
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Felt pretty invested throughout the game, but I can see a couple caveats that can make or break the general game experience. If you are looking for a pure rhythm game, this probably isn't it. Much like a lot of the marketing and reviews for the game, the genre is a mix of 3: The Rhythm Aspect, The RPG Aspect, and The Visual Novel Aspect. Expecting only one or two of these and ignoring the others will probably sour the game. Taken on their own, I think each have their own unique ideas: For the Rhythm Game, a one handed 6-key layout sounds daunting, but in all honesty after the first arc or so it becomes easier to navigate. The shifting of the fingers on the keys becomes the major point of skill expression, as the game itself is more focused on technical prowess than it is raw stamina or timings (Although both are still important). This gives the game a unique take on difficulty scaling, where the harder levels (At least in ULT - I'm not that good), increase the alternation of different finger orientations. Overall, in opinion, the rhythm game segment is very unique, interesting and fun, leaving me wanting to continue trying to get EX+ much like I did in Arcaea. For the Card System / RPG System, this mechanic is probably the most splitting of the three modes. Whenever you challenge an encounter or try to unlock a song tied to story, you get 5 "Phases" of cards that allow for the activation of different powers/traits to either connect with someone or reflect with yourself. Crafting these cards require tetronimo-like pieces called Iota, which grant higher power/defense with encounter difficulty, as well as providing said powers. Slotting these Iota in different zones on each card blueprint allow variations of ATK/DEF/Traits/Range/etc that can be used to provide an advantage in different encounters. Its a very cyclic system, as you get more powerful cards after beating more powerful encounters. While my description of this mechanic was complex, honestly when you get down to it the overall mechanics are kind of... engaging? Figuring out how to perfectly slot in different shapes to get the highest possible stats is always satisfying, allthough sometimes figuring it out can be a bit tedious. Overall, if you like stats, theorycrafting, and puzzles, you should find this section engaging, much like me. Now the story. I really liked it, but there were a few problems I had nearing the end. For the first part, a lot of the lore/story/background of the world is conveyed indirectly. Bind colors (Which represent emotions) usually aren't outright stated and you need to derive with context clues what each color means. RMI Separation, Gracefalls aren't also explicitly explained, requiring theorizing and rumination from the player. I really appreciate this type of story-telling, as the game respects you and your understanding, and trusts you to "get it," which for the most part, they succeed. HOWEVER, my main gripe is with the "ending" section, but not because of its quality but rather [spoiler] It's open-ended and "live-servicy" stopping point that suggests further updates to the game. I was really expecting to have most of the character arcs and themes tied up by the end. In fact, you only learn what RMI means in the literal last minute of the scenario. This, of course, is due to the fact that from what I'm assuming, the story will be continuing past what we currently have. If that is the case, I hope that each update is a substantial and meaningful story segment in comparison to, say, adverse prelude or black fate in Arcaea, with constant cliffhangers and short story developments in comparison to their respective long development time. [/spoiler] Overall, the story is smart, respectful and engaging, but I do wish for a better "conclusion". All in all, each section of the game is good, but combining them together is what makes the game the game. I recommend this to anyone who understands that this is more a 3-genre-in-one game than a single rhythm or story based product.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 406 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢看剧情,喜欢做解密,喜欢打音游,喜欢玩In Falsus。
人类进化出第六根手指的时候是不是漏了我?
日本人是在寻找新人类吗,左手5根手指按6个键,右手还要甩鼠标
优秀的剧情+视听盛宴,令人惊喜的游戏。
各种玩法音游雨后春笋般涌出时,这款游戏用最诡异的映射最复杂的读谱重新唤起了第一次打开音游时的我——手足无措又无能为力。不过剧情看下来比我想得舒服一点,配置深度也远远超乎我的想象。总而言之如果喜欢挑战高难,奔着日常和听歌来还是值得入手的。
게임 실행하면 리듬게임이 아니라 스토리부터 보여주는걸 보면 장르는 리겜이 가능한 "비쥬얼노벨" 다른 게임에서 얼마나 날고 기고 왔든 여기서 모두 공평하게 제로베이스가 됨 늘 쓰던 근육만 쓰고 늘 살던대로 살면 사람의 뇌는 말랑해지기 마련이나 이 게임을 하면서 느낀 뇌의 근육통은 확실히 치매예방에 좋을 것 같음. 즉 평소에 절대로 쓰지않을 뇌의 영역을 길러야하는데 몇 년전 처음으로 디제이맥스 8키를 입문했을때의 그 감각이 느껴져서 재밌긴했음... 게임에 애착이 생겨서 끝까지 할 수 있엇으면 좋겠는데 아래의 이유들로 인해 앞으로 나아가야할 동기부여를 느끼지못하겠음.. 1. 일본어는 잘 몰라서 영어로 진행하는데 대체 무슨 문제인지 모르겠는데 문학이 아니라 비문학을 읽는 느낌이 나서 영어를 알아도 몰입하기가 좀 힘들다. 한패라도 나오면 모를까 지금은 딱히 2. 이후에 해금될 곡들 미리듣기라도 있으면 좋을듯 3. shift 레일의 노트 가독성이 개선이 진짜 필요함. 갑자기 훅 나타나서 -2 됨ㅋㅋ 그래도 이 게임만이 줄 수 있는 채보의 매력은 충분히 느껴지니 처음 9곡에서 동기부여가 생긴다면 계속 플레이해도 될듯
This is very epic I love arcaea and I love In falsus!! Its really cool and I love the characters :3
阿卡一牢玩家来支持了,依旧画风美丽音乐好听,玩的很爽暂时原谅小伙子,左手已长出第六根指头(
lowiro put a lot of effort into this game and you should definitely buy it
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