien, pero no creo que sea el mejor en lo que a terror refiere. La historia esta muy buena, aunque confunde al inicio, sobretodo si eres un infeliz que no lee nada de los documentos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 4K | 73% | $49.99 | |
| $3.8M | 941 | 36% | $69.99 | |
| $3.8M | 23.1K | 74% | $5.99 | |
| $3.8M | 4.8K | 77% | $29.99 | |
| $3.8M | 4.2K | 63% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 113 | 63% | $3.99 | |
| $599 | 16 | 100% | $2.99 | |
| $0 | 0 | 100% | $6.99 | |
| $725.8K | 2K | 93% | $14.99 | |
| $140.7K | 690 | 94% | $9.99 | |
| $102K | 320 | 78% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 965ratings |
| 92% |
| — |
| not modelled |
| $4.19−88% | 140ratings | 88% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很恐怖有不少突脸
I want Agent Rainbow so bad. Would. I've had this game for ages and decided to replay it again. Love this game to death and hope to see more of it again sometime.
I always enjoyed the Nightmare House half life mod and for this team's first real game that isn't a mod, I was so impressed. The story, settings(some areas did feel a little much at times), soundtrack(all original), and monsters were all very interesting and really good in their own way. There can be massive lag spikes but honestly this game is truly worth trying and just messing with the setting could possible help(I'm lazy) 8/10
Genuinely one of the most memorable games I’ve played, even though it is a smaller scale game. Loved the story. Amazing soundtrack. Some great deep messages here, and solid gameplay. Haven’t played a game quite like it ever since.
一部单人佳作,在一开始没有头绪的情况下在大楼里转悠,一步步解锁谜底后有了一股随主线成长的感觉,今日方知我是我,终曲落下,大楼内唯有我自身,一切皆以落幕(ps:帽子才是本体)
was getting interested in the game until the homa mart level, there is no way to avoid the ghost coming after you, initialy it seems like its going to be slenderman rules when it says "stop watching me" and im just like "ok cool, i wont look at her" but she comes after you regardless if you are looking at her or not. The health penalty for being attacked by her a single time wasnt so bad, but I just get caught in an infinite attack loop from the purple ghost and theres no way to hide or disengage from her once she is chasing you. again this happens regardless if you are looking at her or not creating a very unfotunate barrier for a game that could have been very promising to play.
The first half was promising, but the third and fourth tapes are so bad I couldn't even finish the last. This game simply doesn't know when to quit. The story takes a terrible nosedive, and the constant interruptions from the stalker are incredibly annoying (who actually thought a phone ringing every five minutes was a good design choice?). Honestly, this game shouldn't have included combat or stealth at all. Both mechanics are ridiculously clunky, and the heavy focus on combat in the later tapes feels completely unnecessary. It would have been a perfectly fine walking simulator with some nice puzzles and a good narrative. Overall, I've tried to push through this game for over three years, but I just have to accept that I wasted my money. I highly doubt I'll ever finish the fourth tape, so I'm done. I have better things to play with my limited time.
A phenomenal game and a work of art. A stylish psychological horror adventure that stands out from the gore and jump-scare laden subordinates that saturate the genre. I'm at a loss as to how I missed this game when it first released and I am very happy that I did finally discover it. Truly excellent. 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.